Pincus: The gaming industry will see massive growth by unlocking adult engagement
“I actually think there's another massive growth waiting in games because they're this big and it's this boring and adults aren't doing it”
Baszucki: Video games historically prioritized aesthetics over functional simulation
“I would say video games have historically been more about how they look. I was pulled to not just how they look, but how they function as well. And what's like, how much fidelity can we get out of it?”
Mukul Deora: Video games face unforgiving single-day launch pressure unlike tech startups
“In a startup, you have prototypes, and you can launch, you can soft test everything, and you can test a little bit, you can test a little bit more, you can test with one buyer, blah, blah, blah. In a game also, you're always testing, but ultimately, there's on…”
Hastings: Humans biologically separate passive storytelling from active gaming
“We're in lean back mode with a TV and we're mostly wanted to tell us a story. If you think of young kids, Two year olds. They're half of the time. They're like, you know, daddy, read me a story. And half of the time it's daddy play with me. And these like are …”
Gameplay footage teaches spatial reasoning better than YouTube videos, says de Witte
“When you're playing video games, you're actually simulating the optical dynamics with your hand, right? And I think that, like, that's why I think why games are a better representation of switch support reasoning initially than YouTube videos, for instance.”
Musk: Future movies and games will be overwhelmingly real-time AI generated
“I mean, I think it's going to be overwhelmingly AI generated. Yeah. Like, yeah, real, real time movies and video games. Real, real time video generation, I think, is where things are headed.”
Liemandt: Engaging video games on tablets will teach kids all required academics
“When I talk about this tablet, I absolutely believe that there will be video games on that tablet that are totally engaging to kids that they will go through and it will teach them everything they need to know.”
Liemandt: Next big video games will be built on academic engines
“I absolutely believe the next set of big video games are gonna be built on a academic engine that's gonna teach kids.”
Sarandos: Video games serve interactive storytelling much better than TV
“It was very interesting and novel. It wasn't huge, you know video games do that so much better. You know, if you really want to control all your outcomes and design the worlds you're playing in and all those kinds of things, I think video games is a better out…”
Sarandos: Video games directly compete with streaming for TV screen time
“I look at things that happen on the TV that compete for time on TV, and games are definitely a part of that.”
Shulman: Interactive music will drive consumer spending like video games
“I think if you accomplish all those things and if you make music interactive and you make music engaging people will pay for it like they pay for video games.”
Elad Gil predicts generative AI will enable infinite video game levels
“And so I think there's a lot of that coming to where you should be able to create a mechanic once and then have it infinitely scale it in terms of levels.”
Josephs: Twitch is too branded as a gaming site to capture shopping
“Twitch is just, it's branded too much as a video game site.”
Aidan Gomez: Video games teach founders resilience and willingness to grind
“Video games teach something to you. You're much more Willing to grind. Right. To just do repetitive, difficult, painful things towards some broader goal. So that sort of resilience I think is important. And then also the fact that you can respond. Like you get…”
Haidt: 5% to 12% of boys become problematic video game users
“About five, depending on how you measure it, about five to 12% of the boys do get, do become problematic users of video games.”
Haidt: Heavy video game usage prevents boys from developing social skills
“And these are boys who are spending You know, three, 4:05 hours a day on video games for years and years and years. They don't develop social skills. They don't develop dating skills.”
Andreessen: US violent crime dropped as video games became popular
“Video games took off and actually, you know, for the next 30 years actual, you know, violent crime in the US actually dropped like a rock.”
Andreessen: Modern games serve as permanent platforms lasting decades
“Game as sort of permanent platform and, ah, you know, sort of foundation that then you end up building 20 or 30 or 40 years of experiences on top of.”
Remote knowledge work perfectly fits the definition of a video game
“If you're working remotely from a computer, what you're doing perfectly fits the definition of a video game.”
Kennedy: Expecting Kids to Self-Regulate Screen Time Sets Families Up to Fail
“Now, if you know video games, and I know video games, and if you know phones, and I know phones, the idea that your kid is going to be able to stop themselves at a certain time is, is just probably setting everyone up for failure. It's just, you get sucked in,…”
Kantrowitz: LLMs will transform video game NPCs into conversational characters
“And I believe that we're not gonna quite get there, but we're gonna get pretty damn close to free guy when we build LLMs into video game technology, and that leads me to prediction four, is that video games are gonna be absolutely incredible with this stuff, a…”
MrBeast: Abandoned video game development after six months to focus on chocolate
“I tried to build one, and then like six months in, I was like, oh, these things take years, and then I was like, I'd rather sell chocolate.”
Taylor: GenAI in games introduces new capabilities rather than replacing human jobs
“It's no one's Full-time job to make an NPC, like say your name. It's just a functionality we've never had. So you're not really replacing anything people were doing. You're just making something that didn't exist exist.”
Gaskins: Athlete data will power next-gen fantasy games and sports tech
“All that data at some point is going to help power better fantasy games. They're going to help power better video games. They're going to help power better metaverse games. It's going to help with better sport tech.”
Reimer: Game development is too hit-driven compared to predictable B2B SaaS
“Games especially are so inherently like hype cycle driven. Like even you look at the biggest, some of the biggest game makers in the world kind of wildly fluctuate on their ability to even stay in business because it's just so hit based and it's very difficult…”
Puri: Future video game NPCs will become interactive conversational AI agents
“Oh yeah, I guess in the future games, Just these like stock characters that are walking around are going to not just be like random objects. They're going to actually be like things you can interact with, which will change the way that the games work.”
Rosenstein: Every future video game will feature a play-to-earn economy
“There's gonna be this play-to-earn economy, in my opinion, that's gonna be created, and I don't think that, that, that people in the future will ever be playing video games to just, for free, essentially. I think that every game will have an economy in whateve…”
Shear: Game streaming acts as marketing; movie streaming is substitution
“Watching a movie for free on a service instead of buying the movie to watch it is a substitution for what you're doing. But watching someone else play a game is actually marketing for the game.”
Jane McGonigal: Gaming over 21 hours weekly negatively impacts mental health
“21 hours a week is, like, the tipping point where we do start to see it can get in the way of physical health or mental health.”
Jane McGonigal: Kids retain study material better by gaming before studying
“If you want kids to retain what they study better, you should have them play video games first, and then do their homework, and then study before they go to sleep, because if you study first, and then as your reward, you get to play games, When you go to sleep…”
Eugene Wei: Video games lead all media formats in building the metaverse
“They're probably the furthest along in building out what we think of as like something that feels like a metaverse, you know, people interacting simultaneously in shared spaces.”
McGonigal: 2.3 billion people globally regularly play video games
“There are 2.3 billion people on the planet now who regularly play video games. So like one in three people have actively chosen to make games a part of their lives, which is really exciting.”
McGonigal: Every video game builds transferable adaptability and growth mindset
“The number one thing we know, any game that you love, I don't care if it's League of Legends, it's Fortnite, it's Candy Crush, whatever, whatever you feel drawn to we know that there is a transferable benefit, which is you get better at learning new things. At…”
McGonigal: Articulating In-Game Skill Development Unlocks Real-World Transfer
“People who can talk about that, they tend to bring those skills to their work, to their learning, to their relationships, to their hobbies and all you have to do to get somebody to transfer the benefits of games to real life is just have that conversation, and…”
McGonigal: 21 Hours Weekly Is the Threshold Where Gaming Harms Health
“By the way, 21 hours a week is like the tipping point where we do start to see it can get in the way of physical health or mental health.”
McGonigal: Children Retain Information Better By Gaming Before Studying, Not After
“If you want kids to retain what they study better, you should have them play video games first, and then do their homework, and then study before they go to sleep, because if you study first, and then as your reward, you get to play games, When you go to sleep…”
McGonigal: Playing peer-group games gives kids social confidence and cultural currency
“First of all, there's a cultural currency to playing the games that your peers are playing, and one of the big benefits that we know kids get is that kind of social confidence when they are in the culture as their peers.”
McGonigal: Peer-game benefits should outweigh parental discomfort over on-screen violence
“If there's a game that all your kids, friends are playing, even if it looks a little bit like, Ooh, I don't know.
It's, is there some realistic violence or not?
The benefits they get from playing the same game as their peer group.
Should outweigh whatever y…”
McGonigal: Violent crime declined while video game playtime skyrocketed
“Video games, the number of people and the hours that we've spent playing them has skyrocketed, and yet violent crime has gone down almost on the same curve, and so it's just, it's like completely ludicrous, and nobody actually believes it increases violence.”
McGonigal: Disturbed individuals model violent fantasies on whatever media they consume
“Your fantasies are likely to be informed by whatever media you're consuming, whether it's graphic novels or movies or video games, and so you may act out what you've seen in a game. If you weren't a gamer, you might act out what you've seen in a movie.”
Hale: Video games excel at intuitive onboarding while B2B software fails
“I think the people who are the best at this are video games. They do a phenomenal job, and the people who are worse at this is, like, B to B enterprise software.”
Video games will eventually become as popular as traditional sports
“Video games is the only competitive medium that is going to give me that experience, and that purpose, and that sense of belonging, and that camaraderie that you get from sport. And so of course it's going to be as popular as sport, if not more popular as spor…”
Dixon: Video games will be the first industry to adopt NFTs
“I think games will be the first to adopt this stuff because they just tend to be very, kind of, fast cycle time experimental.”
Schafer: Video Games Offer Emotional Practice By Enabling Moral Experimentation
“You know, but she's interested in the range of, you know, what happens if you try these things, and I think, ah, when kids play with dolls, they figure out through role playing what it feels like, and they get this kind of emotional practice, and I think all s…”
Lantz: Game designers should aspire to chess and basketball, not movies
“Video games are awesome, but we should not be aspiring to be as successful as a successful movie, right? We should be looking at the history of, like, look at chess. Look at Go. Look at poker. Look at basketball. And that's what games can do, right? They can b…”
Lantz: Treating video games as distinct from classical games is parochial
“This border between video games and other kinds of games, I think is, we overemphasize it because it's, A bit, I think it's parochial. I think in, in, you know, we see computer games and these other games as being so distinct and separate. But I actually think…”
Montgomery: Perks-based crowdfunding fits hardware and games better than equity
“If you're building a hardware product or a video game, I think that perks based crowdfunding is probably a better fit because it does have a much, much broader audience.”
Brillhart: The best games allow leisure exploration alongside narrative rails
“It's very musical in nature, the best games are, where they give you the capacity to explore at your leisure.”
Eric Hippeau predicts drone racing will become as popular as video games
“We believe that drones are going to have the same popularity that video games and that, that people are going to want to raise them, people are going to develop themselves as professional or semi-professional pilots that it's a very visual because these drones…”
Jason Calacanis: VR will succeed in video games, adult entertainment, and education
“So I think that stuff is really going to work for video games and adult entertainment, and it could work for education.”