Insight certainty 4/5 debate potential 3/5

Brillhart: VR shouldn't replicate shooter games due to visceral psychological impact

Jessica Brillhart · Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator · Aug 16, 2018 · at 54:34

VR director Jessica Brillhart discusses safety, harassment, and ethical responsibility in social VR and immersive software design.

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“I think that VR experiences should not be following in the same footsteps of games in that regard, because holding a gun to someone's head is very different than holding a controller so that that character can hold a gun to someone's head. It's like once you actually put a gun in the hands of a kid in the, in a space, it's, Starts to get, like, there's heavy responsibility there, and I think that's where we need to be very careful and very responsive in how we create these things.”

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