mobile games

also referred to as: mobile game

2 statements across 1 episodes · 1 bullish · 0 bearish · 2 people on the record · first statement Apr 27, 2018 by Patrick Moberg · across every show →

Everything said about mobile games, oldest first

Apr 27, 2018 positive
Insight
Minimalist character design broadens a game's mainstream audience appeal
“I always felt like the less character a game had, the more like a wider audience could almost project whatever they wanted onto it. So it was like, maybe you won't find the most hardcore fan, but it's going to appeal to such a broader sort of audience.”
Patrick Moberg Apr 27, 2018 ▶ 6:04 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
Apr 27, 2018
Insight
Mobile games must launch with far more content than developers expect
“On mobile, What we call consuming content happens so much faster. So that means, like, when you release a game, don't have just, like, 10 levels. Like, you need, like, an order of magnitude larger than that, because you'll be surprised how much people just …”
Holly Liu Apr 27, 2018 ▶ 25:17 Gaming Studio Founders - Patrick Moberg and Holly Liu · Y Combinator
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