Chen: Game studios build network effects via competition, streaming, and UGC
Andrew Chen · What's Next for Esports Startups · Jun 7, 2019 · at 31:10
Andrew Chen, General Partner at Andreessen Horowitz (a16z), explains how gaming startups can transition from disposable content to persistent platform businesses.
“E-sports and sort of this tournament play and, you know, the competitive aspect, that's one version of this. Being able to create a streamable thing, which then, you know, has a community around you know, your whole product, that's another version of this. And user generated content, you know, the way that you know, Roblox or, Minecraft, or, you know, even, even, you know, Second Life, you know, back, back in the day, like these sort of more virtual worldly kind of things. All three of these are sort of different flavors of how you bake network effects into what used to be a purely content business, right?”
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