“If you think of it, sort of, concentric rings, if that's the thing you're doing every second, then what are you doing every 10 seconds, or minute or week, or month? And then, sort of, like, creating features that accommodate for those different, sort of, time scales.”
quote is from the automated transcript, cleaned for reading:
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More from Patrick Moberg
PredictionNot checkable as stated
Patrick Moberg predicts Fortnite on mobile will spike and then fade
“Yeah, but it'll spike and then sort of maybe die off. It's really novel right now to play this on, like against other players on your mobile device.”
Patrick MobergApr 27, 2018▶ 18:27Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Mobile games require massive scale because player value barely exceeds install cost
“The LTV is almost like just a little bit higher than CPI. So like you're not making that much money on each acquisition. So like that's why you sort of need that big scale to like sort of Profit from that launch.”
Patrick MobergApr 27, 2018▶ 22:49Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Minimalist character design broadens a game's mainstream audience appeal
“I always felt like the less character a game had, the more like a wider audience could almost project whatever they wanted onto it. So it was like, maybe you won't find the most hardcore fan, but it's going to appeal to such a broader sort of audience.”
Patrick MobergApr 27, 2018▶ 6:04Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Clean, minimalist mobile games struggle to generate high lifetime player values
“I think it's like difficult to create high LTV games with that style.
Because I think you do want like passionate niche audiences, which can be large, but they want like to sort of gravitate around a sort of certain theme or something like that.
If they're goi…”
Patrick MobergApr 27, 2018▶ 8:12Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Playdots evaluates new game pitches by requiring a five-year team commitment
“Like big question we're asking with every new sort of pitch that comes now is like, would you, Be excited to work on this for like five years. Cause like you have to sort of think about them now as these sort of projects.”
Patrick MobergApr 27, 2018▶ 29:31Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Insight
Early-access pre-sales let small indie game studios profitably bug-test
“And that helps them sort of like bug test it for like a profit. And then just like also building that community that's gonna be their sort of champions when they do launch.”
Patrick MobergApr 27, 2018▶ 32:18Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
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