Kyle Russell

Product / Engineering, Valon · 14 appearances on the record.

computed by AI from the episodes · how this works → · full disclaimer →

investorhostfounderjournalistoperator@kylebrussell ↗kylerussell.today ↗

After reporting on consumer technology and gaming for Business Insider and TechCrunch, Russell joined Andreessen Horowitz as an investment team partner and podcast host. He later worked at autonomous drone maker Skydio, founded the user-generated game platform Playbyte, and joined fintech software company Valon.

37statements → 30claims → 13claims resolved → 38%fully supported → 3.59/5average certainty → 2.03/5average debate potential →

5 supported 3 partly supported 5 contradicted 17 not checkable as stated how the 30 claims stand · each chip opens the sources

22 predictions · 8 assertions · 3 opinions · 3 insights · 1 what if · every statement was checked. The predictions and assertions are the 30 claims: statements the public record can support or contradict. 13 are resolved, and 17 name no date, number or outcome precise enough to check. Everything else (opinions, insights, what ifs, disclosures) can never be settled by the record, so it carries no assessment.

The record, in short

What the tape says about how Kyle argues and how the claims held up. Everything they said, and everything said about them, is in the tabs below.

Their most notable supported claim

Prediction Held up
Russell: PSVR sales will surpass Oculus before 2016 holidays end
“At the very least, they will probably surpass Oculus plus Rift combined before the holidays are even out.”
Kyle Russell Jan 2, 2019 ▶ 22:54 a16z Podcast | Truce for Mobile, Battle for VR

Their most notable contradicted claim

Prediction Didn’t hold up
Kyle Russell: AR glasses will be worn daily by 2021
“In five years there'll be glasses, and you'll just always have these virtual things floating around you as you're going through the day.”
Kyle Russell Jan 2, 2019 ▶ 7:57 a16z Podcast | We Gotta Talk Pokémon Go

Expressed certainty vs assessment result

none yet certainty 1
none yet certainty 2
67% certainty 3
36% certainty 4
none yet certainty 5

weighted support: a fully supported claim counts one, a partly supported claim counts half. Each filled bar is clickable and opens exactly those claims; "none yet" means nothing said at that certainty level has resolved yet

How they sound: speaking style how? →

265 words/min while actually speaking · 17.4 um and uh per 1k words · 2.5 false starts per 1k · 41.7% of pauses land inside a clause

Um and uh per 1,000 words, year by year. Hover a point for the year's tape.

10202015201620172015 · 13.6 per 1k · 2 episodes2016 · 17.4 per 1k · 6 episodes2017 · 19.6 per 1k · 3 episodes

No argument clarity score for Kyle Russell: only 2 usable question→answer exchanges on raw tape (a fair score needs 8+). We do not score a sample that small. Roundtable and news formats yield far fewer direct exchanges than interviews.

Measured by listening to the audio itself: 25,164 words across 11 episodes of raw-level tape, transcribed verbatim with every um and uh kept, each one attributed only where the alignment onto our timed stream is unambiguous. These are measurements of speaking style. We do not rank them: across this corpus, fluency and argument quality are nearly uncorrelated (ρ≈0.2), and smooth talking does not signal clear thinking. How it's measured →

Everything Kyle Russell said on the a16z Podcast that made the record, most notable first. Filter by type, assessment or year in the ledger →

Prediction Not checkable as stated
Russell: Facebook brain-computer interfaces will track emotional reactions over typing speed
“What wouldn't shock me, despite the lofty goals of getting this hundred words per minute, You know, kind of success rate. I have a strong feeling that what we're actually going to see is kind of getting ground truth reactions to, for instance, posts on social …”
Kyle Russell Jan 2, 2019 ▶ 9:51 a16z Podcast | QR. AR. VR.
Insight
Russell: Public metrics turn Instagram and Facebook feeds into happiness theater
“So a little bit of a counterpoint or pushback against that is, you know, if you look at Instagram or Facebook, the nature of having metrics publicly exposed to people and comment counts and things like that means that content typically can devolve into somethi…”
Kyle Russell Jan 2, 2019 ▶ 16:29 a16z Podcast | QR. AR. VR.
Opinion
Russell: Facebook was a poor steward of Messenger's early developer platform
“My kind of read on this has been that Facebook hasn't been, let's say, the best steward of Messenger as a platform, for instance, for the first six to nine months of it, other than the kind of Bots that Facebook itself specifically highlighted and linked to in…”
Kyle Russell Jan 2, 2019 ▶ 25:26 a16z Podcast | QR. AR. VR.
Prediction Partly held up
Russell: Full-Stack Standalone VR Will Deliver 2x-4x Mobile VR Performance
“But basically they'll be able to get two to four X the performance of the gear VR based headsets with the same hardware because they'll own the full stack.”
Kyle Russell Jan 2, 2019 ▶ 12:08 a16z Podcast | Truce for Mobile, Battle for VR
Prediction Held up
Russell: PSVR sales will surpass Oculus before 2016 holidays end
“At the very least, they will probably surpass Oculus plus Rift combined before the holidays are even out.”
Kyle Russell Jan 2, 2019 ▶ 22:54 a16z Podcast | Truce for Mobile, Battle for VR
Prediction Not checkable as stated
Russell: Real-time global camera coverage ('panopticon') is becoming reality
“The panopticon is going to be real. So this idea of a camera where you have a live view at any spot in the real world at any time, that's essentially becoming possible.”
Kyle Russell Jan 2, 2019 ▶ 25:19 a16z Podcast | We Gotta Talk Pokémon Go
Assertion Not checkable as stated
Russell: Apple and Google have hundreds working on VR
“It's clear that they have hundreds of people working on these”
Kyle Russell Jan 2, 2019 ▶ 2:44 a16z Podcast | Mapping the Future of Virtual Reality
Opinion
Russell: Mobile VR is a non-revolutionary teaser that feels gimmicky
“If you're looking at mobile VR, it's a step up from the kind of video where you move your phone around you. But it's still at times can feel gimmicky. It really depends on implementation, but It's not that revolutionary of an experience. It's a teaser.”
Kyle Russell Jan 2, 2019 ▶ 6:52 a16z Podcast | Mapping the Future of Virtual Reality
Prediction Not checkable as stated
Russell: Mobile VR power will eventually render desktop graphics gaps irrelevant
“And, you know, once they're as powerful as a gaming PC of today, you don't really mind the jump in graphics compared to, like, what your desktop could provide.”
Kyle Russell Jan 2, 2019 ▶ 13:48 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Prediction Not checkable as stated
Russell: VR room-scanning will replace traditional phone calls
“I think that we're gonna see a lot of social usage of people getting in their VR headsets and quickly scanning in the room they're in and then hanging out with their mom for 20 minutes instead of doing the phone call.”
Kyle Russell Jan 2, 2019 ▶ 17:32 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Prediction Held up
Russell: Current BCI tech will allow seamless thought-controlled computer actions
“And now with this current generation, it seems like between Elon, Facebook, probably something from Google that We're actually going to start to see these things that kind of invisibly actually just let you think something and have some kind of action show up …”
Kyle Russell Jan 2, 2019 ▶ 8:06 a16z Podcast | QR. AR. VR.
Assertion Not checkable as stated
Russell: Microsoft HoloLens costs $3,000 and has only a few hundred users
“You look at HoloLens, and it's 3000 dollars, and maybe a couple hundred people own it.”
Kyle Russell Jan 2, 2019 ▶ 14:51 a16z Podcast | QR. AR. VR.
Prediction Not checkable as stated
Russell: A socially acceptable Apple AR headset is still years away
“You have to make a headset that you're not embarrassed to wear in public, so maybe Apple can do it but probably gonna be a couple years.”
Kyle Russell Jan 2, 2019 ▶ 22:14 a16z Podcast | QR. AR. VR.
Insight
Russell: Screen usage perceived as antisocial is actually highly social behavior
“What looks like antisocial behavior is actually social behavior because there's more interesting people on the other side of that screen.”
Kyle Russell Jan 2, 2019 ▶ 22:38 a16z Podcast | QR. AR. VR.
Insight
Russell: VR motion sickness is caused by software design, not hardware
“Something I think isn't communicated well enough today is the fact that nausea typically, it's not the hardware itself. Oh, if you use this gadget, you're going to get sick from VR. It's experiences built in a certain way, using acceleration a certain way, mov…”
Kyle Russell Jan 2, 2019 ▶ 22:16 a16z Podcast | Building Worlds with VR, Art, and Narrative
Prediction Not checkable as stated
Russell: AR glasses will float LinkedIn profiles above people's heads
“You're never going to go to an event like this and meet someone where you're pretty sure you've seen them before, but you don't remember their name. You're never going to have that awkward exchange because their LinkedIn profile is going to be floating above t…”
Kyle Russell Jan 2, 2019 ▶ 1:14 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Prediction Not checkable as stated
Russell: AR is a couple years behind VR in development
“With that said, AR is a couple years out, even relative to VR in terms of difficulties around optics, in terms of computer vision.”
Kyle Russell Jan 2, 2019 ▶ 12:53 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Prediction Not checkable as stated
Russell: Interactive VR is the future of education and museums
“And all I can think is this is the future of museums in the near term and the further term. This is the future of education. Like, why you know, why read a textbook about, you know, significant moments in history when you could just kind of actually get to liv…”
Kyle Russell Jan 2, 2019 ▶ 21:56 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Prediction Held up
Russell: Most VR users will come from mid-tier and mobile devices
“And then kind of the PlayStation VR tier, whatever the mobile such standalone tier looks like, you're going to have trickle down of quality from the high end, but that's probably where actual, you know, numbers of users will, you know, that's where we'll see t…”
Kyle Russell Jan 2, 2019 ▶ 35:15 a16z Podcast | Truce for Mobile, Battle for VR
Assertion Supported
Russell notes the iPhone 6s lapped the Note 7 in app loading.
“The iPhone from last year was able to lap the Note seven that came out just a few weeks ago.”
Kyle Russell Jan 2, 2019 ▶ 27:34 a16z Podcast | Apple and the Case of Invisible But Audible Innovation
What-if
Russell: Generic Pokémon game mechanics would have produced only short-lived success
“They could have slapped it on almost any gameplay concept, say, like, an endless runner along the lines of what was, what's the one that we all, or everyone played Temple Run. You know, you can imagine, like, in the same way that there's, like, a Spider-Man ga…”
Kyle Russell Jan 2, 2019 ▶ 5:10 a16z Podcast | We Gotta Talk Pokémon Go
Prediction Didn’t hold up
Kyle Russell: AR glasses will be worn daily by 2021
“In five years there'll be glasses, and you'll just always have these virtual things floating around you as you're going through the day.”
Kyle Russell Jan 2, 2019 ▶ 7:57 a16z Podcast | We Gotta Talk Pokémon Go
Prediction Not checkable as stated
Russell: Future games will replace utility apps via core gameplay hooks
“What we're going to see is more games that end up accomplishing the goals of utility applications by keeping you hooked on the gameplay mechanisms.”
Kyle Russell Jan 2, 2019 ▶ 22:18 a16z Podcast | We Gotta Talk Pokémon Go
Assertion Not checkable as stated
Russell: World of Warcraft kept millions paying $15/month via endgame content
“World of Warcraft has done the best job of periodically adding more and incredibly, increasingly difficult endgame content for its most hardcore players, and this is what has kept it millions of people paying 15 dollars a month for north of a decade now.”
Kyle Russell Jan 2, 2019 ▶ 34:18 a16z Podcast | We Gotta Talk Pokémon Go

Show 13statements(13 left)

Appearances (14)

EpisodeDateSpeaking time
a16z Podcast | QR. AR. VR. Jan 2, 2019 18m
a16z Podcast | Eyes in the Sky Jan 2, 2019 4m
a16z Podcast | Building Worlds with VR, Art, and Narrative Jan 2, 2019 4m
a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience Jan 2, 2019 8m
a16z Podcast | Old Food, New Tech -- 'Clean Meat' Jan 2, 2019 4m
a16z Podcast | Truce for Mobile, Battle for VR Jan 2, 2019 16m
a16z Podcast | Apple and the Case of Invisible But Audible Innovation Jan 2, 2019 4m
a16z Podcast | We Gotta Talk Pokémon Go Jan 2, 2019 14m
a16z Podcast | Apple and the Widgetification of Everything Jan 2, 2019 5m
a16z Podcast | Not If, But How -- When Technology is Inevitable (with Kevin Kelly) Jan 2, 2019 2m
a16z Podcast | Innovation vs. Invention at Google I/O Jan 2, 2019 3m
a16z Podcast | Mapping the Future of Virtual Reality Jan 2, 2019 19m
a16z Podcast | The Present State and Future Possibility of Virtual Reality Jan 2, 2019 13m
a16z Podcast | Nootropics and the Best Version of Your Brain, Yourself Jan 2, 2019 3m
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