Mobile Games

topic on 4 shows · 9 statements across 8 episodes

the Y Combinator Startup Podcast Lenny's Podcast the a16z Podcast 20VC

9 statements about Mobile Games, every show

LENNY'S PODCAST Assertion Supported
Pincus: Zero of 40,000 new App Store games sustained top 50 ranks
“You know, there was something like 40,000 new games launched last year in the app store and zero, you know, became top 10 hits and zero even sustained top 25 or 50.”
Mark Pincus Jun 14, 2026 ▶ 1:04:16 The hidden pattern behind successful products | Mark Pincus (FarmVille, Words with Friends, & more)
20VC Insight
Subscription models fail for mobile games due to long engagement lifespans
“The lifespan of that experience is much longer in time, and so it doesn't make sense to pay a subscription for something that, that gives you that much runway.”
Federico Simionato Dec 5, 2025 ▶ 40:28 20VC: Inside Bending Spoons Acquisition Machine: Evernote, Eventbrite, Vimeo | How Evernote Evaluates Acquisitions and New Product Ideas | How Evernote Mastered Product Launches, User Retention and Monetisation with Federico Simionato
20VC Assertion Partly supported
Allebest: A mobile snow survival game made $400M in nine months
“There's just, there's a mobile game that launched literally last year in the last nine months that in that, in those nine months did four hundred million dollars in revenue, some kind of like snow survival game or something.”
Erik Allebest Feb 7, 2024 ▶ 28:15 Erik Allebest: Scaling to $100M Revenue, 150M Members and 700 People, All with No Vc Funding | E1113 · 20VC with Harry Stebbings
a16z Insight
Steve Zhao: Build for what users will want in two years
“One of the biggest lesson I learned from mobile games is you don't create what's popular today. Because by the time you're done, it's going to be 10 months too late. So our job is to figure out what do people want in a year or two.”
Steve Zhao Feb 22, 2023 ▶ 12:07 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
a16z Insight
Chen: Mobile games require high monetization to sustain paid user acquisition
“Mobile games, you know, all the iOS games have been about, well, it's always going to be sort of, you know, paid install driven, so the monetization needs to be incredible, right? Needs to be free, and then monetization needs to, you know, you sort of are tryi…”
Andrew Chen Jun 7, 2019 ▶ 19:29 What's Next for Esports Startups
a16z Insight
Narula: PC Platforms Like Steam Present Steep UX Barriers For Mobile Gamers
“A lot of people had previously played mobile games. And one of the requirements was to download the game from Steam in order to interact with it. These weren't like hardcore gamers. Just the click process in Steam was utterly alien to them. I mean, these are p…”
Herman Narula Jan 2, 2019 ▶ 9:20 a16z Podcast | Tech Trends Changing Gaming
Minimalist character design broadens a game's mainstream audience appeal
“I always felt like the less character a game had, the more like a wider audience could almost project whatever they wanted onto it. So it was like, maybe you won't find the most hardcore fan, but it's going to appeal to such a broader sort of audience.”
Patrick Moberg Apr 27, 2018 ▶ 6:04 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Mobile games must launch with far more content than developers expect
“On mobile, What we call consuming content happens so much faster. So that means, like, when you release a game, don't have just, like, 10 levels. Like, you need, like, an order of magnitude larger than that, because you'll be surprised how much people just …”
Holly Liu Apr 27, 2018 ▶ 25:17 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
20VC Assertion Not checkable as stated
Wise: Mobile gaming startups no longer require venture capital
“If you launch a mobile game today, there are rigorous data models, which basically mean you don't need venture capital anymore. You know that there'll be certain targets you need to hit, and some growth investor or someone else will buy you.”
James Wise Apr 25, 2016 ▶ 19:14 20VC: Europe's Youngest Series A Venture Partner, James Wise @ Balderton Capital on How To Get Into Venture & What The Future Of The VC Industry Looks Like

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