Robert Stromberg is an Oscar-winning visual designer and co-founder of The Virtual Reality Company. He discusses future distribution models for virtual reality media.
“Initially where you know when you have sites like Steam and you know, Oculus site and all these will be the first places that you're able to sort of download, but I can see very clearly a time when you will have this sort of Netflix like library to choose from and pay for a subscription.”
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More from Robert Stromberg
Opinion
Stromberg: Virtual reality remains in a 'parlor trick' stage
“And in VR, you know, I hate to say this, but I feel like we're at this sort of parlor trick stage of things right now.”
Robert StrombergJan 2, 2019▶ 26:25a16z Podcast | Building Worlds with VR, Art, and Narrative
PredictionHeld up
Stromberg: VRC is developing gaze-driven branching VR narratives
“Where we're going now is we are doing branching narratives, so, which is really cool. So you can be going through a story being told to you, and depending on where you look, take different paths and different stories.”
Robert StrombergJan 2, 2019▶ 33:53a16z Podcast | Building Worlds with VR, Art, and Narrative
Disclosure
Stromberg: VRC has started production on a feature-length VR film
“We've already started what I will call a feature-length VR film.”
Robert StrombergJan 2, 2019▶ 36:34a16z Podcast | Building Worlds with VR, Art, and Narrative
Insight
Stromberg: Artists solve problems by observing details others ignore
“What I came to was that I believe that creative types or artist types are better observers of the world or more curious somehow about creativity. The world itself. And what happens is by paying attention to all those small little details that nobody else cares…”
Robert StrombergJan 2, 2019▶ 7:06a16z Podcast | Building Worlds with VR, Art, and Narrative
PredictionNot checkable as stated
Stromberg: VR visual fidelity will reach photorealistic levels of immersion
“So I think that you know, the fidelity will get better. The viewing systems will get better. And one day you'll be able to go into the worlds of Pandora, wherever you want to go, but in a very, very real way.”
Robert StrombergJan 2, 2019▶ 14:21a16z Podcast | Building Worlds with VR, Art, and Narrative
Insight
Stromberg: VR immersion requires realistic arm and body tracking, not floating hands
“One of the biggest hurdles of even that, that the Martian was developing the arms, you know, which are completely textured. So you could Put your arm right up to your, close to your face and see the same controls that Matt Damon had in the movie. And you're in…”
Robert StrombergJan 2, 2019▶ 18:20a16z Podcast | Building Worlds with VR, Art, and Narrative
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