Steam

includes Steam Link

6 statements across 5 episodes · 3 bullish · 3 bearish · 6 people on the record · first statement Jan 2, 2019 by Justin Bailey · said 26 times in 12 episodes since 2017 · across every show →

Mentions by year, the whole family

brought up most by Kyle Russell (5), Chris Dixon (5), Steve Zhao (4), Seth Sivak (3), Justin Bailey (3), Herman Narula (2), Andrew Chen (2), Robert Stromberg (1)

tap a year for its mentions
001042082017201820192020202120222023episodesmentions
0482017201820192020202120222023episodes it came up in
001.342.582017201820192020202120222023episodesmentions per episode
2023 2 mentions in 1 episode
2020 5 mentions in 2 episodes 3 per episode
2019 18 mentions in 8 episodes 2 per episode
2017 1 mention in 1 episode

every mention, scene by scene, with the transcript →

Everything said about Steam, oldest first

Jan 2, 2019 positive
Assertion Supported
Bailey: DayZ Held Steam's Top Holiday Sale Spot Without Discounting
“There's something that's never happened in the history of the Steam sale, which is, it was the holiday side. It was like the Christmas sale. And for the wholesale, they stayed the number one spot.”
Justin Bailey Jan 2, 2019 ▶ 15:00 a16z Podcast | Tech Trends Changing Gaming
Jan 2, 2019 negative
Insight
Narula: PC Platforms Like Steam Present Steep UX Barriers For Mobile Gamers
“A lot of people had previously played mobile games. And one of the requirements was to download the game from Steam in order to interact with it. These weren't like hardcore gamers. Just the click process in Steam was utterly alien to them. I mean, these are p…”
Herman Narula Jan 2, 2019 ▶ 9:20 a16z Podcast | Tech Trends Changing Gaming
Jan 2, 2019 bullish
Prediction Held up
Stromberg: VR distribution will shift from download stores to subscription models
“Initially where you know when you have sites like Steam and you know, Oculus site and all these will be the first places that you're able to sort of download, but I can see very clearly a time when you will have this sort of Netflix like library to choose from…”
Robert Stromberg Jan 2, 2019 ▶ 31:02 a16z Podcast | Building Worlds with VR, Art, and Narrative
Jan 2, 2019 bullish
Assertion Not checkable as stated
Dixon: Steam and League of Legends reveal a 100M+ target VR audience
“If you just look at the data for Steam and League of Legends, there's, you know, a hundred million plus people who really want intense, you know, virtual experiences, and have disposable income, and a bunch of other things.”
Chris Dixon Jan 2, 2019 ▶ 17:02 a16z Podcast | When Is VR's iPhone Moment?
May 4, 2019 negative
Assertion Not checkable as stated
Steve Zhao: Sandbox VR lost 90% on a top-selling Steam game
“Based on Steam data, we were at the top 20% selling game, but we lost over 90% on that title.”
Steve Zhao May 4, 2019 ▶ 10:14 Founding Stories: Sandbox VR
Mar 16, 2020 negative
Prediction Not checkable as stated
Riccitiello: Game distribution will move away from captive stores like Steam
“The app store model where you pay to download something runs directly into conflict with the notion we talked about earlier, which is those multi-platform games. So the, You know, the idea that a game would be everywhere as opposed to captive on an individual …”
John Riccitiello Mar 16, 2020 ▶ 30:09 How Gaming is Changing the Media Landscape
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