Figma

includes Figma Slides, Figma Design, Figma Make

52 statements across 11 episodes · 23 bullish · 3 bearish · 11 people on the record · first statement Dec 8, 2023 by Neha Narkhede · said 218 times in 20 episodes since 2023 · across every show →

Mentions by year, the whole family

brought up most by Brett Berson (78), Kyle Parrish (45), Yuhki Yamashita (38), Sheila Joglekar Vashee (21), Ankur Goyal (9), Jeremy Epling (4), Varun Anand (3), Rick Song (3)

tap a year for its mentions
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001543082023202420252026episodesmentions per episode
2026 37 mentions in 2 episodes 19 per episode
2025 23 mentions in 7 episodes 3 per episode
2024 149 mentions in 5 episodes 30 per episode
2023 9 mentions in 6 episodes 2 per episode

every mention, scene by scene, with the transcript →

Everything said about Figma, oldest first

Dec 8, 2023
Disclosure
Narkhede: Pre-validated Oscilar by pitching Figma prototypes to 80 risk executives
“Set up meetings with about 70 or 80 different buyers who are, you know, heads of risk. At different companies in different industry verticals and literally sort of showed them a Figma prototype of what they would be using if they were to use a product like Oce…”
Neha Narkhede Dec 8, 2023 ▶ 1:04:22 Winning with open and closed source products | Neha Narkhede (Co-founder at Confluent and Oscilar)
Jan 11, 2024
Insight
Parrish: Early sales hires spend more time with engineers than customers
“Because early on, you spend almost more of your time with engineers, designers, product leaders, as you do customers, because everything that you do is so iterative, is so tight knit in this closed loop, that if you can't work well with other parts of the busi…”
Kyle Parrish Jan 11, 2024 ▶ 8:23 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Disclosure
Parrish: Figma prioritized early enterprise sales using usage data and Clearbit
“We got to build things from the ground up with our Salesforce instance using reverse ETL and all these products that were kind of merging in that time, 2018, 2019, so that we could actually pipe product data into Salesforce. So as we started building the buzz,…”
Kyle Parrish Jan 11, 2024 ▶ 25:29 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Disclosure
Parrish: Figma drove enterprise conversions by consolidating three to six design tools
“We were able to focus the sales motion and all the early enablement efforts on taking people from anywhere from three to six products into one all-in-one design platform, collaboration built in, and if we got them to do that, and they're already doing a little…”
Kyle Parrish Jan 11, 2024 ▶ 28:44 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024
Insight
Parrish: Enterprise PLG conversion relies on end-user impact, security, and admin tools
“I think there's generally three pillars. Can you impact the end users in converting to enterprise? Security. You know, that could, that's a very large bucket. And I think the admin experience, whether it's managing users or managing content, and we had thought…”
Kyle Parrish Jan 11, 2024 ▶ 29:07 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Assertion Not checkable as stated
Parrish: Figma sustained 18 to 24 months of purely inbound sales growth
“You know, we were fortunate to have probably 18 months to two years of a healthy inbound business.”
Kyle Parrish Jan 11, 2024 ▶ 33:53 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024
Assertion Not checkable as stated
Parrish: Dylan Field personally evaluated every sales candidate presentation for 2.5 years
“Dylan interviewed every candidate and saw their presentation for about two and a half years.”
Kyle Parrish Jan 11, 2024 ▶ 58:25 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Opinion
Parrish: Dylan Field Has an Exceptional Ability to Interrogate Micro-Details
“You could look at this whole wall and he'll point at one small level of detail and he'll double click and triple click. And it is a skill set that he has. That's pretty exceptional. I've seen it. In, in, in product reviews, I've seen it in stuff that we're doi…”
Kyle Parrish Jan 11, 2024 ▶ 1:03:21 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Disclosure
Parrish: Early Figma sales reps attended internal design critiques
“We would actually go to design crits, design critiques, where designers and product managers would come in, and they would tear down things that people were building and shipping, and it was so interesting because we got to see all of the level of detail that …”
Kyle Parrish Jan 11, 2024 ▶ 51:58 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024
Disclosure
Parrish: Early Figma segmented SMB and enterprise at 1,000 employees via Clearbit
“And so what we did when we went live in January and really started to scale hiring was just simply drew the line in a thousand employees and below was SMB mid-market. A thousand employees and greater was enterprise. It was easy to do because that's how Clearbi…”
Kyle Parrish Jan 11, 2024 ▶ 30:45 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 neutral
Assertion Supported
Parrish: Early Figma enterprise pricing was $540 per editor annually
“So for Figma pro it was 15 dollars a month. If you wanted to pay monthly, you could do it annual and that was 12 dollars a month for the year. And then our enterprise tier was 540 dollars for a design editor.”
Kyle Parrish Jan 11, 2024 ▶ 36:04 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024
Assertion Not checkable as stated
Parrish: Figma's early sales team was roughly 60% female
“Again, I think, you know, the early team, both on the leadership side and just broader sales were, it was probably 60%, you know, female.”
Kyle Parrish Jan 11, 2024 ▶ 54:25 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Disclosure
Parrish: Figma repositioned from 'design tool' to 'design platform' within a year
“And so we shifted probably that like six to 12 months mark from calling it a design tool to calling it a design platform.”
Kyle Parrish Jan 11, 2024 ▶ 32:50 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 negative
Insight
Parrish: Brash Challenger-Style Sales Reps Do Not Work at Figma
“The same maybe brash, challenger, sales methodology, sales rep that works at, you know, some other companies is just not going to work at Figma.”
Kyle Parrish Jan 11, 2024 ▶ 50:44 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Insight
Parrish: Founders must establish baseline sales repeatability before hiring salespeople
“I think that some level of repeatability needs to exist. And if you're doing Sales, and you're doing that founder led motion. You've understood what are the questions that you're asking these customers that will ultimately expose some pain or opportunity to th…”
Kyle Parrish Jan 11, 2024 ▶ 5:39 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 neutral
Assertion Not checkable as stated
Parrish: Figma Requires Every Sales Candidate to Demo Product in Interviews
“Everyone has to do a demo of Figma as part of the interview process. And if you were the first 25 reps, you had to do it with myself. Dylan and Amanda Clay.”
Kyle Parrish Jan 11, 2024 ▶ 49:39 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Assertion Not checkable as stated
Parrish: Dylan Field had Figma's first sales hire work support for a month
“And the other thing that Dylan asked me actually to do in the first month of joining was to join the support team. He asked me to not do anything on the sales side, spend four months with the support team in the support queue, working on bugs, understanding th…”
Kyle Parrish Jan 11, 2024 ▶ 19:31 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 neutral
Assertion Not checkable as stated
Parrish: Figma had 40–45 employees and no sales team after Series B
“When I joined the company, it just raised our series B a few months earlier. I think there was about 40 to 45 employees, give or take. No sales team.”
Kyle Parrish Jan 11, 2024 ▶ 18:45 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Insight
Parrish: Avoid delaying initial sales to maximize contract size in land-and-expand SaaS
“We don't want to slow down the sales process to get the customer to their max spend and account value. We want them to get on the product because when they get on the product, we are looking at, you know, average sales price and trying to increase that. We kno…”
Kyle Parrish Jan 11, 2024 ▶ 55:10 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Assertion Not checkable as stated
Kyle Parrish: Over half of early Figma users were non-designers
“And in that first few months, I started realizing that, you know, more than half of our user base on any given customer account was not a designer.”
Kyle Parrish Jan 11, 2024 ▶ 22:23 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024
Assertion Not checkable as stated
Parrish: Early Figma account tier upgrades required a 30-minute engineering script
“At one point we had this engineering script that required basically this one customer at a time. I think it took around 30 minutes to convert from our pro tier to our organization tier, which is our kind of business enterprise tier at the time.”
Kyle Parrish Jan 11, 2024 ▶ 24:35 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 neutral
Assertion Not checkable as stated
Parrish: Figma's first outbound sales motion targeted active free and Pro users
“The first iteration of going outbound wasn't just knocking on cold doors. We had this whole usage model. People weren't coming to us maybe, but they were using free or pro Figma in some way, and we were trying to get to them as soon as we possibly could so tha…”
Kyle Parrish Jan 11, 2024 ▶ 35:20 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024 positive
Disclosure
Parrish: Dylan Field instituted a strict no-discounting policy at Figma
“The other wrinkle I'll stay with Figma that was interesting, this is the first in my career, was that early on Dylan said we don't discount. We're not discounting the product.”
Kyle Parrish Jan 11, 2024 ▶ 37:31 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Jan 11, 2024
Insight
Kyle Parrish: Sales motion experience is more relevant than domain expertise
“Sales motion experience is probably more relevant than domain experience.”
Kyle Parrish Jan 11, 2024 ▶ 12:40 Inside Figma’s early days: How to build a world-class sales org | Kyle Parrish (VP of Sales)
Feb 15, 2024 positive
Insight
Masad: Web-native software requires URL sharing and default multiplayer collaboration
“When I think about web native software, there's a few concrete things. One is that URLs are very important. Figma is a web native collaborative software. You can share a URL with someone and they can hop into the same environment as you know, multiplier by def…”
Amjad Masad Feb 15, 2024 ▶ 15:19 The secret lever Replit pulled to scale ahead of its competition | Amjad Masad (Co-founder and CEO)
Dec 5, 2024 negative
Opinion
The biggest design problem is the gap between mockups and production code
“I think the biggest problem is that kind of, like, kind of gap between what's, you know, what's designed in their mock and what's actually built.”
Yuhki Yamashita Dec 5, 2024 ▶ 45:12 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024 positive
Assertion Not checkable as stated
Two-thirds of Figma's weekly active users are non-designers
“Two thirds of our users are, our weekly active users are non-designers, like developers, like PMs and others.”
Yuhki Yamashita Dec 5, 2024 ▶ 19:53 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024 positive
Insight
Startups must sell product trajectory over feature parity when fighting incumbents
“When you end up in a conversation where it's just about features, this is not a place you want to be in, right? Because, well, technically, Sketch has more features, you know, or competitors have more features. And so, what we really needed to kind of, like, s…”
Yuhki Yamashita Dec 5, 2024 ▶ 46:59 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024
Insight
Yamashita: The best products come from internal conflict challenging core team intuition
“I think the best products come out of a little bit of, like, internal conflict around people standing up for a use case in a way that, like, is counterintuitive to the core product team. The core product team is so used to one way of thinking and, like, a set …”
Yuhki Yamashita Dec 5, 2024 ▶ 22:34 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024 positive
Assertion Not checkable as stated
Design systems drove Figma's enterprise adoption by centralizing software purchasing
“Our design systems features was actually one of the reasons, you know, people chose Figma, because it created economies of scale, and the design functions were maturing, and that kind of buying, the buyer was becoming more kind of centralized in these design o…”
Yuhki Yamashita Dec 5, 2024 ▶ 50:18 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024 positive
Assertion Supported
Dylan Field mapped Design Twitter to seed Figma with top influencers
“And so he actually visualized Design Twitter into this graph And figured out the nodes that were the largest of, okay, who's following who, and then went to them and showed Figma, got their feedback, kept going back to them, not trying to sell them it, but jus…”
Yuhki Yamashita Dec 5, 2024 ▶ 3:57 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024
Assertion Not checkable as stated
Five percent of Figma files were presentation decks before Slides launched
“For slides, for example, you know, something like five percent of Figma files are decks. Before slides existed, right?”
Yuhki Yamashita Dec 5, 2024 ▶ 53:51 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024
Insight
Corporate incentives inherently favor velocity and decision-making over product craft
“The first thing is, like, in a corporate environment, you can kind of logic your way into a lot of choices, and it can sometimes be hard to fight that because so much of the incentive is making progress, making decisions, and so someone who's willing to slow s…”
Yuhki Yamashita Dec 5, 2024 ▶ 1:04:11 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024 neutral
Assertion Not checkable as stated
Real-time multiplayer design was originally seen as undesirable by designers
“The tension was this idea that everyone could be in the file at the same time. And that was now intuitive, but back then was considered undesirable to some extent. Like, you know, this idea that a hovering art director is always going to be in your file, like …”
Yuhki Yamashita Dec 5, 2024 ▶ 4:29 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024 neutral
Assertion Not checkable as stated
Designers initially used Figma reluctantly because Sketch was a better single-player tool
“Around the time when I joined, I like to describe Figma as designers reluctantly using it because they recognize the value of collaboration, but like they themselves, a single player tool, like they felt it was insufficient relative to sketch.”
Yuhki Yamashita Dec 5, 2024 ▶ 48:25 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024 positive
Disclosure
Figma is open to standalone product acquisitions to advance its vision
“For now, we've been very, building a very integrated product. And so it's a little bit harder to imagine something like completely orthogonal. And that being said, you know, certainly for the right thing, and if it isn't service advancing our vision for making…”
Yuhki Yamashita Dec 5, 2024 ▶ 40:53 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Dec 5, 2024 positive
Insight
Figma prioritized features by building for Facebook and Airbnb's advanced workflows
“We actually talked to, spent a lot of time with the customers at the most sophisticated design teams. So back then, that was like a Facebook and Airbnb. They represented the future of design teams, like where design teams might be in two or three years. So how…”
Yuhki Yamashita Dec 5, 2024 ▶ 50:42 How Figma taps into taste, simplicity, and storytelling | Yuhki Yamashita (CPO)
Jan 23, 2025 positive
Insight
Anand: Seat-based SaaS has an easier path from self-serve to enterprise
“I think that companies like Notion and Figma have a clearer path to going from self-serve to enterprise because it's seat-based. You're expanding from team to team. You can go to IT and you can make an easy, compelling case, and it's, and there's a lot of prec…”
Varun Anand Jan 23, 2025 ▶ 35:58 Clay's unconventional path to $1.25B: Rethinking GTM, pricing, and enterprise sales | Varun Anand
Apr 24, 2025 neutral
Assertion Not checkable as stated
FigJam organically spread across all 1Password teams before IT even realized
“I kid you not, two weeks later, every team in our company was doing a FigJam. It just blew up like that. And it's that sort of thing that that's how software gets in. And we didn't even, you know, for the most part, IT didn't know Figma was even in the company…”
Jeff Shiner Apr 24, 2025 ▶ 43:28 1Password’s growth story | How they went from bootstrapped to $6B company | Jeff Shiner (CEO)
May 8, 2025 positive
Opinion
Song: Persona co-founder Charles matches Figma's Evan Wallace in technical caliber
“I mean, truly like a person, you know, I think especially for engineers, they'll know is Evan Wallace over at Figma. Like that guy's an unnaturally good, like engineer, like truly one of a kind, I think of Charles in a very, very similar class. I just think he…”
Rick Song May 8, 2025 ▶ 1:12:37 From reluctant founder to $2B valuation: The story of Persona | Rick Song (Co-founder and CEO)
Jul 24, 2025 positive
Opinion
Figma is exceptionally good at recruiting talent
“For example, I was at Figma recently, I think they're really exceptional at it.”
Ankur Goyal Jul 24, 2025 ▶ 5:58 What Braintrust got right about product-market fit | Ankur Goyal (Founder and CEO)
Sep 11, 2025
Disclosure
Sekar: Samsara exclusively demos live software, never mockups or sandboxes
“Both at Meraki and Samsara, and really to this day, we start with a demo, right? And that can be over Zoom. It can be in person, but we start with, we're gonna show you a live working system. It's not a, you know, a sandbox. It's not Figma. We're gonna show yo…”
Kiren Sekar Sep 11, 2025 ▶ 52:03 Saying yes to everything: How customer obsession built Samsara | Kiren Sekar (CPO)
Mar 19, 2026 negative
Insight
Epling: 80-page PRDs are outdated compared to prototypes and bullet points
“Can we just get some bullet points and, like, make a decision here versus, you know, it's some eighty-page PRD, which I just feel like is kind of, like, pretty outdated at this point. And at that point, I'd much rather just get, like, a V-zero or Figma make pr…”
Jeremy Epling Mar 19, 2026 ▶ 22:31 The product wisdom every CPO should ignore | Jeremy Epling (CPO, Vanta)
Jun 4, 2026
Insight
Marketing teams must run creative moonshots alongside core operations
“What are the things that are going to get us a step change outcome? That we would never have when we were running the business in an incremental way, right? And those could be on the growth side or those could be creative. Like, what are the creative breakthro…”
Sheila Joglekar Vashee Jun 4, 2026 ▶ 11:02 Playing it safe with marketing is the riskiest thing you can do | Sheila Joglekar Vashee (Figma CMO)
Jun 4, 2026 neutral
Insight
Dropbox being a tool for everyone made enterprise positioning harder than Figma's
“Dropbox was a tool for everyone. So that made it harder to be specific about what needs you were serving even as you moved into enterprise. Whereas like, Figma was way more focused on the core audience, and even for prosumers, even for SMBs, it is a profession…”
Sheila Joglekar Vashee Jun 4, 2026 ▶ 34:33 Playing it safe with marketing is the riskiest thing you can do | Sheila Joglekar Vashee (Figma CMO)
Jun 4, 2026
Insight
Operating as a public company CMO feels largely the same as private
“What surprised me is how little is different, actually, and the reason for that is you have to be tighter on process in the sense that you've got to be able to forecast what you're going to do for a quarter. You've got to be really tight and clear on budget an…”
Sheila Joglekar Vashee Jun 4, 2026 ▶ 32:19 Playing it safe with marketing is the riskiest thing you can do | Sheila Joglekar Vashee (Figma CMO)
Jun 4, 2026
Disclosure
Figma uses the same brand narrative across SMB and enterprise customers
“The narrative and the brand is the same. Where there's variance is in specifically what they need, what their needs are. So as you're a larger organization, you care more about governance, you care more about, you know, specific admin features, et cetera. So w…”
Sheila Joglekar Vashee Jun 4, 2026 ▶ 35:08 Playing it safe with marketing is the riskiest thing you can do | Sheila Joglekar Vashee (Figma CMO)
Jun 4, 2026 neutral
Assertion Not checkable as stated
Two-thirds of people building in Figma are non-designers
“So if you look at Figma, two thirds of people who build in Figma are non-designers. They're engineers, they're marketers.”
Sheila Joglekar Vashee Jun 4, 2026 ▶ 2:50 Playing it safe with marketing is the riskiest thing you can do | Sheila Joglekar Vashee (Figma CMO)
Jun 4, 2026
Assertion Supported
Figma ships net new product launches multiple times per week
“We have. We're, I mean, at the cadence of multiple a week.”
Sheila Joglekar Vashee Jun 4, 2026 ▶ 46:23 Playing it safe with marketing is the riskiest thing you can do | Sheila Joglekar Vashee (Figma CMO)
Jun 4, 2026 positive
Assertion Not checkable as stated
Figma CEO Dylan Field responds to social media faster than the team
“The whole company is built around that, starting from Dylan, who every day will respond to people on social who are asking questions or giving feedback on what we're building. In fact, he's so fast, I have to give our whole team, we have a whole team of people…”
Sheila Joglekar Vashee Jun 4, 2026 ▶ 18:29 Playing it safe with marketing is the riskiest thing you can do | Sheila Joglekar Vashee (Figma CMO)
Jun 4, 2026
Insight
Marketing is the only team spanning product, revenue, and community
“The only team that sits across all of those things is marketing, and it's the job of marketing to make sure that it all works together and all of those touch points speak to each other because they represent your brand.”
Sheila Joglekar Vashee Jun 4, 2026 ▶ 0:57 Playing it safe with marketing is the riskiest thing you can do | Sheila Joglekar Vashee (Figma CMO)
Jun 4, 2026 positive
Insight
Companies scale organizational taste by making decision-making criteria transparent
“Being open about the thought process and the judgment that's applied and being open about the assumptions that are made to get there Actually allows more people to understand the decision making, and I think that is how you scale organizational taste.”
Sheila Joglekar Vashee Jun 4, 2026 ▶ 20:15 Playing it safe with marketing is the riskiest thing you can do | Sheila Joglekar Vashee (Figma CMO)
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