The Ledger

Every statement that passed quotation and attribution checks. Mix any filter with any other: certainty 1/5, debate potential 5/5, or both at once.

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why aren't all 37 resolved? a statement only gets an assessment when the public record can support or contradict it. opinions and what-ifs never can, and 0 checkable ones are still open, waiting for their date. predictions held up or didn't; assertions are supported or contradicted. on every card: ▮▮▮▮▮ certainty · ▮▮▮▮▮ debate potential. speakers are clickable

Prediction Not checkable as stated
Russell: Facebook brain-computer interfaces will track emotional reactions over typing speed
“What wouldn't shock me, despite the lofty goals of getting this hundred words per minute, You know, kind of success rate. I have a strong feeling that what we're actually going to see is kind of getting ground truth reactions to, for instance, posts on social …”
Kyle Russell Jan 2, 2019 ▶ 9:51 a16z Podcast | QR. AR. VR.
Insight
Russell: Public metrics turn Instagram and Facebook feeds into happiness theater
“So a little bit of a counterpoint or pushback against that is, you know, if you look at Instagram or Facebook, the nature of having metrics publicly exposed to people and comment counts and things like that means that content typically can devolve into somethi…”
Kyle Russell Jan 2, 2019 ▶ 16:29 a16z Podcast | QR. AR. VR.
Opinion
Russell: Facebook was a poor steward of Messenger's early developer platform
“My kind of read on this has been that Facebook hasn't been, let's say, the best steward of Messenger as a platform, for instance, for the first six to nine months of it, other than the kind of Bots that Facebook itself specifically highlighted and linked to in…”
Kyle Russell Jan 2, 2019 ▶ 25:26 a16z Podcast | QR. AR. VR.
Prediction Partly held up
Russell: Full-Stack Standalone VR Will Deliver 2x-4x Mobile VR Performance
“But basically they'll be able to get two to four X the performance of the gear VR based headsets with the same hardware because they'll own the full stack.”
Kyle Russell Jan 2, 2019 ▶ 12:08 a16z Podcast | Truce for Mobile, Battle for VR
Prediction Held up
Russell: PSVR sales will surpass Oculus before 2016 holidays end
“At the very least, they will probably surpass Oculus plus Rift combined before the holidays are even out.”
Kyle Russell Jan 2, 2019 ▶ 22:54 a16z Podcast | Truce for Mobile, Battle for VR
Prediction Not checkable as stated
Russell: Real-time global camera coverage ('panopticon') is becoming reality
“The panopticon is going to be real. So this idea of a camera where you have a live view at any spot in the real world at any time, that's essentially becoming possible.”
Kyle Russell Jan 2, 2019 ▶ 25:19 a16z Podcast | We Gotta Talk Pokémon Go
Assertion Not checkable as stated
Russell: Apple and Google have hundreds working on VR
“It's clear that they have hundreds of people working on these”
Kyle Russell Jan 2, 2019 ▶ 2:44 a16z Podcast | Mapping the Future of Virtual Reality
Opinion
Russell: Mobile VR is a non-revolutionary teaser that feels gimmicky
“If you're looking at mobile VR, it's a step up from the kind of video where you move your phone around you. But it's still at times can feel gimmicky. It really depends on implementation, but It's not that revolutionary of an experience. It's a teaser.”
Kyle Russell Jan 2, 2019 ▶ 6:52 a16z Podcast | Mapping the Future of Virtual Reality
Prediction Not checkable as stated
Russell: Mobile VR power will eventually render desktop graphics gaps irrelevant
“And, you know, once they're as powerful as a gaming PC of today, you don't really mind the jump in graphics compared to, like, what your desktop could provide.”
Kyle Russell Jan 2, 2019 ▶ 13:48 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Prediction Not checkable as stated
Russell: VR room-scanning will replace traditional phone calls
“I think that we're gonna see a lot of social usage of people getting in their VR headsets and quickly scanning in the room they're in and then hanging out with their mom for 20 minutes instead of doing the phone call.”
Kyle Russell Jan 2, 2019 ▶ 17:32 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Prediction Held up
Russell: Current BCI tech will allow seamless thought-controlled computer actions
“And now with this current generation, it seems like between Elon, Facebook, probably something from Google that We're actually going to start to see these things that kind of invisibly actually just let you think something and have some kind of action show up …”
Kyle Russell Jan 2, 2019 ▶ 8:06 a16z Podcast | QR. AR. VR.
Assertion Not checkable as stated
Russell: Microsoft HoloLens costs $3,000 and has only a few hundred users
“You look at HoloLens, and it's 3000 dollars, and maybe a couple hundred people own it.”
Kyle Russell Jan 2, 2019 ▶ 14:51 a16z Podcast | QR. AR. VR.
Prediction Not checkable as stated
Russell: A socially acceptable Apple AR headset is still years away
“You have to make a headset that you're not embarrassed to wear in public, so maybe Apple can do it but probably gonna be a couple years.”
Kyle Russell Jan 2, 2019 ▶ 22:14 a16z Podcast | QR. AR. VR.
Insight
Russell: Screen usage perceived as antisocial is actually highly social behavior
“What looks like antisocial behavior is actually social behavior because there's more interesting people on the other side of that screen.”
Kyle Russell Jan 2, 2019 ▶ 22:38 a16z Podcast | QR. AR. VR.
Insight
Russell: VR motion sickness is caused by software design, not hardware
“Something I think isn't communicated well enough today is the fact that nausea typically, it's not the hardware itself. Oh, if you use this gadget, you're going to get sick from VR. It's experiences built in a certain way, using acceleration a certain way, mov…”
Kyle Russell Jan 2, 2019 ▶ 22:16 a16z Podcast | Building Worlds with VR, Art, and Narrative
Prediction Not checkable as stated
Russell: AR glasses will float LinkedIn profiles above people's heads
“You're never going to go to an event like this and meet someone where you're pretty sure you've seen them before, but you don't remember their name. You're never going to have that awkward exchange because their LinkedIn profile is going to be floating above t…”
Kyle Russell Jan 2, 2019 ▶ 1:14 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Prediction Not checkable as stated
Russell: AR is a couple years behind VR in development
“With that said, AR is a couple years out, even relative to VR in terms of difficulties around optics, in terms of computer vision.”
Kyle Russell Jan 2, 2019 ▶ 12:53 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Prediction Not checkable as stated
Russell: Interactive VR is the future of education and museums
“And all I can think is this is the future of museums in the near term and the further term. This is the future of education. Like, why you know, why read a textbook about, you know, significant moments in history when you could just kind of actually get to liv…”
Kyle Russell Jan 2, 2019 ▶ 21:56 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Prediction Held up
Russell: Most VR users will come from mid-tier and mobile devices
“And then kind of the PlayStation VR tier, whatever the mobile such standalone tier looks like, you're going to have trickle down of quality from the high end, but that's probably where actual, you know, numbers of users will, you know, that's where we'll see t…”
Kyle Russell Jan 2, 2019 ▶ 35:15 a16z Podcast | Truce for Mobile, Battle for VR
Assertion Supported
Russell notes the iPhone 6s lapped the Note 7 in app loading.
“The iPhone from last year was able to lap the Note seven that came out just a few weeks ago.”
Kyle Russell Jan 2, 2019 ▶ 27:34 a16z Podcast | Apple and the Case of Invisible But Audible Innovation
What-if
Russell: Generic Pokémon game mechanics would have produced only short-lived success
“They could have slapped it on almost any gameplay concept, say, like, an endless runner along the lines of what was, what's the one that we all, or everyone played Temple Run. You know, you can imagine, like, in the same way that there's, like, a Spider-Man ga…”
Kyle Russell Jan 2, 2019 ▶ 5:10 a16z Podcast | We Gotta Talk Pokémon Go
Prediction Didn’t hold up
Kyle Russell: AR glasses will be worn daily by 2021
“In five years there'll be glasses, and you'll just always have these virtual things floating around you as you're going through the day.”
Kyle Russell Jan 2, 2019 ▶ 7:57 a16z Podcast | We Gotta Talk Pokémon Go
Prediction Not checkable as stated
Russell: Future games will replace utility apps via core gameplay hooks
“What we're going to see is more games that end up accomplishing the goals of utility applications by keeping you hooked on the gameplay mechanisms.”
Kyle Russell Jan 2, 2019 ▶ 22:18 a16z Podcast | We Gotta Talk Pokémon Go
Assertion Not checkable as stated
Russell: World of Warcraft kept millions paying $15/month via endgame content
“World of Warcraft has done the best job of periodically adding more and incredibly, increasingly difficult endgame content for its most hardcore players, and this is what has kept it millions of people paying 15 dollars a month for north of a decade now.”
Kyle Russell Jan 2, 2019 ▶ 34:18 a16z Podcast | We Gotta Talk Pokémon Go
Prediction Didn’t hold up
Russell: Mobile will permanently be ten times larger than desktop
“Mobile as a platform is, you know, 10 times larger than desktop will ever be”
Kyle Russell Jan 2, 2019 ▶ 3:10 a16z Podcast | Mapping the Future of Virtual Reality
Prediction Not checkable as stated
Russell: Hard science VR advances will drive mainstream applications in 10 years
“I think that the hard science things are going to be what lead to the totally unexpected use cases that we're all going to be used to 10 years from now.”
Kyle Russell Jan 2, 2019 ▶ 17:51 a16z Podcast | Mapping the Future of Virtual Reality
Prediction Didn’t hold up
Russell: Entire events will be recorded via volumetric capture within years
“And, you know, over the next couple of years as volumetric capture kind of, you know, it's invested in more you know, new breakthroughs happen because people are really paying attention to it because of VR arising. You'll start to see just events entirely reco…”
Kyle Russell Jan 2, 2019 ▶ 19:28 a16z Podcast | Mapping the Future of Virtual Reality
Prediction Didn’t hold up
Russell: VR facial tracking will enable realistic virtual meetings within a couple years
“And I think we're only a couple years out from having things where it's tracking the muscles on your face, tracking the movement of your eyes, where your avatars could really reflect what you look like at that time, and you could do things like have an entire …”
Kyle Russell Jan 2, 2019 ▶ 24:30 a16z Podcast | Mapping the Future of Virtual Reality
Prediction Not checkable as stated
Russell: VR will not fill micro-moments of downtime like smartphones do
“What makes mobile devices like smartphones so powerful is it can fill kind of the empty times throughout your day... Whereas, you know, with VR, you're not gonna fill empty time. AR, you know, the case could be made that you could use in that way.”
Kyle Russell Jan 2, 2019 ▶ 33:20 a16z Podcast | Mapping the Future of Virtual Reality
Prediction Not checkable as stated
Russell: VR users will combine gloves, controllers, and tracking cameras
“In a few years, we're, you know, people like us who are really into the cutting edge are going to have, what, gloves, Plus hand controllers, plus maybe cameras tracking our hands. We're going to have all of these different constraints that are going to limit w…”
Kyle Russell Jan 2, 2019 ▶ 9:08 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Assertion Partly supported
Russell: Facebook trained ML models on celebrity photos to generate avatars
“Facebook made the system that they made a giant data set of celebrity photos plus bitmojis associated with those faces to train a machine learning model that then generalized to Regular people, and so it looks at your profile photo, then makes a kind of cartoo…”
Kyle Russell Jan 2, 2019 ▶ 23:49 a16z Podcast | QR. AR. VR.
Assertion Supported
Russell: Mobile VR device sales outpace high-end PC headsets 5x
“The thing is, because it's so much cheaper, it's something like five X more devices have been sold than on the high end things attached to a PC.”
Kyle Russell Jan 2, 2019 ▶ 29:15 a16z Podcast | Building Worlds with VR, Art, and Narrative
Assertion Partly supported
Russell: Snapchat has 150M daily active users using AR filters
“Well, we're already expressing ourselves every day, one hundred and fifty million daily active users expressing ourselves with these filters that Apply these three D models and textures to our faces because we think that that reflects our personality at that p…”
Kyle Russell Jan 2, 2019 ▶ 29:36 a16z Podcast | We Gotta Talk Pokémon Go
Opinion
Russell: Apple's iOS app platformization mirrors Facebook and Google developer strategies
“Frankly, it sounded a lot like what Facebook and Google have been showing off taking apps that people use every day and introducing ways for developers to kind of become part of that experience.”
Kyle Russell Jan 2, 2019 ▶ 1:35 a16z Podcast | Apple and the Widgetification of Everything
Assertion Not checkable as stated
Russell: Processing one second of volumetric capture takes an hour
“And right now they can, that takes, like, an hour of processing to get one second worth of footage.”
Kyle Russell Jan 2, 2019 ▶ 19:23 a16z Podcast | Mapping the Future of Virtual Reality
Prediction Didn’t hold up
Russell: Millions will get free Gear VR headsets in coming months
“So we're gonna see potentially millions of people get a VR headset for free in the next couple of months.”
Kyle Russell Jan 2, 2019 ▶ 34:14 a16z Podcast | Mapping the Future of Virtual Reality
Prediction Not checkable as stated
Russell: VR will enable true telepresence for remote work and play
“Virtual reality, on the other hand, gives you true telepresence. You're going to be able to work and play from what feels like the same environment, but from any distance.”
Kyle Russell Jan 2, 2019 ▶ 1:30 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
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