Andrew Chen

33 statements across 9 episodes · 13 bullish · 2 bearish · 1 people on the record · first statement Dec 8, 2018 by Andrew Chen · said 4 times in 4 episodes since 2024 · across every show →

On the record as a speaker too: Andrew Chen's record, appearances and statements → this page counts the times other people say the name.

Mentions by year

brought up most by Marc Andreessen (2), Margit Wennmachers (1), Erik Torenberg (1)

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2024 2 mentions in 2 episodes 1 per episode

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Everything said about Andrew Chen, oldest first

Dec 8, 2018
Insight
Andrew Chen's Three-Part Framework for Breakthrough Consumer Startups
“One of the easy ways to think about the intersection of all the things that I'm looking for are ultimately these three things, which is a new platform, a new technology that's hitting scale, right? Maybe it's providing a product experience that maybe has never…”
Andrew Chen Dec 8, 2018 ▶ 14:27 What's Next in Consumer Startups?
Dec 8, 2018 positive
Insight
Visible Offline Experiences Act as Triggers for App Acquisition
“Any kind of product that has this highly visible offline experience, and I'll give you a couple examples coming up, but these offline experiences, these physical real life experiences that then remind you like, hey, I should go, you know, open up the app that …”
Andrew Chen Dec 8, 2018 ▶ 19:39 What's Next in Consumer Startups?
Jan 2, 2019
Insight
Chen: Exponential growth curves are usually combinations of multiple linear initiatives
“A lot of times when you're looking at what seemingly is an exponential growth curve, in fact, it's really something like, oh, you're opening in a bunch of new markets, right? So there's sort of a linear line there, but then you're also introducing products at …”
Andrew Chen Jan 2, 2019 ▶ 3:37 a16z Podcast | The Basics of Growth 1 -- User Acquisition
Jan 2, 2019
Insight
Chen: Modern Games Must Include Built-In Twitch Sharing Features
“Like, there's no point these days in building a new game that doesn't have built-in recording and publishing to Twitch and built-in tournament systems and all the community features and all that stuff that you need.”
Andrew Chen Jan 2, 2019 ▶ 18:40 a16z Podcast | The Basics of Growth 1 -- User Acquisition
Jan 2, 2019
Insight
Chen: Weather apps have low usage frequency but high retention
“So weather is low frequency, but high retention. Because, like, you're actually gonna need to know what the weather is.”
Andrew Chen Jan 2, 2019 ▶ 24:44 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019
Insight
Chen: Low-frequency platforms should track upstream engagement signals, not transactions
“One of the things that companies can often do is to measure upstream signal. So for example, Zillow, you're probably not going to buy a house very often, right? Maybe, you know, a couple times in your life. However, what's really interesting is they can say, w…”
Andrew Chen Jan 2, 2019 ▶ 30:07 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019
Insight
Chen: Cutting ride-share wait times below five minutes does not boost conversion
“So for example, in Rideshare, if you are going to get a car called 15 minutes versus 10 minutes, that's very meaningful. But if it's, you know, five minutes versus two minutes, your conversion rate doesn't actually go up.”
Andrew Chen Jan 2, 2019 ▶ 23:34 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019
Insight
Chen: E-books and games drive high engagement but poor retention
“Versus if you look at something like games or ebooks or, you know, those kinds of products, like really high engagement because you're like, all right, I'm going to get to, I'm going to finish this like trashy science fiction novel that I've been reading. I'm …”
Andrew Chen Jan 2, 2019 ▶ 25:11 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019
Insight
Chen: Products must excel in retention, frequency, or monetization
“That's retention versus frequency versus monetization. And I think you gotta to be like really good at least on one of those axes.”
Andrew Chen Jan 2, 2019 ▶ 25:57 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019
Insight
Chen: Extra push notifications can inadvertently lower DAU/MAU ratios
“The challenging thing is actually usually sending out more notifications will actually cause more of your casual users to show up, because your hardcore users were already kind of showing up, you know, already. And what that does is that'll increase your month…”
Andrew Chen Jan 2, 2019 ▶ 20:23 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019
Insight
Chen: Network effects exist on a continuous curve, not a binary state
“When you look at the data, what you really figure out is network effect is actually like a curve. And it's not like a binary yes, no kind of thing.”
Andrew Chen Jan 2, 2019 ▶ 22:50 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019
Insight
Chen: Geographic cohort segmentation acts as a natural A/B test
“For a bunch of hyperlocal type businesses, the reason why segmenting it based on market geography, why that's so valuable, is because then you can compare markets against each other. You can say, well, you know, this market, which has much more density in term…”
Andrew Chen Jan 2, 2019 ▶ 6:40 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019 neutral
Insight
Chen: Scaling startups shift focus from acquisition to retention, then resurrection
“The evolution of most of these companies, as they're getting bigger, tends to start with acquisition, Then focus much more on, you know, churn and retention, and then ultimately also to layer in resurrection as well.”
Andrew Chen Jan 2, 2019 ▶ 5:08 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019 positive
Insight
Chen: Elite product retention curves eventually swing back upward
“For the good ones, They start to flatten out and they plateau, and then for the really good ones, they'll actually swing back up and, you know, people will come back to the service.”
Andrew Chen Jan 2, 2019 ▶ 3:25 a16z Podcast | The Basics of Growth 2 -- Engagement & Retention
Jan 2, 2019 positive
Insight
Chen: Product engagement is the primary leading indicator for enterprise growth
“That is why one of the really interesting things that Martin and you and I end up talking about with these bottoms up companies is evaluating the engagement on the products using consumer metrics, because often it's the engagement. That's really the leading in…”
Andrew Chen Jan 2, 2019 ▶ 7:06 a16z Podcast | When Organic Growth Goes Enterprise
Jan 2, 2019 positive
Insight
Andrew Chen: High enterprise signup proportions signal market pull to uplevel faster
“And if you find out that a large proportion of them are actually enterprises, that's actually pull demand from the market that you should actually be up leveling faster.”
Andrew Chen Jan 2, 2019 ▶ 15:34 a16z Podcast | When Organic Growth Goes Enterprise
Jan 2, 2019 positive
Insight
Chen: Horizontal enterprise products spread faster because all employees can use them
“Things like Dropbox, Asana, Slack. These are all things that everyone in your company can use. And so naturally is going to spread much faster because At every moment, each node in the network is gonna be able to have access to all 15 to 30 people around them …”
Andrew Chen Jan 2, 2019 ▶ 5:00 a16z Podcast | When Organic Growth Goes Enterprise
May 3, 2019 positive
Insight
Andrew Chen: Declining retail malls create attractive real estate opportunities for VR
“On retail, it's not a bet towards the success of the future of malls and the future of these retail spaces. It's actually kind of a bet against it. It's actually saying, like, look, there's actually really attractive retail opportunities because of the fact th…”
Andrew Chen May 3, 2019 ▶ 15:04 The a16z Pitch Room: Sandbox VR
May 3, 2019 neutral
Prediction Open · timeframe May 2024
Andrew Chen: Sandbox VR will eventually require thousands of retail employees
“This is going to be like a retail, you know, large retail like chain that is going to need to employ one day, Many, many, many thousands of people on the ground, and it was going to be extremely operationally complex.”
Andrew Chen May 3, 2019 ▶ 46:25 The a16z Pitch Room: Sandbox VR
May 3, 2019 positive
Insight
Andrew Chen: Pitch decks acknowledging market challenges build investor credibility
“So I think by actually going negative, it actually felt more real.”
Andrew Chen May 3, 2019 ▶ 14:44 The a16z Pitch Room: Sandbox VR
May 3, 2019 positive
Insight
Andrew Chen: Video-generating products have an automatic customer acquisition advantage
“Any product that then generates video as part of the usage automatically has a leg up in, you know, in, in, in customer acquisition.”
Andrew Chen May 3, 2019 ▶ 24:40 The a16z Pitch Room: Sandbox VR
May 3, 2019
Insight
Andrew Chen: Gaming DNA is the best foundation for location-based VR
“I came into this thinking, Of, you know, if you're gonna bet on a theme park plus plus, film plus plus, arcade plus plus, or gaming plus plus, like of all those DNAs as kind of the root, that I would bet on the games piece you know, like more than anything els…”
Andrew Chen May 3, 2019 ▶ 43:23 The a16z Pitch Room: Sandbox VR
May 3, 2019 bullish
Prediction Open · timeframe May 2024
Andrew Chen: Sandbox VR will eventually transform into a VR game publisher
“The company's gonna be a publisher one day.”
Andrew Chen May 3, 2019 ▶ 37:45 The a16z Pitch Room: Sandbox VR
May 4, 2019
Insight
Andrew Chen: Location-based entertainment requires interactive gaming mechanics for replayability
“I'll bet on something interactive, ah, any day, because that's how you get the frequency, that's how you get, you know, in, in terms of all of our, you know, interest in everything from, you know, e-sports and streaming and so on, that you sort of need to actu…”
Andrew Chen May 4, 2019 ▶ 27:12 Founding Stories: Sandbox VR
May 4, 2019
Disclosure
Andrew Chen passed on Sandbox VR's seed round as an angel
“And so I passed on the, you know, on, on, on, on the seed round, which is a really interesting, you know, place to start, start the whole conversation.”
Andrew Chen May 4, 2019 ▶ 21:30 Founding Stories: Sandbox VR
May 4, 2019 negative
Opinion
Andrew Chen: The VR industry rushed to consumer homes too early
“As an industry what we sort of seem to want to do with VR was basically invent the technology and then immediately bring it home. Right. Into homes. Right. And that's certainly not what happened in the, in, in, in the, you know in the film industry because the…”
Andrew Chen May 4, 2019 ▶ 3:06 Founding Stories: Sandbox VR
Jun 7, 2019 positive
Insight
Chen: Game developers must design for streamability, not just playability
“Now that this has, is very clearly a you know, major sort of like growth hack to be able to generate to make things that are streamable, now I think you have to, you know, almost work backwards, right? If you're working on a new you know, if you're working on …”
Andrew Chen Jun 7, 2019 ▶ 13:20 What's Next for Esports Startups
Jun 7, 2019 positive
Assertion Supported
Chen: Major gaming genres like Battle Royale originated as mods
“League of Legends was, you know, sort of a derivative of you know, Dota originally, like more polished, which was a mod on top of Warcraft III, and, you know, and there's many, many games that sort of have this, you know, flavor. To it and also all, now all th…”
Andrew Chen Jun 7, 2019 ▶ 33:37 What's Next for Esports Startups
Jun 7, 2019 neutral
Insight
Chen: Watching others play games delivers 20% of direct enjoyment
“It turns out that watching somebody enjoy something, it gives you like, I don't know, 20% of the same enjoyment as like actually getting it yourself, and then it just turns out that then watching people, you know, play you know, games you know, also kind of is…”
Andrew Chen Jun 7, 2019 ▶ 12:30 What's Next for Esports Startups
Jun 7, 2019 positive
Insight
Chen: Game studios build network effects via competition, streaming, and UGC
“E-sports and sort of this tournament play and, you know, the competitive aspect, that's one version of this. Being able to create a streamable thing, which then, you know, has a community around you know, your whole product, that's another version of this. And…”
Andrew Chen Jun 7, 2019 ▶ 31:10 What's Next for Esports Startups
Mar 16, 2020 bullish
Prediction Not checkable as stated
Chen: Cloud gaming success will unlock entirely new game genres in 10 years
“I think we will sit back, you know, 10 years from now, and if the whole cloud gaming thing works, it'll be sort of this, Whole new genres that are unlocked.”
Andrew Chen Mar 16, 2020 ▶ 37:39 How Gaming is Changing the Media Landscape
Sep 2, 2025 neutral
Assertion Partly supported
Chen: Selling 10,000 pre-orders makes a book a bestseller
“If you literally just get enough pre-orders that you can get 10,000 units sold, that's like a bestseller.”
Andrew Chen Sep 2, 2025 ▶ 40:19 Substack Cofounder on AI Slop Content & the Decline of Social Media
Sep 2, 2025 negative
Assertion Contradicted
Chen: Only one physical book printer remains in the United States
“There's literally, I think, like one book printer left in the U.S.”
Andrew Chen Sep 2, 2025 ▶ 40:31 Substack Cofounder on AI Slop Content & the Decline of Social Media
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