mobile games

3 statements across 3 episodes · 0 bullish · 1 bearish · 3 people on the record · first statement Jan 2, 2019 by Herman Narula · across every show →

Everything said about mobile games, oldest first

Jan 2, 2019 negative
Insight
Narula: PC Platforms Like Steam Present Steep UX Barriers For Mobile Gamers
“A lot of people had previously played mobile games. And one of the requirements was to download the game from Steam in order to interact with it. These weren't like hardcore gamers. Just the click process in Steam was utterly alien to them. I mean, these are p…”
Herman Narula Jan 2, 2019 ▶ 9:20 a16z Podcast | Tech Trends Changing Gaming
Jun 7, 2019 neutral
Insight
Chen: Mobile games require high monetization to sustain paid user acquisition
“Mobile games, you know, all the iOS games have been about, well, it's always going to be sort of, you know, paid install driven, so the monetization needs to be incredible, right? Needs to be free, and then monetization needs to, you know, you sort of are tryi…”
Andrew Chen Jun 7, 2019 ▶ 19:29 What's Next for Esports Startups
Feb 22, 2023
Insight
Steve Zhao: Build for what users will want in two years
“One of the biggest lesson I learned from mobile games is you don't create what's popular today. Because by the time you're done, it's going to be 10 months too late. So our job is to figure out what do people want in a year or two.”
Steve Zhao Feb 22, 2023 ▶ 12:07 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
Made with StarZero

Turn any episode into a week of clips.

This entire site, over 1,000 episodes transcribed, diarized, checked and made playable, runs on the StarZero media pipeline. Drop in your own episode and the podcast clipper finds the moments worth sharing, cuts them, captions them, and reframes them for every feed.