Insight certainty 2/5 debate potential 2/5

Slavin: VR games should embrace headset wearing and local asymmetric information

Kevin Slavin · There's an Art to Getting Brilliant People to Surprise Themselves - Kevin Slavin of The Shed · Y Combinator · Dec 6, 2017 · at 23:26

Kevin Slavin discusses how VR developers should innovate using the physical constraints of headsets and asymmetric multiplayer interaction rather than porting legacy game formats.

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“Maybe what the materiality of the medium of VR should include the fact that you're wearing a fucking helmet, right? Like, you know, and you're in a room with other people, right? Like maybe that's not like maybe that's not something to write off. Like maybe that is like, you know, one of the essential aspects to play with, right? You know, the fact that You can see things that other people can't see, and they can see things that you can't see, right?”

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