Jessica Brillhart

Founder & Director, Vrai Pictures · 1 appearance on the record.

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Jessica Brillhart is an immersive director and the founder of Vrai Pictures. She previously served as the principal filmmaker for virtual reality at Google and as director of the Mixed Reality Lab at USC ICT.

12statements → 3claims → 1claims resolved → 3.67/5average certainty → 2.17/5average debate potential → 1said about them ↓

1 supported 0 partly supported 0 contradicted 1 not yet assessed 1 not checkable as stated how the 3 claims stand · each chip opens the sources

3 predictions · 9 insights · every statement was checked. The predictions and assertions are the 3 claims: statements the public record can support or contradict. 1 is resolved, 1 is not yet assessed, and 1 names no date, number or outcome precise enough to check. Everything else (opinions, insights, what ifs, disclosures) can never be settled by the record, so it carries no assessment.

The record, in short

What the tape says about how Jessica argues and how the claims held up. Everything they said, and everything said about them, is in the tabs below.

Their most notable supported claim

Prediction Held up
Brillhart: All VR headsets are moving toward wireless volumetric movement
“All the headsets are going towards volumetric, like, you know, positionally wireless. So I imagine there being you know, a much a much more interactive, much more engaging, like you're not gonna sit there, you're gonna actually move around.”
Jessica Brillhart Aug 16, 2018 ▶ 35:54 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator

Everything Jessica Brillhart said on the Y Combinator Startup Podcast that made the record, most notable first. Filter by type, assessment or year in the ledger →

Insight
Brillhart: Emotional depth in AI content comes entirely from human interpretation
“What's interesting is that there's, it's all pretty surface stuff and the depth is stuff that we bring to it, which I really thought, I think that part to me is very fascinating. Like how we interpret it is really where the story, where the emotional, like, fo…”
Jessica Brillhart Aug 16, 2018 ▶ 9:25 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: VR shouldn't replicate shooter games due to visceral psychological impact
“I think that VR experiences should not be following in the same footsteps of games in that regard, because holding a gun to someone's head is very different than holding a controller so that that character can hold a gun to someone's head. It's like once you a…”
Jessica Brillhart Aug 16, 2018 ▶ 54:34 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Prediction Not checkable as stated
Brillhart: VR and AR Will Converge Rather Than Compete
“I also believe that it's not one technology or another technology. I believe it's all kind of going towards something. They're all going to work together.”
Jessica Brillhart Aug 16, 2018 ▶ 2:52 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: 'Less is more' is a fundamental rule in VR design
“Less is more in a VR space. It's like once everything's like kind of acid trippy, like hearing this like Irish American-speaking fabricated lady speaking Vonnegut interpretations to you just doesn't, isn't ideal.”
Jessica Brillhart Aug 16, 2018 ▶ 8:11 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: VR creators build "potential story" for users to decode
“For VR, the way that I've been looking at it is it's more potential story. It's, I'm crafting worlds that you, where if, when you go there, the story is something that you can decode.”
Jessica Brillhart Aug 16, 2018 ▶ 11:15 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: Immersive Media Succeeds if Core Truth Transmits Regardless of Experience Path
“And so in my mind in VR or any immersive content, if you can get that piece, that truth transmitted to that person, it doesn't matter what kind of experience they have, they walk away with what was most important to you in the first place.”
Jessica Brillhart Aug 16, 2018 ▶ 11:55 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: The best games allow leisure exploration alongside narrative rails
“It's very musical in nature, the best games are, where they give you the capacity to explore at your leisure.”
Jessica Brillhart Aug 16, 2018 ▶ 12:22 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: VR comedy works best through absurd spatial situations, not stand-up routines
“It doesn't have to be a literal thing. You know, you don't, it doesn't have to be like slapsticky or like, here's, you know, fricking like Jerry Seinfeld telling you a joke. Like it's literally just, like, what is the human condition? Like, what have we create…”
Jessica Brillhart Aug 16, 2018 ▶ 19:42 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: Spatial audio is critical for VR presence but treated as secondary
“It just feels like that stuff is so important in terms of selling you being in a space. And it's again, people were trying to think of it second. So I want to be part of the, I want to lead help lead the charge and like it's first for me.”
Jessica Brillhart Aug 16, 2018 ▶ 26:35 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Prediction Open · timeframe Aug 2028
Brillhart: By 2028, virtual reality will no longer be called "VR"
“I don't see it being called VR. Like, I just don't see it. I think that it's all gonna go to a different kind of place. I think, yeah, I think it'll be called something else.”
Jessica Brillhart Aug 16, 2018 ▶ 29:51 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Prediction Held up
Brillhart: All VR headsets are moving toward wireless volumetric movement
“All the headsets are going towards volumetric, like, you know, positionally wireless. So I imagine there being you know, a much a much more interactive, much more engaging, like you're not gonna sit there, you're gonna actually move around.”
Jessica Brillhart Aug 16, 2018 ▶ 35:54 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: VR needs practical, artful non-gaming utility to reach the mainstream
“People not just focusing on entertainment and games. I think that a lot of what I've been doing has, I mean, granted, one of the pieces I'm making is entertainment, but thinking about education, thinking about Various other you know, professions that could use…”
Jessica Brillhart Aug 16, 2018 ▶ 50:00 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator

The other half of the tape: Jessica Brillhart's own voice is left out of every number here. Other people bring the name up 1 time in 1 episode on the Y Combinator Startup Podcast. every mention, with the transcript →

Who brings them up most Craig Cannon 1

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Appearances (1)

EpisodeDateSpeaking time
Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator Aug 16, 2018 47m
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