Games

topic on 12 shows · 36 statements across 30 episodes

the Y Combinator Startup Podcast More or Less Another Podcast Masters of Scale Latent Space Lenny's Podcast My First Million No Priors the Startup Ideas Podcast the a16z Podcast All-In 20VC

36 statements about Games, every show

NO PRIORS Prediction Not checkable as stated
Guo: People will spend significant time playing games in an abundant AI world
“I think, you know, in a world where you believe there is more capability and more abundance, I do think like people are gonna spend a lot of time playing games.”
Sarah Guo Aug 13, 2026 ▶ 39:26 How Chess.com Became the World’s Biggest Chess Community with CEO Erik Allebest
Pincus: The major unlock for gaming is real-world utility and skills
“I think that what's going to be the big unlock for games is the more that we put the real world, you know, real humans, real social in our games, because basically games should be a good use of your time there. It's this big of industry and it's total waste of…”
Mark Pincus Jul 2, 2026 ▶ 28:17 Mark Pincus unpacks his "Proven, Better, New" framework (with Reid Hoffman) | Masters of Scale
Hassabis: All leading foundation models are poor at playing games
“That all the leading foundation models are pretty poor at games, which is quite interesting.”
Demis Hassabis Apr 29, 2026 ▶ 14:11 Demis Hassabis: Agents, AGI & The Next Big Scientific Breakthrough · Y Combinator
Sun: World model evaluation metrics depend on gaming vs. robotics deployment goals
“Depending on your end goal and purpose, the values should differ. So in the context of games, then the most direct way of measuring is how much time are people actually spending in this world that you create? And if your goal is to say, for example, in the con…”
Fan-yun Sun Apr 2, 2026 ▶ 35:13 Moonlake: Interactive, Multimodal World Models — with Chris Manning and Fan-yun Sun
Morin: Video games are the most influential social media ever created
“These are actually the most sophisticated and most influential form of social media ever created.”
Dave Morin Dec 19, 2025 ▶ 34:44 Hype vs Reality: Our 2026 Predictions for Tech, Media, and Culture · More or Less Podcast
Kilpatrick: Generating games is a proxy for an LLM's overall sophistication
“Games are just a proxy for like the model's overall capability. So like, Hey, maybe you're like, I don't actually care about building games. I think as you see some of these examples, it like speaks to the level of sophistication that the model has an understa…”
Logan Kilpatrick Nov 18, 2025 ▶ 4:35 Google's Gemini 3.0: The Most Powerful LLM Ever
Vohra: The best games and products are constructed out of toys
“And as it turns out, the best games are constructed out of toys. Why? Because then they are fun on both levels, the toy and the game itself.”
Rahul Vohra Mar 23, 2025 ▶ 1:03:27 Superhuman's secret to success | Rahul Vohra (CEO and founder)
20VC Insight
Jason Citron says video games are safe sandboxes for learning leadership skills
“Games are such amazing little simulation sandboxes to get to interact with these things that are basically like microcosms of real life. And you can learn these skills in safe places. And my guess is there's something to do with, Being able to do those things …”
Jason Citron Nov 25, 2024 ▶ 1:51 Jason Citron, Co-Founder/CEO @Discord: The Untold Story Behind Scaling to 200M Users | E1230 · 20VC with Harry Stebbings
a16z Assertion Supported
Andreessen: Games Are the Only Known Killer Apps for VR and AR
“Both VR and AR, like, it's crystal clear. The known killer apps right now are games, like, by a very wide margin.”
Marc Andreessen Jun 19, 2024 ▶ 4:57 Marc Andreessen & Andrew Chen Talk Creative Computers
20VC Assertion Not checkable as stated
Gotthilf: Educational apps inherently struggle with user retention compared to games
“Games get retention, right? And education apps do not get retention, right?”
Gina Gotthilf Jun 21, 2023 ▶ 13:08 Gina Gotthilf: Lessons Scaling Duolingo from 3-200M Users; How to Master PR and Comms | E1028 · 20VC with Harry Stebbings
a16z Insight
Skates: Gaming is the best indicator for future consumer technology
“Games is an area that's probably the most advanced and digitally native. And I think in general, it's always a good place to look for the future of consumer technology.”
Anne Lee Skates Jan 25, 2023 ▶ 23:34 2023 Big Ideas in Technology (Part 1)
Hardiman: NYT views games as an essential counterpoint to news
“We really see games and demand for games is this basically like, it's like a counterpoint to the news. It gives people a chance to actually take a break. It's fun. It doesn't feel like empty calories. It's really time well spent.”
Alex Hardiman Nov 13, 2022 ▶ 34:41 An inside look at how the New York Times builds product | Alex Hardiman (CPO, the New York Times)
ALL-IN Prediction Not checkable as stated
Friedberg: AI will make competitive human games completely obsolete
“All games maybe become obsolete, because there is no real way to qualify the performance of one human against another when the AI itself or the technology or the computing itself, you know, overshadows human potential and human capability.”
David Friedberg Sep 23, 2022 ▶ 1:05:49 E97: SPAC updates, public/private market overview, Putin's end game & more
MY FIRST MILLION Prediction Not checkable as stated
Shaan Puri: Future jobs will probably look more like video games
“I think that the jobs of the future feel, like, probably will look more like games than what we do today.”
Shaan Puri Aug 24, 2021 ▶ 37:44 Why You Shouldn't Be A Slave to a 40 Hour Work Week | My First Million #212
Evans: Tech and media can no longer ignore the gaming industry
“For the last 20 years in tech or media, you could basically not pay much attention to games. And now, maybe not. Now maybe that all kind of blurs into one again.”
Benedict Evans Jan 24, 2021 ▶ 30:15 Why do we care about games?
a16z Insight
Rahul Vohra: The best games leverage emotion as memory's foundation
“The best games create strong emotions, because emotions are the foundation of our memory.”
Rahul Vohra Jan 13, 2020 ▶ 5:08 Superhuman's Founder on How to Move Beyond Gamification
20VC Insight
Top consumer app mechanics originate in video games 5-10 years prior
“A lot of the consumer mechanics we see today at the top of the apps Store or top of consumer businesses were started in successful games maybe five or 10 years ago.”
Josh Buckley Nov 25, 2019 ▶ 29:52 20VC: Why The Best Entrepreneurs Are Cockroaches, What Everyone Underestimates About Customer Acquisition & What You Don't But Need To Know About Payback Periods with Josh Buckley, Founder & Chairman @ Mino Games
Brownlee: VR works great for gaming but is puzzling for video production
“It's awesome for games. I love it for games. I love it for other stuff, but for video, it's been sort of a head scratcher.”
Marques Brownlee Mar 21, 2019 ▶ 20:41 Marques Brownlee on Building an Audience and Other Advice for Creators · Y Combinator
a16z Assertion Supported
Hennessy: Early RISC commercial adoption was driven by gaming and networking
“Yes, that was one of the earliest breakthroughs for the RISC people in the embedded space were games, high-end network switches, places where there was really high-end color printers, where there was really a fair amount of performance demand, but also conside…”
John Hennessy Jan 2, 2019 ▶ 6:22 a16z Podcast | From Research to Startup, There and Back Again
a16z Insight
Dixon: Consumer gaming demand for GPUs catalyzed modern deep learning
“Games have driven GPUs. So like, just like the, that market is one where the gamers have been endlessly hungry for more polygons, and that created this kind of, you know, Nvidia and this whole industry around it. Which then had these interesting, you know, the…”
Chris Dixon Jan 2, 2019 ▶ 52:57 a16z Podcast | Technological Trends, Capital, and Internet 'Disruption'
a16z Prediction Not checkable as stated
Russell: Future games will replace utility apps via core gameplay hooks
“What we're going to see is more games that end up accomplishing the goals of utility applications by keeping you hooked on the gameplay mechanisms.”
Kyle Russell Jan 2, 2019 ▶ 22:18 a16z Podcast | We Gotta Talk Pokémon Go
a16z Opinion
Dixon: VR isn't just gaming, but virtual time travel and teleportation
“And so I think games are sort of that version of VR where everyone thinks, Is games, and we'll kind of look back and laugh. I mean, I think it's basically, my view, I mean, this is the, obviously, optimistic view, is that it's basically anything where you'd wa…”
Chris Dixon Jan 2, 2019 ▶ 21:30 a16z Podcast | Mapping the Future of Virtual Reality
a16z Insight
Butterfield: Game development is ideal practice for general software creation
“Games are harder to build. I mean, it's actually in some ways a serious answer that it's good practice for any other kind of software you might want to make for two reasons. One is because technically they're pretty challenging but probably more importantly, t…”
Stuart Butterfield Jan 2, 2019 ▶ 1:38 a16z Podcast | Nobody Discusses Work Software Outside of Work -- and Then There’s Slack
Lantz: Games create meaning from the gap between simulation and reality
“The way that they generate meaning, or beauty, or interest, or all the qualities that, that we want out of them is not just their ability to simulate something but the space between that simulation and the real thing.”
Frank Lantz Dec 20, 2018 ▶ 2:53 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Frank Lantz: Games are the art form of thinking and doing
“In the way that painting is about looking, right? It's the art form that is about looking. Games are the art form about thinking and doing, right? About our ability to have a goal and pursue that goal and accomplish it to solve problems to, you know, about cau…”
Frank Lantz Dec 20, 2018 ▶ 3:22 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Clicker games are an underappreciated micro-genre in gaming
“I think they are kind of an underappreciated little micro genre in, in games.”
Frank Lantz Dec 20, 2018 ▶ 11:25 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Playing games puts humans into the AI mindset of pursuing arbitrary goals
“Because that's what happens when you play a game. You enter into this mind state where you're just... In dogged pursuit of this arbitrary goal. Like this goal is not like, there's no external reason you would want to make this number go up. In, in any clicker …”
Frank Lantz Dec 20, 2018 ▶ 13:00 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Video games are more like paintings than orgasm machines
“That's my argument, is that they're more like paintings than they are like orgasm machines.”
Frank Lantz Dec 20, 2018 ▶ 24:31 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: You cannot invent a sport; you invent games that evolve
“I see my theory about this is that you really can't invent a sport. You can invent games, and sometimes games can evolve into sports.”
Frank Lantz Dec 20, 2018 ▶ 55:09 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Brillhart: VR shouldn't replicate shooter games due to visceral psychological impact
“I think that VR experiences should not be following in the same footsteps of games in that regard, because holding a gun to someone's head is very different than holding a controller so that that character can hold a gun to someone's head. It's like once you a…”
Jessica Brillhart Aug 16, 2018 ▶ 54:34 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
20VC Assertion Partly supported
Neil Young: 55% of Tencent's revenues come from games
“People often forget that 55% of Tencent's revenues come from games.”
Neil Young Jan 26, 2018 ▶ 27:12 20VC: How To Analyse Platform Shifts Effectively, The Effects Of Not Having Free and Open Distribution & The Right Way To Think About Board Composition with Neil Young, Founder & CEO @ N3twork
Slavin: Games are not narrative vehicles in general
“Games aren't narrative vehicles in general, right? I mean, they're, I, there's a whole very nerdy set of ideas around games and narratology, which we're not going to get into”
Kevin Slavin Dec 6, 2017 ▶ 22:09 There's an Art to Getting Brilliant People to Surprise Themselves - Kevin Slavin of The Shed · Y Combinator
Y COMBINATOR Prediction Not checkable as stated
Brockman: Game-based AI research will precede real-world problem-solving deployments
“And I think what you're going to see is that there's a lot of work that's going to be done in games, but the goal is, of course, bring it out of the game, and actually use it to solve problems in the real world, and to actually, you know, be able to interact w…”
Greg Brockman Nov 8, 2017 ▶ 58:35 Building Dota Bots That Beat Pros - OpenAI's Greg Brockman, Szymon Sidor, and Sam Altman · Y Combinator
20VC Insight
Successful games can grow revenue for 3-5 years and endure a decade
“Games can continue to grow for three, four, five years in terms of its user base, in terms of its revenue, and potentially have a nice shelf life for another five to 10 years beyond that.”
Kevin Chou Mar 17, 2017 ▶ 5:25 20VC: Why Success in Gaming is Like Success in VC, The Key To Building An Enduring Game & Why Few Metrics Matter in Gaming with Kevin Chou, Founder & CEO @ Kabam
20VC Prediction Not checkable as stated
Asian and Western gaming markets will converge within 5 to 10 years
“I think in another five to 10 years, you're going to see, you know, games cross kind of east to west a lot more.”
Kevin Chou Mar 17, 2017 ▶ 17:49 20VC: Why Success in Gaming is Like Success in VC, The Key To Building An Enduring Game & Why Few Metrics Matter in Gaming with Kevin Chou, Founder & CEO @ Kabam
20VC Assertion Supported
Elman: Global video game spending exceeds movies and music
“The amount spent on games as an entertainment, it's actually bigger than movies worldwide, And it's certainly bigger than music.”
Josh Elman Apr 4, 2016 ▶ 23:22 20VC: Greylock's Josh Elman on Why We Are Not In A Consumer Downturn, The Next Wave Of Social and What Twitter Should Do Next

← every entity, every show

Made with StarZero

Turn any episode into a week of clips.

This entire site, thousands of episodes across every show transcribed, diarized, checked and made playable, runs on the StarZero media pipeline. Drop in your own episode and the podcast clipper finds the moments worth sharing, cuts them, captions them, and reframes them for every feed.