Pincus: The major unlock for gaming is real-world utility and skills
“I think that what's going to be the big unlock for games is the more that we put the real world, you know, real humans, real social in our games, because basically games should be a good use of your time there. It's this big of industry and it's total waste of…”
Luckey argues the video game industry abandoned innovation for financial extraction
“The gaming industry, like many industries, figured out what actually worked a long time ago. They figured out how to make fun games, they figured out how to make things that make people keep coming back, but it's moved from innovation to extraction, and I will…”
Coogan: Roblox Captured 67% of Non-China Gaming Spend Growth
“67% of global non-China spending growth in the gaming industry last year went to Roblox.”
Baszucki: Cheaper asset creation is matched by rising consumer quality expectations
“One could say no matter how cheap it is to create assets, the expectation of quality from consumers goes up at exactly the same velocity.”
Baszucki: Gaming tech must move to vertically integrated cloud architecture
“That the technology for the gaming industry has to move to cloud vertically integrated and asset management can't just ship on a DVD or be a giant download.”
Petty: Casinos struggle to attract the newest generation of gamers
“This is a problem plaguing the entire gaming industry. Nobody can find a way to attract the newest generation of gamers to gamble in their casinos.”
Thomas: Partnering with major casino manufacturers risks losing creative control
“Innovation is so stagnant in the gaming industry, we would hate to give creative control, lose creative control to one of these big manufacturers, and then see them tarnish our game into something that we didn't want it to be in the first place.”
Nadel: Investing in gaming studios is gambling due to rapid copycats
“It's just like gambling. You're trying to pick winners, and then six months later, Someone else comes out with a game that's a similar concept, but a little better, a little cuter. Boom.”
Magnuson: 85% to 90% of mobile SaaS in 2012-2015 targeted gaming
“If you go back to 2012 to 2015, probably 85, 90% of the SaaS businesses that were in mobile were very focused on helping the gaming industry because it was the kind of quickest route to make money in the early days.”
Jason Citron says building a durable gaming company requires a distribution advantage
“The thesis back in 2012, at the time, my sense was that the way you built a durable company in gaming over time was you actually needed to have some kind of established distribution advantage, and so I kind of put these things together and thought that, like, …”
Andreessen: Gaming Will Continue Driving the Scale of Emerging Tech like AI
“And I fully expect this trend to continue, and it's obviously what we're seeing with AI right now.”
Kim: Gaming industry slump is a standard post-COVID cyclical correction
“So like, yes, because of COVID there was a huge spike, but if you look at the overall trajectory, at least on the mobile side, The growth, like if you smooth out COVID, then there was an over investment because of COVID, and everyone was extrapolating linearly…”
Shulman: Gaming dwarfs music 50x because music is mostly passive consumption
“And, you know, as a very broad heuristic, the gaming industry is 50 times bigger than the music industry. And it's because gaming is super active. And music, too much music is just passive consumption.”
Carly Taylor: Gaming data teams have better diversity than core programming roles
“I see more representation in, in data teams than I do for something, let's say like the, I don't know, hardware level programming. You know, which has just historically been, like, a lot of these, like, deep nitty-gritty computer science fields have been, like…”
Gilbert: Gaming revenue historically surpassed Hollywood and TV including arcade coin drops
“I was shocked to learn that the gaming industry has always been larger than TV and Hollywood, if you include the total coin drop in arcades, and I always just thought this was this new phenomenon of like, wow, video games have become so much a part of the fabr…”
Wyatt: Gaming startup capital reached an all-time high in 2022
“There has never been this kind of capital being deployed to entrepreneurs in the history of gaming.”
Mickos: Companies Should Price and Justify Freemium by Customer LTV
“If you're wondering about pricing and how to set it, and should you do freemium or not, a way to think about it is lifetime value of the customer. And this is something we learn from the gaming industry, where that's all they do.”
Lieberman draws Morning Brew's playbook from gaming and low-margin industries.
“One of my favorite ways to build a media company is to look outside of media for inspiration. When thinking about how can we surprise and delight our readers at Morning Brew, I would look to the gaming industry. When thinking about how can we run our business …”
Benatar: Gaming reached $180B pre-COVID, triple Hollywood's annual revenue
“If it's the whole gaming industry, including e-sports and stuff, the numbers are a hundred and eighty billion. I think it was even before COVID, it was a hundred and eighty billion. And I believe that post COVID it's way more. It's like three times what Hollyw…”
Pokimane aims to uplift women, POC, and LGBTQ+ creators in gaming
“Now that I recognize my position within the gaming industry, sometimes I do feel a pressure that is a bit difficult, which is to kind of Represent a lot of women in gaming, and also I absolutely want to uplift more women people of color, LGBTQ, just, I just wa…”
Riccitiello: Gaming cannot rely exclusively on streaming due to latency constraints
“The gaming industry can't do Streaming exclusively as easily as they can in the movie industry or the music industry because you can't compress it to the same degree and because latency is a controlling factor.”
Chou: Making a living in gaming can be as hard as reaching the NBA
“In fact, sometimes it's as hard to make it in the industry and certain parts of it as it is to become an NBA player.”
Lantz: Using higher education merely for job placement wastes academia
“We're not a, like, a professional training school, like, we're not a handmaid into the industry where it's like an on-ramp to getting a job, like, yes, we want our students to be successful and have jobs and have careers, but that's a bad use of the academy, t…”
Sideman: Gaming industry reached $100B annually, double Hollywood's size
“And, you know, that's why the gaming industry bypassed Hollywood in size. It's around a hundred billion a year versus Hollywood at less than 50.”
Chou: Venture capital is as hit-driven as the gaming industry
“I would say that that is the exact description of a VC's business. You may have a big hit, but you may not ever have another one.”
Helgason: Overreliance on microtransactions creates an unhealthy gaming monoculture
“It's really just healthy for the ecosystem to have, like, many different ways of monetizing, and, you know, it's become a bit too much of a monoculture in some ways, like, the people that are making all the money are doing the same thing with microtransactions…”