Frank Lantz, Director of the NYU Game Center, argues that game design programs should foster intellectual exploration rather than serve as simple vocational pipelines.
“We're not a, like, a professional training school, like, we're not a handmaid into the industry where it's like an on-ramp to getting a job, like, yes, we want our students to be successful and have jobs and have careers, but that's a bad use of the academy, that's the bad use of higher education, I think. Right. Because if all you're interested in is a job in the industry, you actually Don't need to go to college for that. And you certainly don't need to go to grad school for that.”
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