Steam

product on 21 shows · 24 statements across 17 episodes · said 104 times in 45 episodes since 2017

the a16z Podcast 25 Acquired 20 TBPN 19 the Startup Ideas Podcast 10 the Y Combinator Startup Podcast 8 My First Million 5 Innovators & Investors 3 Startup Acquisition Stories 2 Lenny's Podcast 2 How I Built This 2 Another Podcast 1 We Live to Build 1 Latent Space 1 the Official SaaStr Podcast 1 WTF is with Nikhil Kamath 1 Top Founders 1 the MAD Podcast 1 All-In 1 Catalyst the Green Blueprint 20VC

Mentions by year, every show

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the a16z Podcast 25Acquired 20TBPN 19the Startup Ideas Podcast 10the Y Combinator Startup Podcast 8My First Million 5Innovators & Investors 3How I Built This 210 more shows

2026 17 mentions in 9 episodes 2 per episode
2025 9 mentions in 5 episodes 2 per episode
2024 17 mentions in 7 episodes 2 per episode
2023 23 mentions in 3 episodes 8 per episode
2022 5 mentions in 4 episodes 1 per episode
2020 5 mentions in 2 episodes 3 per episode
2019 19 mentions in 9 episodes 2 per episode
2018 6 mentions in 3 episodes 2 per episode
2017 3 mentions in 3 episodes 1 per episode

every mention on every show, scene by scene, with the transcript →

24 statements about Steam, every show

TBPN Assertion Supported
Hays: Roblox Quarterly Engagement Equals Steam, PlayStation, and Fortnite Combined
“Roblox had a hundred and fifty million daily users in Q three of 2025. Its quarterly engagement is now equal to Steam, PlayStation, and Fortnite combined.”
Jordi Hays Feb 21, 2026 ▶ 15:31 Datacenter Protests, Paramount WB Bid Clears Key Hurdle, The Mansion Section | Diet TBPN
TBPN Opinion
Hays: Steam has won the hardware war, obsoleting Xbox and Apple VR
“Steam has won. There's no reason to get an Xbox. There's no reason to get an Apple VR headset. They all run on Linux. It's the ultimate computer.”
Jordi Hays Nov 15, 2025 ▶ 8:19 Blue Origin Lands Rocket, Valve Drops Steam Machine, Cantor Group Surges | Diet TBPN
CATALYST Assertion Partly supported
Khan: Roughly 50% of Global Industrial Energy Generates Steam
“50%. That's roughly how much of all industrial energy use globally goes to generating steam.”
Shayle Kann Jun 19, 2025 ▶ 2:25 The story of steam
CATALYST Assertion Supported
Stark: Fuel accounts for 70% to 90% of boiler operational costs
“Once you look at the twenty-year life cycle of a boiler, or, you know, sometimes we're out in the field and we see 30, 40, fifty-year-old boilers, it's really about the opex, the fuel, and the maintenance, but fuel itself can be 70 to 90% Of that OpEx itself. …”
Addison Stark Jun 19, 2025 ▶ 11:00 The story of steam
CATALYST Insight
Stark: Steam costs represent a minor fraction of food and beverage product costs
“If you look at food and beverage industry, generally the cost of steam is a small fraction of the delivered product, because at the end of the day, let's say you're brewing beer. You're dominated by the cost of hops and barley and other sorts of ingredients, a…”
Addison Stark Jun 19, 2025 ▶ 12:08 The story of steam
GREEN BLUEPRINT Assertion Contradicted
O'Donnell: Over half of global industrial heat is delivered as steam
“A little more than half of all the world's industrial heat is delivered as steam because steam is wonderful, energy-dense, easy to move around.”
John O'Donnell Dec 11, 2024 ▶ 3:59 A complex path for building heat batteries
Isenberg: Huge business to be built combining gaming and loyalty
“But I do think that there's a huge business to be built on loyalty plus gaming.”
Greg Isenberg Jun 10, 2024 ▶ 11:26 Startup ideas brainstorm (steal this $100k/month idea)
WTF Assertion Supported
Kim: Lethal Company creator learned skills on Roblox before topping Steam
“There was a creator that learned their skills on Roblox, but then created a mobile, sorry, created a PC game called Lethal Company that became a number one game on Steam.”
Joseph Kim Apr 21, 2024 ▶ 1:17:29 Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship · Nikhil Kamath
O'Donnell: Electricity Moves 1,000 Miles While Steam Moves 1,000 Meters
“We learned that you can move electricity a thousand miles, you can move steam a thousand meters.”
John O'Donnell Apr 9, 2024 ▶ 2:37 The rise of heat batteries
MY FIRST MILLION Assertion Supported
Puri: Palworld generated $200M in revenue within seven days
“Pal World in like seven days has done two hundred million in revenue.”
Shaan Puri Jan 31, 2024 ▶ 59:53 6 Retro Business Ideas That Could Be As Big As LEGO ($11.8B)
ACQUIRED Insight
Lasky: Platform publishers dominate gaming by aggregating demand to leverage supply
“Where you aggregate demand On an online platform, and then you utilize that demand to leverage the supply side of the, of whatever industry that you're entering. And I think you look at steam and steam shares many of those attributes. And I think that move, wh…”
Mitch Lasky Apr 26, 2023 ▶ 21:31 Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming · Acquired
ACQUIRED Assertion Not checkable as stated
Lasky: Valve generates eight billion dollars in annual revenue
“I mean, now it's an eight billion dollar a year business, right?”
Mitch Lasky Apr 26, 2023 ▶ 26:22 Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming · Acquired
ACQUIRED Insight
Robbins: Major publishers are pushed by the market to sell on Steam
“They all have launchers, and they all are still forced well, not forced, but really pushed by the market to launch on Steam as well.”
Blake Robbins Apr 26, 2023 ▶ 27:10 Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming · Acquired
ACQUIRED Opinion
Robbins: Epic Games Store has failed to make a meaningful dent in Steam
“And from my vantage point, it hasn't made nearly enough, like a dent, like relative to Steam.”
Blake Robbins Apr 26, 2023 ▶ 27:55 Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming · Acquired
ACQUIRED Insight
Lasky: Gaming VCs must back durable platforms, not sequential game studios
“I invest in businesses, not in studios. Right? And the, and those businesses have to have a strategy that transcends, I want to make a game and put it on Steam, or I want to make a mobile game and put it in the App Store, right? And I'm really interested in th…”
Mitch Lasky Apr 26, 2023 ▶ 54:57 Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming · Acquired
CATALYST Assertion Supported
O'Donnell: Most industrial heat up to 600°C is moved as steam
“Up to about 600, the vast majority of heat is moved around as steam.”
John O'Donnell Dec 8, 2022 ▶ 10:05 Solving the conundrum of industrial heat
a16z Prediction Not checkable as stated
Riccitiello: Game distribution will move away from captive stores like Steam
“The app store model where you pay to download something runs directly into conflict with the notion we talked about earlier, which is those multi-platform games. So the, You know, the idea that a game would be everywhere as opposed to captive on an individual …”
John Riccitiello Mar 16, 2020 ▶ 30:09 How Gaming is Changing the Media Landscape
a16z Assertion Not checkable as stated
Steve Zhao: Sandbox VR lost 90% on a top-selling Steam game
“Based on Steam data, we were at the top 20% selling game, but we lost over 90% on that title.”
Steve Zhao May 4, 2019 ▶ 10:14 Founding Stories: Sandbox VR
a16z Assertion Not checkable as stated
Dixon: Steam and League of Legends reveal a 100M+ target VR audience
“If you just look at the data for Steam and League of Legends, there's, you know, a hundred million plus people who really want intense, you know, virtual experiences, and have disposable income, and a bunch of other things.”
Chris Dixon Jan 2, 2019 ▶ 17:02 a16z Podcast | When Is VR's iPhone Moment?
a16z Prediction Held up
Stromberg: VR distribution will shift from download stores to subscription models
“Initially where you know when you have sites like Steam and you know, Oculus site and all these will be the first places that you're able to sort of download, but I can see very clearly a time when you will have this sort of Netflix like library to choose from…”
Robert Stromberg Jan 2, 2019 ▶ 31:02 a16z Podcast | Building Worlds with VR, Art, and Narrative
a16z Insight
Narula: PC Platforms Like Steam Present Steep UX Barriers For Mobile Gamers
“A lot of people had previously played mobile games. And one of the requirements was to download the game from Steam in order to interact with it. These weren't like hardcore gamers. Just the click process in Steam was utterly alien to them. I mean, these are p…”
Herman Narula Jan 2, 2019 ▶ 9:20 a16z Podcast | Tech Trends Changing Gaming
a16z Assertion Supported
Bailey: DayZ Held Steam's Top Holiday Sale Spot Without Discounting
“There's something that's never happened in the history of the Steam sale, which is, it was the holiday side. It was like the Christmas sale. And for the wholesale, they stayed the number one spot.”
Justin Bailey Jan 2, 2019 ▶ 15:00 a16z Podcast | Tech Trends Changing Gaming
20VC Assertion Not checkable as stated
Monegro: Steem's early token crash was driven by excessive inflation
“When they started out, they had an economic model that created a bit of a bubble and then that crashed pretty quickly because they had an inflation rate that was way too high.”
Joel Monegro Jul 2, 2018 ▶ 21:30 20VC: Why Most The Value In Crypto Will Accrue in Governance, When Institutional Capital Will Enter The Space and How To Think About Liquidity In Crypto with Joel Monegro, Founding Partner @ Placeholder.VC
Early-access pre-sales let small indie game studios profitably bug-test
“And that helps them sort of like bug test it for like a profit. And then just like also building that community that's gonna be their sort of champions when they do launch.”
Patrick Moberg Apr 27, 2018 ▶ 32:18 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator

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