“All the headsets are going towards volumetric, like, you know, positionally wireless. So I imagine there being you know, a much a much more interactive, much more engaging, like you're not gonna sit there, you're gonna actually move around.”
quote is from the automated transcript, cleaned for reading:
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More from Jessica Brillhart
Insight
Brillhart: Emotional depth in AI content comes entirely from human interpretation
“What's interesting is that there's, it's all pretty surface stuff and the depth is stuff that we bring to it, which I really thought, I think that part to me is very fascinating. Like how we interpret it is really where the story, where the emotional, like, fo…”
Jessica BrillhartAug 16, 2018▶ 9:25Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
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Brillhart: VR shouldn't replicate shooter games due to visceral psychological impact
“I think that VR experiences should not be following in the same footsteps of games in that regard, because holding a gun to someone's head is very different than holding a controller so that that character can hold a gun to someone's head. It's like once you a…”
Jessica BrillhartAug 16, 2018▶ 54:34Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
PredictionNot checkable as stated
Brillhart: VR and AR Will Converge Rather Than Compete
“I also believe that it's not one technology or another technology. I believe it's all kind of going towards something. They're all going to work together.”
Jessica BrillhartAug 16, 2018▶ 2:52Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: 'Less is more' is a fundamental rule in VR design
“Less is more in a VR space. It's like once everything's like kind of acid trippy, like hearing this like Irish American-speaking fabricated lady speaking Vonnegut interpretations to you just doesn't, isn't ideal.”
Jessica BrillhartAug 16, 2018▶ 8:11Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: VR creators build "potential story" for users to decode
“For VR, the way that I've been looking at it is it's more potential story. It's, I'm crafting worlds that you, where if, when you go there, the story is something that you can decode.”
Jessica BrillhartAug 16, 2018▶ 11:15Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Insight
Brillhart: Immersive Media Succeeds if Core Truth Transmits Regardless of Experience Path
“And so in my mind in VR or any immersive content, if you can get that piece, that truth transmitted to that person, it doesn't matter what kind of experience they have, they walk away with what was most important to you in the first place.”
Jessica BrillhartAug 16, 2018▶ 11:55Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
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