Patrick Moberg

Former Co-founder & CEO, Playdots · 1 appearance on the record.

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founderengineerexecutiveauthor@patrickmoberg ↗patrickmoberg.com ↗

Patrick Moberg is the co-founder and designer of mobile game studio Playdots, which created the puzzle games Dots and Two Dots. He was previously an early engineer and designer at Vimeo and has published illustrated works.

16statements → 5claims → 3claims resolved → 100%fully supported → 3.69/5average certainty → 1.56/5average debate potential → 1said about them ↓

3 supported 0 partly supported 0 contradicted 2 not checkable as stated how the 5 claims stand · each chip opens the sources

1 prediction · 4 assertions · 9 insights · 2 disclosures · every statement was checked. The prediction and assertions are the 5 claims: statements the public record can support or contradict. 3 are resolved, and 2 name no date, number or outcome precise enough to check. Everything else (opinions, insights, what ifs, disclosures) can never be settled by the record, so it carries no assessment.

The record, in short

What the tape says about how Patrick argues and how the claims held up. Everything they said, and everything said about them, is in the tabs below.

Their most notable supported claim

Assertion Supported
Puzzle game 2048 cloned Threes and became the ubiquitous version
“They basically got cloned, and 20 48 became the sort of ubiquitous version of their game, basically.”
Patrick Moberg Apr 27, 2018 ▶ 54:20 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator

Everything Patrick Moberg said on the Y Combinator Startup Podcast that made the record, most notable first. Filter by type, assessment or year in the ledger →

Prediction Not checkable as stated
Patrick Moberg predicts Fortnite on mobile will spike and then fade
“Yeah, but it'll spike and then sort of maybe die off. It's really novel right now to play this on, like against other players on your mobile device.”
Patrick Moberg Apr 27, 2018 ▶ 18:27 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Mobile games require massive scale because player value barely exceeds install cost
“The LTV is almost like just a little bit higher than CPI. So like you're not making that much money on each acquisition. So like that's why you sort of need that big scale to like sort of Profit from that launch.”
Patrick Moberg Apr 27, 2018 ▶ 22:49 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Minimalist character design broadens a game's mainstream audience appeal
“I always felt like the less character a game had, the more like a wider audience could almost project whatever they wanted onto it. So it was like, maybe you won't find the most hardcore fan, but it's going to appeal to such a broader sort of audience.”
Patrick Moberg Apr 27, 2018 ▶ 6:04 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Clean, minimalist mobile games struggle to generate high lifetime player values
“I think it's like difficult to create high LTV games with that style. Because I think you do want like passionate niche audiences, which can be large, but they want like to sort of gravitate around a sort of certain theme or something like that. If they're goi…”
Patrick Moberg Apr 27, 2018 ▶ 8:12 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Playdots evaluates new game pitches by requiring a five-year team commitment
“Like big question we're asking with every new sort of pitch that comes now is like, would you, Be excited to work on this for like five years. Cause like you have to sort of think about them now as these sort of projects.”
Patrick Moberg Apr 27, 2018 ▶ 29:31 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Early-access pre-sales let small indie game studios profitably bug-test
“And that helps them sort of like bug test it for like a profit. And then just like also building that community that's gonna be their sort of champions when they do launch.”
Patrick Moberg Apr 27, 2018 ▶ 32:18 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Emergent gameplay like Minecraft drives steady, long-term game sales cycles
“I think games that have like emergent behavior, so like something like Minecraft where it's almost like the random chaos of things happening creates this narrative that's almost like fun to watch creates like a longer term sales cycle for a game. So it's a les…”
Patrick Moberg Apr 27, 2018 ▶ 35:34 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Assertion Supported
Puzzle game 2048 cloned Threes and became the ubiquitous version
“They basically got cloned, and 20 48 became the sort of ubiquitous version of their game, basically.”
Patrick Moberg Apr 27, 2018 ▶ 54:20 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Disclosure
Playdots accidentally blew its $10,000 Facebook marketing budget in one hour
“We had, like, a really small budget, and I think there was actually a mistake, and it all got, like, instantly, like, instantly bought a ton of players. But it was, like, 10,000 dollars, I think.”
Patrick Moberg Apr 27, 2018 ▶ 5:13 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Assertion Not checkable as stated
Facebook mobile game ad competition has intensified due to high LTV titles
“So because the sort of game, mobile game industry has evolved so much. There's like people with higher LTVs who are willing to pay much more. So the competition on Facebook has gotten really steep.”
Patrick Moberg Apr 27, 2018 ▶ 7:55 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Casual, mid-core, and hardcore gamers differ by how they structure their time
“I think one helpful sort of way to describe the different casual, mid-core, and then there's hardcore, it's like casual, you kind of play whenever you have free time. Mid-core, you'll schedule time to play, and then hardcore, you schedule your life around play…”
Patrick Moberg Apr 27, 2018 ▶ 16:01 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Assertion Supported
Developing mobile game Dots took three months and Two Dots took six
“Dots took three months, but it was very simple. Two dots actually took about six months.”
Patrick Moberg Apr 27, 2018 ▶ 23:11 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Disclosure
Two Dots launched with 85 levels and players consumed them unexpectedly fast
“We launched two dots with 85, which is, like, seems like an okay amount, but we had such good, like, such a good sort of organic launch, like, People telling their friends that we were sort of scrambling to add more levels because people were going through th…”
Patrick Moberg Apr 27, 2018 ▶ 25:42 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Overly difficult levels cause permanent player churn in mobile games
“Yeah, so then you'll get people churning out and just sort of, like, abandoning the game forever. So we look at, like, really granular sort of win rates per level, and sort of see how, because you also want, you do want that sort of, like, nice difficulty cur…”
Patrick Moberg Apr 27, 2018 ▶ 26:22 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Mobile game features should be designed around concentric rings of timescale
“If you think of it, sort of, concentric rings, if that's the thing you're doing every second, then what are you doing every 10 seconds, or minute or week, or month? And then, sort of, like, creating features that accommodate for those different, sort of, time …”
Patrick Moberg Apr 27, 2018 ▶ 47:00 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Assertion Supported
Mobile game Dots began as an art project at Betaworks incubator
“Dots started as sort of this little art project that was born at Betaworks which is an incubator investor in New York City.”
Patrick Moberg Apr 27, 2018 ▶ 0:08 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator

The other half of the tape: Patrick Moberg's own voice is left out of every number here. Other people bring the name up 1 time in 1 episode on the Y Combinator Startup Podcast. every mention, with the transcript →

Who brings them up most Craig Cannon 1

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Appearances (1)

EpisodeDateSpeaking time
Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator Apr 27, 2018 17m
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