Games Industry

topic on 5 shows · 6 statements across 6 episodes

Another Podcast How I Built This the a16z Podcast Big Technology 20VC

6 statements about Games Industry, every show

Bosworth: Apple's ATT Self-Preferencing Slowed Down the Games Industry
“We built a app install business and then Apple came for that with ATT, you know, a tremendous amount of kind of self-preferencing for themselves there. And in doing so, they really put a, you know, the brakes on what was a really rapidly growing part of the ga…”
Andrew Bosworth Oct 4, 2024 ▶ 10:33 Meta's Chief Technology Officer On Its Augmented Reality Dreams — With Andrew Bosworth
a16z Insight
Soslow: AI game proliferation will make curation the key creator skill
“I think games is coming for a new renaissance. There's gonna be, Tons and tons of games that are made, but the real skill is in understanding what a good game looks like.”
Jack Soslow Jan 25, 2023 ▶ 47:00 2023 Big Ideas in Technology (Part 1)
Solano: Gaming Is Most Ripe for Web3 Disruption via Asset Ownership
“Really I think the vertical that we're most bullish in and that we think is most ripe for disruption is in the games industry, like we're talking about, where there's already single companies that are doing billions in digital assets that you know, are essenti…”
Greg Solano Sep 1, 2022 ▶ 1:03:42 HIBT Lab! Bored Ape Yacht Club: Greg Solano and Wylie Aronow
20VC Insight
Paananen: Success makes creating the next hit game harder due to pressure
“In the games industry, like, the more successful you are, the harder it becomes to Create the next hit game, I feel. Because, you know, when you're gonna start, and there are no expectations, and you kind of have nothing to lose, there's, like, no pressure as …”
Ilkka Paananen Feb 1, 2021 ▶ 12:54 20VC: Supercell Founder Ilkka Paananen on What it Means To Be "The Least Powerful CEO", His Relationship To Wealth and Risk & How To Create Environments of Safety Where Your Team Can Be Their Best and Most Ambitious Selves
ANOTHER PODCAST Assertion Not checkable as stated
Virtual Reality Has Found No Consumer Use Cases Outside Gaming
“VR seems to be stuck as a subset of the games industry. And no one has managed to do anything on VR that anyone actually uses that isn't a game other than kind of niche, like medical and industrial applications.”
Benedict Evans Dec 22, 2020 ▶ 7:10 What comes next?
a16z Assertion Supported
Chen: Gaming generates $148 billion annually, surpassing music and box office
“As David mentioned, it generates a hundred and forty eight billion dollars of revenue every year. It's bigger than music. It's bigger than the box office.”
Andrew Chen Mar 16, 2020 ▶ 0:51 How Gaming is Changing the Media Landscape

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