The Ledger

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Insight
Chen: Game developers must design for streamability, not just playability
“Now that this has, is very clearly a you know, major sort of like growth hack to be able to generate to make things that are streamable, now I think you have to, you know, almost work backwards, right? If you're working on a new you know, if you're working on …”
Andrew Chen Jun 7, 2019 ▶ 13:20 What's Next for Esports Startups
Insight
Andrew Chen: Location-based entertainment requires interactive gaming mechanics for replayability
“I'll bet on something interactive, ah, any day, because that's how you get the frequency, that's how you get, you know, in, in terms of all of our, you know, interest in everything from, you know, e-sports and streaming and so on, that you sort of need to actu…”
Andrew Chen May 4, 2019 ▶ 27:12 Founding Stories: Sandbox VR
Insight
Andrew Chen: Declining retail malls create attractive real estate opportunities for VR
“On retail, it's not a bet towards the success of the future of malls and the future of these retail spaces. It's actually kind of a bet against it. It's actually saying, like, look, there's actually really attractive retail opportunities because of the fact th…”
Andrew Chen May 3, 2019 ▶ 15:04 The a16z Pitch Room: Sandbox VR
Insight
Chen: Viral software products inevitably shift toward enterprise sales
“Virally spreading products end up going, tilting towards enterprise over time for a really simple reason, which is that With larger companies, your cohorts will look better because there's revenue expansion.”
Andrew Chen Jan 2, 2019 ▶ 10:24 a16z Podcast | When Organic Growth Goes Enterprise
Insight
Chen: Incumbent enterprise B2B software companies cannot compete with freemium models
“Eventually free tends to go away or become, you know, pretty crippled as the whole business evolves. But freemium can be so disruptive in these industries because if you're a large enterprise B to B software company, you're not going to be able to do this kind…”
Andrew Chen Jan 2, 2019 ▶ 18:18 a16z Podcast | When Organic Growth Goes Enterprise
Insight
Chen: Cutting ride-share wait times below five minutes does not boost conversion
“So for example, in Rideshare, if you are going to get a car called 15 minutes versus 10 minutes, that's very meaningful. But if it's, you know, five minutes versus two minutes, your conversion rate doesn't actually go up.”
Andrew Chen Jan 2, 2019 ▶ 23:34 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Game studios build network effects via competition, streaming, and UGC
“E-sports and sort of this tournament play and, you know, the competitive aspect, that's one version of this. Being able to create a streamable thing, which then, you know, has a community around you know, your whole product, that's another version of this. And…”
Andrew Chen Jun 7, 2019 ▶ 31:10 What's Next for Esports Startups
Insight
Andrew Chen: Video-generating products have an automatic customer acquisition advantage
“Any product that then generates video as part of the usage automatically has a leg up in, you know, in, in, in customer acquisition.”
Andrew Chen May 3, 2019 ▶ 24:40 The a16z Pitch Room: Sandbox VR
Insight
Chen: Product engagement is the primary leading indicator for enterprise growth
“That is why one of the really interesting things that Martin and you and I end up talking about with these bottoms up companies is evaluating the engagement on the products using consumer metrics, because often it's the engagement. That's really the leading in…”
Andrew Chen Jan 2, 2019 ▶ 7:06 a16z Podcast | When Organic Growth Goes Enterprise
Insight
Chen: Bottom-up software should monetize by gating IT admin features
“And so what you end up wanting to do is you're gating these features that, you know, the IT admins want, and those are the things that end up being how you differentiate the enterprise customers from purely the consumer ones.”
Andrew Chen Jan 2, 2019 ▶ 21:11 a16z Podcast | When Organic Growth Goes Enterprise
Insight
Chen: Daily-use consumer products with DAU/MAU under 15% will likely fail
“If you think that your product is a daily use product, and you're going to monetize using, you know, a little bit of money that you're making over a long period of time, but your DaoMao is low, is like sub 15%, then like, it's probably not going to work.”
Andrew Chen Jan 2, 2019 ▶ 16:53 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Products must excel in retention, frequency, or monetization
“That's retention versus frequency versus monetization. And I think you gotta to be like really good at least on one of those axes.”
Andrew Chen Jan 2, 2019 ▶ 25:57 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Modern Games Must Include Built-In Twitch Sharing Features
“Like, there's no point these days in building a new game that doesn't have built-in recording and publishing to Twitch and built-in tournament systems and all the community features and all that stuff that you need.”
Andrew Chen Jan 2, 2019 ▶ 18:40 a16z Podcast | The Basics of Growth 1 -- User Acquisition
Insight
Andrew Chen's Three-Part Framework for Breakthrough Consumer Startups
“One of the easy ways to think about the intersection of all the things that I'm looking for are ultimately these three things, which is a new platform, a new technology that's hitting scale, right? Maybe it's providing a product experience that maybe has never…”
Andrew Chen Dec 8, 2018 ▶ 14:27 What's Next in Consumer Startups?
Insight
Chen: Ben Thompson proved subscriptions work, but setup was too painful
“You had Ben Thompson from Stratechery really show that like, oh, there's maybe an alternate model but it was almost like, always like a curiosity and something that was like annoying to actually build.”
Andrew Chen Sep 2, 2025 ▶ 7:33 Substack Cofounder on AI Slop Content & the Decline of Social Media
Insight
Chen: User-generated gaming platforms face same regulatory scrutiny as social media
“A lot of the most interesting new platforms like you know, UEFN and Roblox, which are user generated, you know, content platforms, you know, all the metaverse work that's also happening as well. You know, all of those kind of fall into user generate, you know,…”
Andrew Chen Jun 19, 2024 ▶ 19:34 Marc Andreessen & Andrew Chen Talk Creative Computers
Insight
Chen: Watching others play games delivers 20% of direct enjoyment
“It turns out that watching somebody enjoy something, it gives you like, I don't know, 20% of the same enjoyment as like actually getting it yourself, and then it just turns out that then watching people, you know, play you know, games you know, also kind of is…”
Andrew Chen Jun 7, 2019 ▶ 12:30 What's Next for Esports Startups
Insight
Andrew Chen: Pitch decks acknowledging market challenges build investor credibility
“So I think by actually going negative, it actually felt more real.”
Andrew Chen May 3, 2019 ▶ 14:44 The a16z Pitch Room: Sandbox VR
Insight
Andrew Chen: Gaming DNA is the best foundation for location-based VR
“I came into this thinking, Of, you know, if you're gonna bet on a theme park plus plus, film plus plus, arcade plus plus, or gaming plus plus, like of all those DNAs as kind of the root, that I would bet on the games piece you know, like more than anything els…”
Andrew Chen May 3, 2019 ▶ 43:23 The a16z Pitch Room: Sandbox VR
Insight
Chen: Horizontal enterprise products spread faster because all employees can use them
“Things like Dropbox, Asana, Slack. These are all things that everyone in your company can use. And so naturally is going to spread much faster because At every moment, each node in the network is gonna be able to have access to all 15 to 30 people around them …”
Andrew Chen Jan 2, 2019 ▶ 5:00 a16z Podcast | When Organic Growth Goes Enterprise
Insight
Andrew Chen: High enterprise signup proportions signal market pull to uplevel faster
“And if you find out that a large proportion of them are actually enterprises, that's actually pull demand from the market that you should actually be up leveling faster.”
Andrew Chen Jan 2, 2019 ▶ 15:34 a16z Podcast | When Organic Growth Goes Enterprise
Insight
Chen: B2B software is significantly less price elastic than consumer subscriptions
“When Netflix increases their monthly subscription by two dollars, everyone's, you know, screaming bloody murder. And B to B is obviously less elastic.”
Andrew Chen Jan 2, 2019 ▶ 19:22 a16z Podcast | When Organic Growth Goes Enterprise
Insight
Chen: Elite product retention curves eventually swing back upward
“For the good ones, They start to flatten out and they plateau, and then for the really good ones, they'll actually swing back up and, you know, people will come back to the service.”
Andrew Chen Jan 2, 2019 ▶ 3:25 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Extra push notifications can inadvertently lower DAU/MAU ratios
“The challenging thing is actually usually sending out more notifications will actually cause more of your casual users to show up, because your hardcore users were already kind of showing up, you know, already. And what that does is that'll increase your month…”
Andrew Chen Jan 2, 2019 ▶ 20:23 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Network effects exist on a continuous curve, not a binary state
“When you look at the data, what you really figure out is network effect is actually like a curve. And it's not like a binary yes, no kind of thing.”
Andrew Chen Jan 2, 2019 ▶ 22:50 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Modern consumer apps must steal time from existing products
“Well, because it used to be that you were, you know, what kind of time were you competing for in the first couple of years of the smartphone? You were competing against literally, I'm going to stare at the back of this person's head Or I can, like, use some co…”
Andrew Chen Jan 2, 2019 ▶ 26:53 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: High time spent on Google Search indicates poor performance
“And Google is the best example of this, right? In fact, if you spend a lot of time on google.com, you know, refining your searches and clicking around, that means actually the service is doing poorly.”
Andrew Chen Jan 2, 2019 ▶ 28:31 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Low-frequency platforms should track upstream engagement signals, not transactions
“One of the things that companies can often do is to measure upstream signal. So for example, Zillow, you're probably not going to buy a house very often, right? Maybe, you know, a couple times in your life. However, what's really interesting is they can say, w…”
Andrew Chen Jan 2, 2019 ▶ 30:07 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Exponential growth curves are usually combinations of multiple linear initiatives
“A lot of times when you're looking at what seemingly is an exponential growth curve, in fact, it's really something like, oh, you're opening in a bunch of new markets, right? So there's sort of a linear line there, but then you're also introducing products at …”
Andrew Chen Jan 2, 2019 ▶ 3:37 a16z Podcast | The Basics of Growth 1 -- User Acquisition
Insight
Technology Changes, But Human Motivations Stay the Same
“Technology changes, but people stay the same.”
Andrew Chen Dec 8, 2018 ▶ 3:24 What's Next in Consumer Startups?
Insight
Auto-Generated Shareable Videos Enable Organic Acquisition Without Paid Ads
“The nice thing is that what happens is every time you use the product, you're going with a group of friends. It's fun to take photos. You generate a video at the end of your experience that then you share to social media. And that means that this type of compa…”
Andrew Chen Dec 8, 2018 ▶ 18:49 What's Next in Consumer Startups?
Insight
Visible Offline Experiences Act as Triggers for App Acquisition
“Any kind of product that has this highly visible offline experience, and I'll give you a couple examples coming up, but these offline experiences, these physical real life experiences that then remind you like, hey, I should go, you know, open up the app that …”
Andrew Chen Dec 8, 2018 ▶ 19:39 What's Next in Consumer Startups?
Insight
Chen: Mobile games require high monetization to sustain paid user acquisition
“Mobile games, you know, all the iOS games have been about, well, it's always going to be sort of, you know, paid install driven, so the monetization needs to be incredible, right? Needs to be free, and then monetization needs to, you know, you sort of are tryi…”
Andrew Chen Jun 7, 2019 ▶ 19:29 What's Next for Esports Startups
Insight
Chen: Early B2B Monetization Unlocks Paid Acquisition and Sales Channels
“You contrast that to these B to B products, where you can actually monetize from early on, and in fact, when you monetize, it actually unlocks a bunch of paid acquisition channels, and it unlocks sales, and it unlocks a bunch of stuff.”
Andrew Chen Jan 2, 2019 ▶ 12:17 a16z Podcast | When Organic Growth Goes Enterprise
Insight
Chen: Scaling startups shift focus from acquisition to retention, then resurrection
“The evolution of most of these companies, as they're getting bigger, tends to start with acquisition, Then focus much more on, you know, churn and retention, and then ultimately also to layer in resurrection as well.”
Andrew Chen Jan 2, 2019 ▶ 5:08 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Geographic cohort segmentation acts as a natural A/B test
“For a bunch of hyperlocal type businesses, the reason why segmenting it based on market geography, why that's so valuable, is because then you can compare markets against each other. You can say, well, you know, this market, which has much more density in term…”
Andrew Chen Jan 2, 2019 ▶ 6:40 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Products must move users up an engagement ladder to daily habits
“One of the first things that you figure out is that each one of these products actually has this, like, ladder of engagement where oftentimes new users show up to do something that's valuable but, you know, potentially infrequent, and you need to actually leve…”
Andrew Chen Jan 2, 2019 ▶ 12:18 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Dropbox maximizes user value through workplace folder sharing
“For example, when you first install Dropbox, the easiest thing that you can do is you can use it to just sync your Home and your work computers, right? And that's great, but really the way to get those users to become really valuable is for them to start shari…”
Andrew Chen Jan 2, 2019 ▶ 12:36 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: Weather apps have low usage frequency but high retention
“So weather is low frequency, but high retention. Because, like, you're actually gonna need to know what the weather is.”
Andrew Chen Jan 2, 2019 ▶ 24:44 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Insight
Chen: E-books and games drive high engagement but poor retention
“Versus if you look at something like games or ebooks or, you know, those kinds of products, like really high engagement because you're like, all right, I'm going to get to, I'm going to finish this like trashy science fiction novel that I've been reading. I'm …”
Andrew Chen Jan 2, 2019 ▶ 25:11 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
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