VR

also referred to as: virtual reality

23 statements across 12 episodes · 10 bullish · 6 bearish · 9 people on the record · first statement Aug 16, 2016 by Mark Zuckerberg · across every show →

Everything said about VR, oldest first

Aug 16, 2016 bullish
Prediction Not checkable as stated
Zuckerberg: VR and AR will be the next major computing platform
“There's going to be another platform after that. And I think that's going to be a virtual reality and augmented reality.”
Mark Zuckerberg Aug 16, 2016 ▶ 22:00 Mark Zuckerberg : How to Build the Future · Y Combinator
Jan 11, 2017 bullish
Prediction Not checkable as stated
Altman: VR and AR will clearly become an important computing platform
“It's still early, but VR, AR clearly will be an important computing platform.”
Sam Altman Jan 11, 2017 ▶ 15:17 Office Hours with Sam Altman · Y Combinator
Oct 4, 2017 positive
Opinion
Hoover: Living in virtual reality worlds will be a good thing
“I think the world where we live in VR is actually a good thing. And I know a lot of people get really scared and nervous about like a future where we all live in like a ready player one or at least like some sort of virtual world like that. I actually think it…”
Ryan Hoover Oct 4, 2017 ▶ 42:42 Communicate with Users, Build Something They Want - Ryan Hoover of Product Hunt · Y Combinator
Oct 4, 2017 bullish
Prediction Not checkable as stated
Hoover: Eventually a majority of people will spend their lives in VR
“I also almost don't see a future where at some point that's where a majority of people spend their lives because we're already pretty close.”
Ryan Hoover Oct 4, 2017 ▶ 43:18 Communicate with Users, Build Something They Want - Ryan Hoover of Product Hunt · Y Combinator
Dec 6, 2017 bearish
Prediction Not checkable as stated
Slavin: The Creator Who Solves VR Won't Come from AAA Studios
“Instinctively, and from my experience, I don't think that that person is going to come from one of the big AAA studios because they're going to have to be thinking in a different way.”
Kevin Slavin Dec 6, 2017 ▶ 21:13 There's an Art to Getting Brilliant People to Surprise Themselves - Kevin Slavin of The Shed · Y Combinator
Dec 6, 2017 positive
Insight
Slavin: VR games should embrace headset wearing and local asymmetric information
“Maybe what the materiality of the medium of VR should include the fact that you're wearing a fucking helmet, right? Like, you know, and you're in a room with other people, right? Like maybe that's not like maybe that's not something to write off. Like maybe th…”
Kevin Slavin Dec 6, 2017 ▶ 23:26 There's an Art to Getting Brilliant People to Surprise Themselves - Kevin Slavin of The Shed · Y Combinator
Feb 23, 2018 bearish
Opinion
Altman: VR in 2018 Is in the Palm Pilot Era, Not iPhone
“Doesn't mean that VR will not be big someday, but this is, you know, I don't think you can make a high conviction bet on starting a VR company today, at least that the, or at least that the TAM will be huge. It still feels like we're at the Palm Pilot, not the…”
Sam Altman Feb 23, 2018 ▶ 7:23 Uncut Interview with Sam Altman on Masters of Scale [Audio] · Y Combinator
Mar 6, 2018 bearish
Opinion
Altman in 2018: Virtual reality isn't a trend because headsets sit unused
“If you contrast that to virtual reality, everyone talks about it as the next trend. It may be in the future. But today, if you talk to people who have VR headsets they don't use them every hour. They don't use them every day. Most of them don't use them every …”
Sam Altman Mar 6, 2018 ▶ 27:15 Sam Altman - Startup Investor School Day 1 · Y Combinator
Aug 16, 2018
Insight
Brillhart: VR creators build "potential story" for users to decode
“For VR, the way that I've been looking at it is it's more potential story. It's, I'm crafting worlds that you, where if, when you go there, the story is something that you can decode.”
Jessica Brillhart Aug 16, 2018 ▶ 11:15 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Aug 16, 2018 neutral
Insight
Brillhart: VR needs practical, artful non-gaming utility to reach the mainstream
“People not just focusing on entertainment and games. I think that a lot of what I've been doing has, I mean, granted, one of the pieces I'm making is entertainment, but thinking about education, thinking about Various other you know, professions that could use…”
Jessica Brillhart Aug 16, 2018 ▶ 50:00 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Aug 16, 2018 neutral
Prediction Open · timeframe Aug 2028
Brillhart: By 2028, virtual reality will no longer be called "VR"
“I don't see it being called VR. Like, I just don't see it. I think that it's all gonna go to a different kind of place. I think, yeah, I think it'll be called something else.”
Jessica Brillhart Aug 16, 2018 ▶ 29:51 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Aug 16, 2018
Insight
Brillhart: VR comedy works best through absurd spatial situations, not stand-up routines
“It doesn't have to be a literal thing. You know, you don't, it doesn't have to be like slapsticky or like, here's, you know, fricking like Jerry Seinfeld telling you a joke. Like it's literally just, like, what is the human condition? Like, what have we create…”
Jessica Brillhart Aug 16, 2018 ▶ 19:42 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Aug 16, 2018 bullish
Prediction Not checkable as stated
Brillhart: VR and AR Will Converge Rather Than Compete
“I also believe that it's not one technology or another technology. I believe it's all kind of going towards something. They're all going to work together.”
Jessica Brillhart Aug 16, 2018 ▶ 2:52 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Aug 16, 2018 positive
Insight
Brillhart: Spatial audio is critical for VR presence but treated as secondary
“It just feels like that stuff is so important in terms of selling you being in a space. And it's again, people were trying to think of it second. So I want to be part of the, I want to lead help lead the charge and like it's first for me.”
Jessica Brillhart Aug 16, 2018 ▶ 26:35 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Aug 16, 2018
Insight
Brillhart: Immersive Media Succeeds if Core Truth Transmits Regardless of Experience Path
“And so in my mind in VR or any immersive content, if you can get that piece, that truth transmitted to that person, it doesn't matter what kind of experience they have, they walk away with what was most important to you in the first place.”
Jessica Brillhart Aug 16, 2018 ▶ 11:55 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Aug 16, 2018 negative
Insight
Brillhart: 'Less is more' is a fundamental rule in VR design
“Less is more in a VR space. It's like once everything's like kind of acid trippy, like hearing this like Irish American-speaking fabricated lady speaking Vonnegut interpretations to you just doesn't, isn't ideal.”
Jessica Brillhart Aug 16, 2018 ▶ 8:11 Jessica Brillhart, Immersive Director, on VR and AR · Y Combinator
Aug 29, 2018 bearish
Opinion
Altman: Virtual reality is a fake trend because buyers rarely use headsets
“A fake trend, or at least a fake trend as of, ah, August, 2018, I would say is VR. I do believe VR will be big someday, but today most people that I know, ah, that own a VR headset use it never or very rarely.”
Sam Altman Aug 29, 2018 ▶ 3:06 Sam Altman - How to Succeed with a Startup · Y Combinator
Nov 20, 2018 bullish
Prediction Not checkable as stated
Cannon: VR combined with chemicals could surpass physical reality
“I mean, VR plus some kind of, like, chemical combination, I could absolutely see being better than real life. For almost everyone. If not everyone.”
Craig Cannon Nov 20, 2018 ▶ 34:51 Andrew Kortina of Venmo and Fin on Technological Determinism and Work's Relationship to Dignity · Y Combinator
Dec 20, 2018 positive
Insight
Lantz: Disproportionate tech hype signals strong design opportunities
“When people are super passionate about a thing, and there's a lot of attention, and a lot of energy, and then you look, and there doesn't seem to be a lot of there, to me, that's an indication that there's an opportunity. That means that people, people want so…”
Frank Lantz Dec 20, 2018 ▶ 6:52 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Dec 20, 2018 bearish
Opinion
Lantz: VR is not yet an industry with reliable creator audiences
“I haven't seen it yet become like a place where there's a lot of established work that you can point to and say, oh yeah, this is clearly just, you know, this is an industry, and this is a place where you can do work and find an audience.”
Frank Lantz Dec 20, 2018 ▶ 7:36 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Mar 21, 2019 neutral
Opinion
Brownlee: VR works great for gaming but is puzzling for video production
“It's awesome for games. I love it for games. I love it for other stuff, but for video, it's been sort of a head scratcher.”
Marques Brownlee Mar 21, 2019 ▶ 20:41 Marques Brownlee on Building an Audience and Other Advice for Creators · Y Combinator
Aug 28, 2019 bullish
Prediction Not checkable as stated
Diana Hu: Mixed Reality Is the Next Platform Shift After Mobile
“I really do think it's the next technology evolution. So we went from desktop, mobile, and next one in terms of representing information in a very rich way. It's going to be the space of Mixed reality with AR, VR, and beyond.”
Diana Hu Aug 28, 2019 ▶ 1:27 Diana Hu on Augmented Reality and Building a Startup in a New Market · Y Combinator
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