Kyle Russell discusses software overhead and performance bottlenecks in mobile VR ecosystems during a discussion on Oculus's standalone Santa Cruz prototype.
“But basically they'll be able to get two to four X the performance of the gear VR based headsets with the same hardware because they'll own the full stack.”
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More from Kyle Russell
PredictionNot checkable as stated
Russell: Facebook brain-computer interfaces will track emotional reactions over typing speed
“What wouldn't shock me, despite the lofty goals of getting this hundred words per minute, You know, kind of success rate. I have a strong feeling that what we're actually going to see is kind of getting ground truth reactions to, for instance, posts on social …”
Russell: Public metrics turn Instagram and Facebook feeds into happiness theater
“So a little bit of a counterpoint or pushback against that is, you know, if you look at Instagram or Facebook, the nature of having metrics publicly exposed to people and comment counts and things like that means that content typically can devolve into somethi…”
Russell: Facebook was a poor steward of Messenger's early developer platform
“My kind of read on this has been that Facebook hasn't been, let's say, the best steward of Messenger as a platform, for instance, for the first six to nine months of it, other than the kind of Bots that Facebook itself specifically highlighted and linked to in…”
Russell: PSVR sales will surpass Oculus before 2016 holidays end
“At the very least, they will probably surpass Oculus plus Rift combined before the holidays are even out.”
Kyle RussellJan 2, 2019▶ 22:54a16z Podcast | Truce for Mobile, Battle for VR
PredictionNot checkable as stated
Russell: Real-time global camera coverage ('panopticon') is becoming reality
“The panopticon is going to be real. So this idea of a camera where you have a live view at any spot in the real world at any time, that's essentially becoming possible.”
Kyle RussellJan 2, 2019▶ 25:19a16z Podcast | We Gotta Talk Pokémon Go
AssertionNot checkable as stated
Russell: Apple and Google have hundreds working on VR
“It's clear that they have hundreds of people working on these”
Kyle RussellJan 2, 2019▶ 2:44a16z Podcast | Mapping the Future of Virtual Reality
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