Game Design

topic on 7 shows · 15 statements across 12 episodes

the Y Combinator Startup Podcast Innovators & Investors Masters of Scale Lenny's Podcast WTF is with Nikhil Kamath the a16z Podcast 20VC

15 statements about Game Design, every show

Memon: Game Designers Can Engineer Player Anger By Changing One Variable
“When you're doing game design or when you're doing behavioral design, one small incentive change, and I can engineer anger in a player. I can make two of you fight by just changing one variable, which might not even be important.”
Zain Memon Aug 18, 2026 ▶ 20:38 S2E14: The Stories That Control Us: Free Will, AI & The Future of Human Civilization
Vohra: Business software should be built using game design principles
“Well, I strongly believe that we should make business software like we make games because when we make products, like we make games, people find them fun. They tell their friends, they fall in love with them.”
Rahul Vohra Mar 23, 2025 ▶ 59:58 Superhuman's secret to success | Rahul Vohra (CEO and founder)
WTF Opinion
Kim: Game design is the weakest area in India
“Now, I would say that design is the weakest area in India. So, finding a good designer, I don't even know where you go to learn that here.”
Joseph Kim Apr 21, 2024 ▶ 2:25:49 Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship · Nikhil Kamath
20VC Opinion
Wu: Some of the best product thinkers come from game design
“I think some of the best product thinkers actually come from game design.”
Will Wu Feb 2, 2024 ▶ 10:38 Will Wu: Top Five Product Lessons from Creating Snapchat "Discover" and "Chat" | E1111 · 20VC with Harry Stebbings
Elan Lee: Games should make players entertaining, not be inherently entertaining
“My fundamental premise behind all game design is that games should not be entertaining. Games should make the people you're playing with entertaining.”
Elan Lee Jan 31, 2024 ▶ 8:49 Exploding Kitten's Elan Lee explains his AI collaboration | Masters of Scale
Elan Lee: AI fails at designing games that spotlight player interaction
“Games should make the people you're playing with entertaining. And AI sucks at that.”
Elan Lee Jan 31, 2024 ▶ 8:57 Exploding Kitten's Elan Lee explains his AI collaboration | Masters of Scale
20VC Opinion
Stebbings: The best founders have backgrounds in gaming or game design
“The best founders I work with have a background in either game design or being exceptional, like, game players themselves.”
Harry Stebbings Mar 8, 2023 ▶ 2:29 Glen Coates: Why Shopify Will Dominate Amazon; How Microsoft Made Smartest Move of 2023 | E986 · 20VC with Harry Stebbings
20VC Insight
Vohra: Gamification does not work, but true game design does
“Gamification does not really work. Game design works, but game design is not gamification.”
Rahul Vohra Apr 24, 2020 ▶ 6:12 20VC: Superhuman's Rahul Vohra on How 1-1 Customer Onboarding Can Scale Efficiently to $100M ARR, Why Gamification Does Not Work But Game Design Does & What Game Design Means For The Next Generation Of Product Managers
20VC Insight
Vohra: Game design requires five critical factors across four disciplines
“To create games, we need to draw upon the art and science of psychology, mathematics, storytelling, and interaction design. And in doing so, I've found five critical factors, and they are goals, emotions, controls, Toys, and this curious thing that we call flo…”
Rahul Vohra Apr 24, 2020 ▶ 8:27 20VC: Superhuman's Rahul Vohra on How 1-1 Customer Onboarding Can Scale Efficiently to $100M ARR, Why Gamification Does Not Work But Game Design Does & What Game Design Means For The Next Generation Of Product Managers
a16z Insight
Rahul Vohra: Game design is distinct from superficial gamification
“Game design is not gamification. It is not simply taking your product and adding points Levels, trophies, and badges.”
Rahul Vohra Jan 13, 2020 ▶ 1:12 Superhuman's Founder on How to Move Beyond Gamification
a16z Insight
Rahul Vohra: No single unifying theory of game design exists
“And as it turns out, there is no unifying theory of game design. To create games, we have to draw upon the art and science of psychology, mathematics, interaction design, and storytelling.”
Rahul Vohra Jan 13, 2020 ▶ 3:18 Superhuman's Founder on How to Move Beyond Gamification
20VC Insight
Modern software product design has essentially become game design
“I think that the bar for product design, whether it's consumer or enterprise, has risen to such a degree that it has essentially become game design. Game design is one of the hardest types of product to create, and I would strongly suggest that any product des…”
Rahul Vohra Feb 22, 2019 ▶ 34:37 20VC: Superhuman's Rahul Vohra on How To Measure Product Market Fit, How To Construct A Process To Increase It & How To Implement A Strong Feedback and Reporting Cycle To Sustain It
Lantz: Close reading of difficult texts is the best intellectual proxy
“I don't know how to get smart, but I think that's the closest proxy we have, right? You know so we try to, like, incorporate that in, into the curriculum, that there's, that they're bumping up against things that they might not have encountered on their own. Y…”
Frank Lantz Dec 20, 2018 ▶ 39:43 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Mobile game features should be designed around concentric rings of timescale
“If you think of it, sort of, concentric rings, if that's the thing you're doing every second, then what are you doing every 10 seconds, or minute or week, or month? And then, sort of, like, creating features that accommodate for those different, sort of, time …”
Patrick Moberg Apr 27, 2018 ▶ 47:00 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Slavin: VR games should embrace headset wearing and local asymmetric information
“Maybe what the materiality of the medium of VR should include the fact that you're wearing a fucking helmet, right? Like, you know, and you're in a room with other people, right? Like maybe that's not like maybe that's not something to write off. Like maybe th…”
Kevin Slavin Dec 6, 2017 ▶ 23:26 There's an Art to Getting Brilliant People to Surprise Themselves - Kevin Slavin of The Shed · Y Combinator

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