VR
also referred to as: virtual reality
23 statements across 12 episodes · 10 bullish · 6 bearish · 9 people on the record · first statement Aug 16, 2016 by Mark Zuckerberg · across every show →
Everything said about VR, oldest first
Aug 16, 2016 bullish
Jan 11, 2017 bullish
Oct 4, 2017 positive
Hoover: Living in virtual reality worlds will be a good thing
“I think the world where we live in VR is actually a good thing. And I know a lot of people get really scared and nervous about like a future where we all live in like a ready player one or at least like some sort of virtual world like that. I actually think it…”
Oct 4, 2017 bullish
Dec 6, 2017 bearish
Dec 6, 2017 positive
Slavin: VR games should embrace headset wearing and local asymmetric information
“Maybe what the materiality of the medium of VR should include the fact that you're wearing a fucking helmet, right? Like, you know, and you're in a room with other people, right? Like maybe that's not like maybe that's not something to write off. Like maybe th…”
Feb 23, 2018 bearish
Altman: VR in 2018 Is in the Palm Pilot Era, Not iPhone
“Doesn't mean that VR will not be big someday, but this is, you know, I don't think you can make a high conviction bet on starting a VR company today, at least that the, or at least that the TAM will be huge. It still feels like we're at the Palm Pilot, not the…”
Mar 6, 2018 bearish
Altman in 2018: Virtual reality isn't a trend because headsets sit unused
“If you contrast that to virtual reality, everyone talks about it as the next trend. It may be in the future. But today, if you talk to people who have VR headsets they don't use them every hour. They don't use them every day. Most of them don't use them every …”
Aug 16, 2018
Aug 16, 2018 neutral
Brillhart: VR needs practical, artful non-gaming utility to reach the mainstream
“People not just focusing on entertainment and games. I think that a lot of what I've been doing has, I mean, granted, one of the pieces I'm making is entertainment, but thinking about education, thinking about Various other you know, professions that could use…”
Aug 16, 2018 neutral
Aug 16, 2018
Brillhart: VR comedy works best through absurd spatial situations, not stand-up routines
“It doesn't have to be a literal thing. You know, you don't, it doesn't have to be like slapsticky or like, here's, you know, fricking like Jerry Seinfeld telling you a joke. Like it's literally just, like, what is the human condition? Like, what have we create…”
Aug 16, 2018 bullish
Aug 16, 2018 positive
Brillhart: Spatial audio is critical for VR presence but treated as secondary
“It just feels like that stuff is so important in terms of selling you being in a space. And it's again, people were trying to think of it second. So I want to be part of the, I want to lead help lead the charge and like it's first for me.”
Aug 16, 2018
Brillhart: Immersive Media Succeeds if Core Truth Transmits Regardless of Experience Path
“And so in my mind in VR or any immersive content, if you can get that piece, that truth transmitted to that person, it doesn't matter what kind of experience they have, they walk away with what was most important to you in the first place.”
Aug 16, 2018 negative
Aug 29, 2018 bearish
Nov 20, 2018 bullish
Dec 20, 2018 positive
Lantz: Disproportionate tech hype signals strong design opportunities
“When people are super passionate about a thing, and there's a lot of attention, and a lot of energy, and then you look, and there doesn't seem to be a lot of there, to me, that's an indication that there's an opportunity. That means that people, people want so…”
Dec 20, 2018 bearish
Lantz: VR is not yet an industry with reliable creator audiences
“I haven't seen it yet become like a place where there's a lot of established work that you can point to and say, oh yeah, this is clearly just, you know, this is an industry, and this is a place where you can do work and find an audience.”
Mar 21, 2019 neutral
Aug 28, 2019 bullish