games

7 statements across 6 episodes · 5 bullish · 1 bearish · 6 people on the record · first statement Apr 4, 2016 by Josh Elman · across every show →

Everything said about games, oldest first

Apr 4, 2016 bullish
Assertion Supported
Elman: Global video game spending exceeds movies and music
“The amount spent on games as an entertainment, it's actually bigger than movies worldwide, And it's certainly bigger than music.”
Josh Elman Apr 4, 2016 ▶ 23:22 20VC: Greylock's Josh Elman on Why We Are Not In A Consumer Downturn, The Next Wave Of Social and What Twitter Should Do Next
Mar 17, 2017 bullish
Insight
Successful games can grow revenue for 3-5 years and endure a decade
“Games can continue to grow for three, four, five years in terms of its user base, in terms of its revenue, and potentially have a nice shelf life for another five to 10 years beyond that.”
Kevin Chou Mar 17, 2017 ▶ 5:25 20VC: Why Success in Gaming is Like Success in VC, The Key To Building An Enduring Game & Why Few Metrics Matter in Gaming with Kevin Chou, Founder & CEO @ Kabam
Mar 17, 2017 bullish
Prediction Not checkable as stated
Asian and Western gaming markets will converge within 5 to 10 years
“I think in another five to 10 years, you're going to see, you know, games cross kind of east to west a lot more.”
Kevin Chou Mar 17, 2017 ▶ 17:49 20VC: Why Success in Gaming is Like Success in VC, The Key To Building An Enduring Game & Why Few Metrics Matter in Gaming with Kevin Chou, Founder & CEO @ Kabam
Jan 26, 2018
Assertion Partly supported
Neil Young: 55% of Tencent's revenues come from games
“People often forget that 55% of Tencent's revenues come from games.”
Neil Young Jan 26, 2018 ▶ 27:12 20VC: How To Analyse Platform Shifts Effectively, The Effects Of Not Having Free and Open Distribution & The Right Way To Think About Board Composition with Neil Young, Founder & CEO @ N3twork
Nov 25, 2019 positive
Insight
Top consumer app mechanics originate in video games 5-10 years prior
“A lot of the consumer mechanics we see today at the top of the apps Store or top of consumer businesses were started in successful games maybe five or 10 years ago.”
Josh Buckley Nov 25, 2019 ▶ 29:52 20VC: Why The Best Entrepreneurs Are Cockroaches, What Everyone Underestimates About Customer Acquisition & What You Don't But Need To Know About Payback Periods with Josh Buckley, Founder & Chairman @ Mino Games
Jun 21, 2023 negative
Assertion Not checkable as stated
Gotthilf: Educational apps inherently struggle with user retention compared to games
“Games get retention, right? And education apps do not get retention, right?”
Gina Gotthilf Jun 21, 2023 ▶ 13:08 Gina Gotthilf: Lessons Scaling Duolingo from 3-200M Users; How to Master PR and Comms | E1028 · 20VC with Harry Stebbings
Nov 25, 2024 positive
Insight
Jason Citron says video games are safe sandboxes for learning leadership skills
“Games are such amazing little simulation sandboxes to get to interact with these things that are basically like microcosms of real life. And you can learn these skills in safe places. And my guess is there's something to do with, Being able to do those things …”
Jason Citron Nov 25, 2024 ▶ 1:51 Jason Citron, Co-Founder/CEO @Discord: The Untold Story Behind Scaling to 200M Users | E1230 · 20VC with Harry Stebbings
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