Guo: People will spend significant time playing games in an abundant AI world
“I think, you know, in a world where you believe there is more capability and more abundance, I do think like people are gonna spend a lot of time playing games.”
Pincus: The major unlock for gaming is real-world utility and skills
“I think that what's going to be the big unlock for games is the more that we put the real world, you know, real humans, real social in our games, because basically games should be a good use of your time there. It's this big of industry and it's total waste of…”
Hassabis: All leading foundation models are poor at playing games
“That all the leading foundation models are pretty poor at games, which is quite interesting.”
Sun: World model evaluation metrics depend on gaming vs. robotics deployment goals
“Depending on your end goal and purpose, the values should differ. So in the context of games, then the most direct way of measuring is how much time are people actually spending in this world that you create? And if your goal is to say, for example, in the con…”
Morin: Video games are the most influential social media ever created
“These are actually the most sophisticated and most influential form of social media ever created.”
Kilpatrick: Generating games is a proxy for an LLM's overall sophistication
“Games are just a proxy for like the model's overall capability. So like, Hey, maybe you're like, I don't actually care about building games. I think as you see some of these examples, it like speaks to the level of sophistication that the model has an understa…”
Vohra: The best games and products are constructed out of toys
“And as it turns out, the best games are constructed out of toys. Why? Because then they are fun on both levels, the toy and the game itself.”
Jason Citron says video games are safe sandboxes for learning leadership skills
“Games are such amazing little simulation sandboxes to get to interact with these things that are basically like microcosms of real life. And you can learn these skills in safe places. And my guess is there's something to do with, Being able to do those things …”
Andreessen: Games Are the Only Known Killer Apps for VR and AR
“Both VR and AR, like, it's crystal clear. The known killer apps right now are games, like, by a very wide margin.”
Gotthilf: Educational apps inherently struggle with user retention compared to games
“Games get retention, right? And education apps do not get retention, right?”
Skates: Gaming is the best indicator for future consumer technology
“Games is an area that's probably the most advanced and digitally native. And I think in general, it's always a good place to look for the future of consumer technology.”
Hardiman: NYT views games as an essential counterpoint to news
“We really see games and demand for games is this basically like, it's like a counterpoint to the news. It gives people a chance to actually take a break. It's fun. It doesn't feel like empty calories. It's really time well spent.”
Friedberg: AI will make competitive human games completely obsolete
“All games maybe become obsolete, because there is no real way to qualify the performance of one human against another when the AI itself or the technology or the computing itself, you know, overshadows human potential and human capability.”
Shaan Puri: Future jobs will probably look more like video games
“I think that the jobs of the future feel, like, probably will look more like games than what we do today.”
Evans: Tech and media can no longer ignore the gaming industry
“For the last 20 years in tech or media, you could basically not pay much attention to games. And now, maybe not. Now maybe that all kind of blurs into one again.”
Rahul Vohra: The best games leverage emotion as memory's foundation
“The best games create strong emotions, because emotions are the foundation of our memory.”
Top consumer app mechanics originate in video games 5-10 years prior
“A lot of the consumer mechanics we see today at the top of the apps Store or top of consumer businesses were started in successful games maybe five or 10 years ago.”
Brownlee: VR works great for gaming but is puzzling for video production
“It's awesome for games. I love it for games. I love it for other stuff, but for video, it's been sort of a head scratcher.”
Hennessy: Early RISC commercial adoption was driven by gaming and networking
“Yes, that was one of the earliest breakthroughs for the RISC people in the embedded space were games, high-end network switches, places where there was really high-end color printers, where there was really a fair amount of performance demand, but also conside…”
Dixon: Consumer gaming demand for GPUs catalyzed modern deep learning
“Games have driven GPUs. So like, just like the, that market is one where the gamers have been endlessly hungry for more polygons, and that created this kind of, you know, Nvidia and this whole industry around it. Which then had these interesting, you know, the…”
Russell: Future games will replace utility apps via core gameplay hooks
“What we're going to see is more games that end up accomplishing the goals of utility applications by keeping you hooked on the gameplay mechanisms.”
Dixon: VR isn't just gaming, but virtual time travel and teleportation
“And so I think games are sort of that version of VR where everyone thinks, Is games, and we'll kind of look back and laugh. I mean, I think it's basically, my view, I mean, this is the, obviously, optimistic view, is that it's basically anything where you'd wa…”
Butterfield: Game development is ideal practice for general software creation
“Games are harder to build. I mean, it's actually in some ways a serious answer that it's good practice for any other kind of software you might want to make for two reasons. One is because technically they're pretty challenging but probably more importantly, t…”
Lantz: Games create meaning from the gap between simulation and reality
“The way that they generate meaning, or beauty, or interest, or all the qualities that, that we want out of them is not just their ability to simulate something but the space between that simulation and the real thing.”
Frank Lantz: Games are the art form of thinking and doing
“In the way that painting is about looking, right? It's the art form that is about looking. Games are the art form about thinking and doing, right? About our ability to have a goal and pursue that goal and accomplish it to solve problems to, you know, about cau…”
Lantz: Clicker games are an underappreciated micro-genre in gaming
“I think they are kind of an underappreciated little micro genre in, in games.”
Lantz: Playing games puts humans into the AI mindset of pursuing arbitrary goals
“Because that's what happens when you play a game. You enter into this mind state where you're just... In dogged pursuit of this arbitrary goal. Like this goal is not like, there's no external reason you would want to make this number go up. In, in any clicker …”
Lantz: Video games are more like paintings than orgasm machines
“That's my argument, is that they're more like paintings than they are like orgasm machines.”
Lantz: You cannot invent a sport; you invent games that evolve
“I see my theory about this is that you really can't invent a sport. You can invent games, and sometimes games can evolve into sports.”
Brillhart: VR shouldn't replicate shooter games due to visceral psychological impact
“I think that VR experiences should not be following in the same footsteps of games in that regard, because holding a gun to someone's head is very different than holding a controller so that that character can hold a gun to someone's head. It's like once you a…”
Neil Young: 55% of Tencent's revenues come from games
“People often forget that 55% of Tencent's revenues come from games.”
Slavin: Games are not narrative vehicles in general
“Games aren't narrative vehicles in general, right? I mean, they're, I, there's a whole very nerdy set of ideas around games and narratology, which we're not going to get into”
Brockman: Game-based AI research will precede real-world problem-solving deployments
“And I think what you're going to see is that there's a lot of work that's going to be done in games, but the goal is, of course, bring it out of the game, and actually use it to solve problems in the real world, and to actually, you know, be able to interact w…”
Successful games can grow revenue for 3-5 years and endure a decade
“Games can continue to grow for three, four, five years in terms of its user base, in terms of its revenue, and potentially have a nice shelf life for another five to 10 years beyond that.”
Asian and Western gaming markets will converge within 5 to 10 years
“I think in another five to 10 years, you're going to see, you know, games cross kind of east to west a lot more.”
Elman: Global video game spending exceeds movies and music
“The amount spent on games as an entertainment, it's actually bigger than movies worldwide, And it's certainly bigger than music.”