VR

also referred to as: virtual reality

97 statements across 36 episodes · 52 bullish · 20 bearish · 28 people on the record · first statement Jul 16, 2017 by Connie Chan · across every show →

Everything said about VR, oldest first

Jul 16, 2017 bullish
Prediction Not checkable as stated
Chan: Virtual Reality Will Adopt at a Tremendous Pace in China
“In China, I fully believe that virtual reality will take off at a tremendous pace because people are getting access and exposure to these headsets in ways that we are not seeing here in the United States.”
Connie Chan Jul 16, 2017 ▶ 22:16 A Whirlwind Tour Through Tech Trends in China
Jul 28, 2017 positive
Opinion
Belch: STRIVR is the first true, really good VR use case
“I don't want to say this arrogantly, but to be honest, what we're doing right now is the first true really good use case for virtual reality.”
Derek Belch Jul 28, 2017 ▶ 0:32 Derek Belch
Dec 21, 2018 bullish
Prediction Not checkable as stated
Dixon: Virtual reality technology is about to make a comeback
“I think VR is actually about to come back.”
Chris Dixon Dec 21, 2018 ▶ 5:27 Company Building in Crypto: A Conversation between Brian Armstrong and Chris Dixon
Jan 2, 2019 neutral
Prediction Not checkable as stated
Dixon: Developing a new visual language for VR will take decades
“There's going to be a really interesting period, though, where people are sort of constructing that language which took you decades in the case of film.”
Chris Dixon Jan 2, 2019 ▶ 8:44 a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality
Jan 2, 2019 bullish
Prediction Not checkable as stated
Dixon: Virtual reality and video conferencing will replace business travel
“You can basically replace business travel.”
Chris Dixon Jan 2, 2019 ▶ 11:05 a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality
Jan 2, 2019 neutral
Insight
Shafir: VR requires near-perfect quality to avoid motion sickness
“I think with virtual reality, it's something that you can't do a poor job with, because you've got a screen close to your face, it's really easy to get motion sick, and really small problems in the experience can really destroy it for users.”
Gil Shafir Jan 2, 2019 ▶ 0:48 a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality
Jan 2, 2019 positive
Insight
Dixon: Crossing VR technical threshold transforms a gadget into genuine presence
“Once you kind of hit over that threshold, suddenly it goes from like this kind of gadget into this feeling of presence, which is like you're actually transported to some other place.”
Chris Dixon Jan 2, 2019 ▶ 1:59 a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality
Jan 2, 2019 bullish
Prediction Not checkable as stated
Dixon: Virtual reality will be a pervasive technology within five years
“So what so in five years, I think we were all believers, this is going to be a pervasive widespread technology.”
Chris Dixon Jan 2, 2019 ▶ 2:50 a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality
Jan 2, 2019 bullish
Prediction Not checkable as stated
Srinivasan: VR with facial tracking will replace all kinds of meetings
“Once you can have record the faces confirmations, and then transmit that then yes, then it does replace business meetings or replaces, in fact, all kinds of meetings.”
Balaji Srinivasan Jan 2, 2019 ▶ 11:41 a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality
Jan 2, 2019 bearish
Prediction Not checkable as stated
Dixon: VR first-person shooters will be too intense for players
“In using VR lately, I've come to believe that games like shooters are actually going to be far too intense because it's like being there.”
Chris Dixon Jan 2, 2019 ▶ 5:27 a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality
Jan 2, 2019 positive
Insight
Dixon: Ambitious startup missions create talent monopolies by uniting expert talent
“You sort of go out, you plant a flag, you say, I'm building virtual reality, and then all of these people, interesting people who have been thinking about the problem for years, never had a home, all kind of came together, right? And you sort of ended up with …”
Chris Dixon Jan 2, 2019 ▶ 7:08 a16z Podcast | Secrets, Power Laws, and Technology – The Ideas of “Zero to One”
Jan 2, 2019 bullish
Prediction Not checkable as stated
Dixon: The Steam PC gaming community will be VR's primary early adopters
“I think people underestimate the size of the, for example, the Steam PC gaming community. And those are the obvious early adopters for VR.”
Chris Dixon Jan 2, 2019 ▶ 27:34 a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
Jan 2, 2019 positive
Prediction Held up
Rubin: Future headsets will converge to support both VR and AR
“And I think that we're probably, and actually we're going to move to this point where one device is going to be able to handle both, whether that's fully contained VR Or switch, you know, on some continuum to an AR overlay.”
Peter Rubin Jan 2, 2019 ▶ 8:41 a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
Jan 2, 2019
Insight
Dixon: VR is fundamentally for play, while AR fits enterprise work
“My sort of framework for it is VR will be more about play, because it's a fully, you know, it's a fully invented world, whether, I personally think it'll be less, I think games will be big, but I think it'll be a lot of like what's happening with the Hollywood…”
Chris Dixon Jan 2, 2019 ▶ 5:30 a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
Jan 2, 2019 bearish
Prediction Held up
Rubin: Major publishers will not fund $100 million VR games initially
“So what I don't think we're going to see in the early years are very big. We're not going to see Destiny done for VR. We're not going to see EA buy-in at a hundred million dollar level.”
Peter Rubin Jan 2, 2019 ▶ 26:52 a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
Jan 2, 2019 positive
Assertion Not checkable as stated
Rubin: VR beat AR to market because core technical problems were solved
“VR is going to be, well, is first to market already. I mean, with the Samsung Gear VR that came out in December, we have a consumer product for sale. That is a big, that's a big leap, leap to make. And then certainly I think that more of the technical problems…”
Peter Rubin Jan 2, 2019 ▶ 2:24 a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
Jan 2, 2019
Insight
Evans: VR hardware is the peace dividend of the smartphone wars
“VR is the peace dividend of the smartphone wars. Not that it's peace, but, you know, it's the dividend of the smartphone wars is all these components.”
Benedict Evans Jan 2, 2019 ▶ 18:37 a16z Podcast | For Google, Android is a Tactic and Cloud is a Strategy
Jan 2, 2019 bullish
Prediction Held up
Andreessen predicts VR will project realistic courtside experiences for sports events
“They will be able to project the basketball game into VR in a way where it's gonna be like you're sitting right there at the side, on the side of the court.”
Marc Andreessen Jan 2, 2019 ▶ 37:25 a16z Podcast | Tech's Biggest Ideas and How They Take Hold -- With Marc Andreessen and Dan Siroker
Jan 2, 2019 bearish
Prediction Not checkable as stated
Cronin: VR and AR Will Eliminate the Need for Physical Stores
“The idea behind behind VR and also AR, which we'll get to in a second, is that it really eliminates that, that final reason that you actually would ever have to go to a store.”
Beau Cronin Jan 2, 2019 ▶ 36:14 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 bullish
Insight
Cronin: VR eliminates scarcity of premium live experiences by digitizing them
“Being courtside at a basketball game is one kind of prosaic example of that. I mean, you're basically removing the scarcity of courtside seats. You are transitioning that scarcity from the world of atoms and, you know, it's now, you know, zero marginal cost, w…”
Beau Cronin Jan 2, 2019 ▶ 46:45 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 neutral
Assertion Not checkable as stated
Pantharatna: Most VR content relies on 3D rendering, not 360 video
“It's worth mentioning that most VR isn't done using either three 60 or light field. It's done in the same ways games are made using three D modeling and rendering like the same techniques people use to do special effects in movies.”
Sakundala Pantharatna Jan 2, 2019 ▶ 42:51 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 bullish
Opinion
Pantharatna: VR is the next major platform beyond gaming
“Our thesis is that VR is not just going to be for gaming. It's going to be, it's a, you know, it's like the next platform.”
Sakundala Pantharatna Jan 2, 2019 ▶ 15:07 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 bullish
Opinion
Cronin: Social features are a core requirement for VR platforms
“I'm one believer, and I know that there are others who think that, you know, social is not just something that's a nice to have in VR, but for many application domains, a core and fundamental capability that is going to be built into everything.”
Beau Cronin Jan 2, 2019 ▶ 16:54 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 positive
Assertion Not checkable as stated
Pantharatna: Information presented in VR is retained better than reading books
“Seeing something on screen, you know, sticks in your mind more than reading it on a book seeing it in VR even more so.”
Sakundala Pantharatna Jan 2, 2019 ▶ 25:26 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 positive
Opinion
Cronin: History and science education should be taught in VR
“For VR and education, I think that it's fairly obvious that both history and science education should just be in VR. Like, why on earth would I want to, you know, read about a, you know, these important historical events rather than be present within them?”
Beau Cronin Jan 2, 2019 ▶ 25:47 a16z Podcast | The Present State and Future Possibility of Virtual Reality
Jan 2, 2019 bullish
Prediction Didn’t hold up
Evans: Smartphones will dominate VR hardware within five years
“On like a five-year view, it seems to me that this is all going to be about smartphones, because just Moore's law will drive this, and the graphics and the sensors will get there”
Benedict Evans Jan 2, 2019 ▶ 20:40 a16z Podcast | The Year Mobile Began to Truly Dominate Tech
Jan 2, 2019 bullish
Prediction Not checkable as stated
Evans: VR is close to becoming a mainstream consumer product
“I think VR is getting, clearly becoming close to a mainstream consumer product.”
Benedict Evans Jan 2, 2019 ▶ 20:01 a16z Podcast | The Year Mobile Began to Truly Dominate Tech
Jan 2, 2019
Prediction Not checkable as stated
Milk: Discovering the VR equivalent of a movie will take years
“We don't know, it's not going to be about making a movie in virtual reality. It's about figuring out what the equivalent of a movie is, what a movie is to cinema or film what is the equivalent of that in virtual reality, and that will take years to figure out”
Chris Milk Jan 2, 2019 ▶ 8:34 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019 positive
Assertion Supported
Dixon: Valve VR research shows virtual cliffs trigger involuntary physical reactions
“They did these studies where people would look down into virtual, like, they're standing in a room, obviously, but there's, like, they look down as if they're seeing a cliff, and they've done it a hundred times, and they know it's not a cliff, and yet they are…”
Chris Dixon Jan 2, 2019 ▶ 10:39 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019 negative
Insight
Dixon: First-person shooter games perform poorly in virtual reality
“Everyone originally thought it would be first person games, and those turned out to be actually very bad in VR. And they actually, you know, because if you think about it, you're now in the body of that person, and all of these things we've built, like, people…”
Chris Dixon Jan 2, 2019 ▶ 1:35 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019
Insight
Milk: VR uniquely drives emotion by directly manipulating viewer physical biology
“That's a hundred percent a creative tool that we, and it's a tool that we've never had in any other medium because I'm, like, I'm actually getting inside of you and tweaking your physical biology and making you feel like something on an emotional standpoint fr…”
Chris Milk Jan 2, 2019 ▶ 10:05 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019 positive
Insight
Milk: VR is a distinct medium whose solitary nature resembles reading
“It is a completely different medium, and it's going to have its own set of rules, its own set of pluses and minuses, and people don't talk about books not being, you know, a worthwhile, valid medium because you can't sit in a room with a hundred other people a…”
Chris Milk Jan 2, 2019 ▶ 14:07 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019
Insight
Milk: VR camera movement avoids nausea if kept at constant velocity
“What we found was that you can move the camera if you keep it at a constant motion.”
Chris Milk Jan 2, 2019 ▶ 6:39 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019 positive
Opinion
Dixon: VR's perception gap between outside observer and user is unprecedented
“The delta between how it looks and how it experiences is wider than any other technology in my view.”
Chris Dixon Jan 2, 2019 ▶ 17:01 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019 positive
Opinion
Milk: Virtual reality is the ultimate empathy machine
“With the audience, and the subject matter, and the characters inside of the virtual reality worlds that you're building, and there's a lot of, and I talk about this, and I did a pet talk about this whole topic, is like, I'm saying virtual reality is like, it i…”
Chris Milk Jan 2, 2019 ▶ 2:42 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019 bullish
Insight
Milk: Virtual reality is the final storytelling medium in human history
“This is the last medium and the reason that is, is because it's the, it is the first, it's the first medium where the technology actually allows the jump from it being, like, An observable technology to being a human interface where the technology is not obser…”
Chris Milk Jan 2, 2019 ▶ 11:25 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019 negative
Prediction Not checkable as stated
Milk: Shared VR experiences will not rely on theaters or physical pods
“I don't think it's converted movie theaters. I don't think it's pods and we're actually working on a number of different ways to accomplish this”
Chris Milk Jan 2, 2019 ▶ 15:01 a16z Podcast | Writing a New Language of Storytelling with Virtual Reality
Jan 2, 2019 bearish
Prediction Not checkable as stated
Russell: VR will not fill micro-moments of downtime like smartphones do
“What makes mobile devices like smartphones so powerful is it can fill kind of the empty times throughout your day... Whereas, you know, with VR, you're not gonna fill empty time. AR, you know, the case could be made that you could use in that way.”
Kyle Russell Jan 2, 2019 ▶ 33:20 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 bullish
Prediction Held up
Dixon: VR headsets will soon scan surrounding rooms and overlay virtual objects
“VR will very soon sort of scan the room around you, and put you back in the room, and add things onto the room”
Chris Dixon Jan 2, 2019 ▶ 29:22 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 bullish
Prediction Not checkable as stated
Russell: Hard science VR advances will drive mainstream applications in 10 years
“I think that the hard science things are going to be what lead to the totally unexpected use cases that we're all going to be used to 10 years from now.”
Kyle Russell Jan 2, 2019 ▶ 17:51 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 neutral
Prediction Not checkable as stated
Panditaratne: Near-term VR adoption will be limited to gamers and prosumers
“The next couple of years will be the years of VR for gamers and for prosumers. So people who are really enthusiastic about VR are the ones who have the high-end version. And like the mobile's just like a teaser for the general popular.”
Saku Panditaratne Jan 2, 2019 ▶ 3:32 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 bullish
Opinion
Dixon: Critics comparing VR to 3D TV haven't experienced high-end VR
“Some of the critics, most of whom I think haven't tried the high end VR, compare VR to three D TV. There's, you know, with the low end devices, it is a little bit like three D TV and that you have just a sort of, you know, you have this parallax effect, but it…”
Chris Dixon Jan 2, 2019 ▶ 6:21 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 bullish
Opinion
Dixon: VR isn't just gaming, but virtual time travel and teleportation
“And so I think games are sort of that version of VR where everyone thinks, Is games, and we'll kind of look back and laugh. I mean, I think it's basically, my view, I mean, this is the, obviously, optimistic view, is that it's basically anything where you'd wa…”
Chris Dixon Jan 2, 2019 ▶ 21:30 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 bullish
Prediction Didn’t hold up
Russell: Entire events will be recorded via volumetric capture within years
“And, you know, over the next couple of years as volumetric capture kind of, you know, it's invested in more you know, new breakthroughs happen because people are really paying attention to it because of VR arising. You'll start to see just events entirely reco…”
Kyle Russell Jan 2, 2019 ▶ 19:28 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 bullish
Prediction Didn’t hold up
Dixon: CAD software will move to VR within two years
“I think CAD, for example, just no brainer is going to move to a VR in the next couple of years.”
Chris Dixon Jan 2, 2019 ▶ 14:02 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 bullish
Prediction Not checkable as stated
Dixon: Enterprise users may adopt virtual reality before gamers
“People, people just, this assumption that it's all going to be gamers, I think, is just, is highly, to me, is highly questionable, and it could very well be business users like this at first.”
Chris Dixon Jan 2, 2019 ▶ 15:00 a16z Podcast | Mapping the Future of Virtual Reality
Jan 2, 2019 neutral
Prediction Not checkable as stated
Evans: Apple will wait to enter VR before releasing a market-defining product
“There'll be, my suspicion is they'll wait a while. Apple tends to be kind of a fast follower in this stuff and then come in with what they hope is kind of a market defining product.”
Benedict Evans Jan 2, 2019 ▶ 9:06 a16z Podcast | Mobile Falls Hard for Virtual Reality
Jan 2, 2019 bullish
Prediction Didn’t hold up
Evans: Smartphones will eat mass-market virtual reality
“Well, I think the basic story here is smartphones eat VR.”
Benedict Evans Jan 2, 2019 ▶ 21:42 a16z Podcast | Innovation vs. Invention at Google I/O
Jan 2, 2019 bullish
Prediction Not checkable as stated
Srinivasan: VR will replace 2D monitors and create a 3D operating system
“We're probably going to replace a significant percentage of monitors with VR with something to the two-D world, right, and there's going to be a new Windows that's based in the three-D universe, which has totally different GUI metaphors”
Balaji Srinivasan Jan 2, 2019 ▶ 24:13 a16z Podcast | Startups and Pendulum Swings Through Ideas, Time, Fame, and Money
Jan 2, 2019
Insight
Srinivasan: Promising tech opportunities lie in written-off ideas
“I think the other kinds of technologies to really look at are those that people have ridden off. Right? Like, you know, VR after second life. And so, that's the kind of thing to look for, the stuff that people think of as, you know, dead, or didn't work, or wh…”
Balaji Srinivasan Jan 2, 2019 ▶ 15:57 a16z Podcast | Startups and Pendulum Swings Through Ideas, Time, Fame, and Money
Jan 2, 2019 negative
Opinion
Andreessen: Preferring AR over VR is an intellectual crutch
“To a lot of people who find VR too weird, AR feels like it must be more normal, because I still get to see everybody, and I think it's actually a little bit of an intellectual crutch for people who just can't quite come to grips with VR.”
Marc Andreessen Jan 2, 2019 ▶ 22:31 a16z Podcast | Startups and Pendulum Swings Through Ideas, Time, Fame, and Money
Jan 2, 2019 bullish
Opinion
Andreessen: Anyone who tries Oculus believes VR is the future
“I'd like to say the world's now divided into two groups of people. People who haven't tried the shipping consumer version of Oculus who think VR is stupid. And then people who have tried it who think it's the future of everything.”
Marc Andreessen Jan 2, 2019 ▶ 21:42 a16z Podcast | Startups and Pendulum Swings Through Ideas, Time, Fame, and Money
Jan 2, 2019 neutral
Prediction Not checkable as stated
Kevin Kelly: Most VR content will be lightweight meme-like experiences
“Because that's what's going to, most of the stuff in VR will be low cats.”
Kevin Kelly Jan 2, 2019 ▶ 21:55 a16z Podcast | Not If, But How -- When Technology is Inevitable (with Kevin Kelly)
Jan 2, 2019 neutral
Assertion Not checkable as stated
Kevin Kelly: AI and VR were expected, while the internet was unexpected
“I think AI and VR were both overly expected. I mean, they've been expected for such a long time that it's almost hard to, escaping from that is really hard. So, the kind of ones that aren't expected, well, the internet was actually not expected. There's almost…”
Kevin Kelly Jan 2, 2019 ▶ 38:26 a16z Podcast | Not If, But How -- When Technology is Inevitable (with Kevin Kelly)
Jan 2, 2019 bullish
Prediction Not checkable as stated
Kevin Kelly: VR will become the most social medium ever
“Like I think that VR will be the most social of all the social media ever.”
Kevin Kelly Jan 2, 2019 ▶ 16:02 a16z Podcast | Not If, But How -- When Technology is Inevitable (with Kevin Kelly)
Jan 2, 2019 neutral
Prediction Didn’t hold up
Evans predicts Apple VR and cars are two to four years away.
“The two big things that are next for Apple are on the one hand VR, or potentially AR, and then on the other hand cars. But just from looking at the state of the technology, but those are both basically two, three, four years away.”
Benedict Evans Jan 2, 2019 ▶ 24:48 a16z Podcast | Apple and the Case of Invisible But Audible Innovation
Jan 2, 2019 negative
Insight
Dixon: Porting 2D games to VR does not work
“Cause you can't, we've learned that you can't just simply port two D games over and have them work. They create all sorts of issues.”
Chris Dixon Jan 2, 2019 ▶ 21:47 a16z Podcast | Truce for Mobile, Battle for VR
Jan 2, 2019 bearish
Prediction Didn’t hold up
Dixon: Virtual reality will enter a hype-cycle trough in two years
“We're in the Gartner hype cycle and we're at the peak and there will be a trough of despond and that'll be in two years.”
Chris Dixon Jan 2, 2019 ▶ 25:31 a16z Podcast | Truce for Mobile, Battle for VR
Jan 2, 2019 neutral
Assertion Supported
Dixon: Apple is actively working on a VR product
“Apple. And we know Apple's working on something around this. I mean, we know just from the companies they bought and the people they've hired, but of course it's all mysterious as to what they're actually doing.”
Chris Dixon Jan 2, 2019 ▶ 12:21 a16z Podcast | Truce for Mobile, Battle for VR
Jan 2, 2019 bullish
Opinion
Dixon: Virtual reality will inevitably be a major computing platform
“The holy grail will be, I think it's to anyone who follows the history of the computing industry, like this will be a major new computing platform. I don't think there's a serious question about that”
Chris Dixon Jan 2, 2019 ▶ 26:02 a16z Podcast | Truce for Mobile, Battle for VR
Jan 2, 2019 negative
Insight
Milk: A 'Netflix for VR' cannot exist without a back catalog
“You could not start Netflix of the art today because there's no back catalog to license every, every, you know, Netflix starts and they license a hundred something years of cinema and television and they have a catalog. Got it. And you pay for it, access that …”
Chris Milk Jan 2, 2019 ▶ 4:53 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 neutral
Prediction Not checkable as stated
Shankar: 360 VR sharing requires effortless consumer capture tools first
“Pre-sixty content once it becomes extremely easy to film, extremely easy to capture for every consumer the way we capture with our phones, any sort of photos, that becomes really easy to share. That becomes, but first, you have to make it really easy to captur…”
Darshan Shankar Jan 2, 2019 ▶ 8:08 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 positive
Insight
Rosenthal: VR is the first medium without pre-defined content formats
“One of the things that's super interesting about VR is it's kind of the first, ah, medium of media where the formats aren't defined and locked in from the very beginning. There's lots and lots of, ah, experimentation because it's kind of the first, ah, the fir…”
Jason Rosenthal Jan 2, 2019 ▶ 5:36 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 neutral
Insight
Rosenthal: Early AR and VR require the exact same infrastructure investments
“We're sort of in the stage of the medium now, ah, where, where everybody's working on the underlying infrastructure technologies and, ah, kind of the first experiences around those, and it doesn't matter, ah, you know, if it's AR or VR, ah, the investments tha…”
Jason Rosenthal Jan 2, 2019 ▶ 15:05 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 bullish
Opinion
Rosenthal: VR has the potential to be the most social medium
“I think the bold case is that VR has the potential to be the inherently most social medium, kind of any form of technology that we've seen so far.”
Jason Rosenthal Jan 2, 2019 ▶ 10:22 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 positive
Prediction Not checkable as stated
Russell: VR will enable true telepresence for remote work and play
“Virtual reality, on the other hand, gives you true telepresence. You're going to be able to work and play from what feels like the same environment, but from any distance.”
Kyle Russell Jan 2, 2019 ▶ 1:30 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 negative
Prediction Not checkable as stated
Rosenthal: Legacy media giants will not dominate virtual reality
“So I think if you look at any new medium, right. Be it the internet, or mobile games, or what have you. It's never been, ah, the companies that were dominant in the last form of entertainment or media that have become the leaders, ah, in the next form, and I t…”
Jason Rosenthal Jan 2, 2019 ▶ 6:53 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 neutral
Insight
Milk: VR format is fluid and constantly evolving, unlike static cinema
“What's different about virtual reality is the format is fluid. So you, and you see it changing on a bi-monthly basis where you're now able to tell a new kind of story because the actual format has changed.”
Chris Milk Jan 2, 2019 ▶ 18:03 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 bullish
Prediction Not checkable as stated
Milk: VR will democratize human experience like the internet democratized information
“What you're going to see in the long term, especially with virtual reality is. The sort of democratization of human experience in the same way that the internet led to the democratization of information.”
Chris Milk Jan 2, 2019 ▶ 13:39 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 bearish
Assertion Not checkable as stated
Milk: Multi-million dollar VR content cannot recoup costs in 2017
“That's not entirely possible with the current addressable market, I think, in virtual reality, when you're spending millions of dollars on, on a piece of content”
Chris Milk Jan 2, 2019 ▶ 4:07 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 neutral
Prediction Not checkable as stated
Russell: AR is a couple years behind VR in development
“With that said, AR is a couple years out, even relative to VR in terms of difficulties around optics, in terms of computer vision.”
Kyle Russell Jan 2, 2019 ▶ 12:53 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 bullish
Prediction Not checkable as stated
Russell: Interactive VR is the future of education and museums
“And all I can think is this is the future of museums in the near term and the further term. This is the future of education. Like, why you know, why read a textbook about, you know, significant moments in history when you could just kind of actually get to liv…”
Kyle Russell Jan 2, 2019 ▶ 21:56 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
Jan 2, 2019 bullish
Prediction Not checkable as stated
Stromberg: VR visual fidelity will reach photorealistic levels of immersion
“So I think that you know, the fidelity will get better. The viewing systems will get better. And one day you'll be able to go into the worlds of Pandora, wherever you want to go, but in a very, very real way.”
Robert Stromberg Jan 2, 2019 ▶ 14:21 a16z Podcast | Building Worlds with VR, Art, and Narrative
Jan 2, 2019 negative
Opinion
Stromberg: Virtual reality remains in a 'parlor trick' stage
“And in VR, you know, I hate to say this, but I feel like we're at this sort of parlor trick stage of things right now.”
Robert Stromberg Jan 2, 2019 ▶ 26:25 a16z Podcast | Building Worlds with VR, Art, and Narrative
Jan 2, 2019 neutral
Assertion Supported
Sinofsky: Intel has shifted focus away from core PC chips
“Intel has very, you know, has announced, like, they're not even focused on PC chips. Like that it's about the data center, and it's about IoT and VR and a bunch of stuff, but not, not like core i-seven, the next generation.”
Steven Sinofsky Jan 2, 2019 ▶ 3:53 a16z Podcast | The $200 PC in the Enterprise
Jan 2, 2019 bullish
Opinion
Dixon: VR is the most social computing medium ever created
“From the inside, I think it's the most social computing medium that's ever existed.”
Chris Dixon Jan 2, 2019 ▶ 19:05 a16z Podcast | When Is VR's iPhone Moment?
Jan 2, 2019
Insight
Dixon: VR users cannot achieve flow state without hand tracking
“If you lose yourself and you go into flow state, and if you don't have hands in VR, you don't get that.”
Chris Dixon Jan 2, 2019 ▶ 3:40 a16z Podcast | When Is VR's iPhone Moment?
Jan 2, 2019 positive
Assertion Not checkable as stated
Shankar: VR content drives tens of weekly hours for the first time
“And I think this is the first time in, in the history, the multi-decade history of VR, where The content is compelling enough that people are spending tens of hours a week using these headsets.”
Darshan Shankar Jan 2, 2019 ▶ 2:30 a16z Podcast | When Is VR's iPhone Moment?
Jan 2, 2019 negative
Assertion Not checkable as stated
McCullough: High developer complexity prevents VR from reaching mainstream consumer adoption
“The obvious analogy to think of today is like, VR is still, it's not only can you not get mainstream people to adopt it, but it's still relatively difficult, and you have to be super sophisticated to create decent VR experiences.”
Brian McCullough Jan 2, 2019 ▶ 9:25 a16z Podcast | How the Internet Happened
Jan 2, 2019 bullish
Prediction Not checkable as stated
Andreessen: Virtual reality will be 1,000 times bigger than augmented reality
“I think VR is going to be like a thousand times bigger.”
Marc Andreessen Jan 2, 2019 ▶ 14:44 a16z Podcast | Talent, Tech Trends, and Culture -- with Ben, Marc, and Tyler Cowen
Feb 26, 2019 bullish
Prediction Not checkable as stated
Augmented reality will have more near-term impact than virtual reality
“AR is gonna have more near-term impact than VR.”
Bobby Kotick Feb 26, 2019 ▶ 33:05 a16z Podcast | Gaming Goes Mainstream
May 3, 2019 positive
Opinion
Andrew Chen: Virtual reality is the best tech demo of recent years
“VR is the best tech demo that anyone's ever seen over the last couple years.”
Andrew Chen May 3, 2019 ▶ 21:06 The a16z Pitch Room: Sandbox VR
May 4, 2019 bullish
Prediction Not checkable as stated
Siki Chen: Deep learning will enable non-verbal communication in VR
“There is a deep learning component that will make that happen. And those are the areas that we want to invest in, so that when you're in that experience with your friends, You can actually communicate both verbally from the audio cues, but non-verbally as well…”
Siki Chen May 4, 2019 ▶ 31:18 Founding Stories: Sandbox VR
Dec 19, 2019 bullish
Prediction Not checkable as stated
Dixon: Crypto, AI, and VR are approaching a breakthrough iPhone moment
“I believe we're on the precipice now, not just crypto, I think AI and virtual reality, and there's a bunch of really exciting things happening, but we're about to hit that point where you get kind of the iPhone moment”
Chris Dixon Dec 19, 2019 ▶ 26:13 What's Next for the Internet?
Nov 22, 2022 negative
Opinion
Stephenson: VR headsets are only suitable for 30-45 minute sessions
“For me, if it's a good VR experience, I like going into that level of immersion for half hour, 45 minutes, and having a really intense experience. Beyond that, just the experience of having this thing on my face, not being able to see my real environment not b…”
Neal Stephenson Nov 22, 2022 ▶ 20:30 Neal Stephenson on the Future of the Metaverse
Nov 22, 2022 negative
Insight
Stephenson: AR and VR are not required to build the metaverse
“We absolutely do not need AR and VR in order to build the metaverse.”
Neal Stephenson Nov 22, 2022 ▶ 0:00 Neal Stephenson on the Future of the Metaverse
Nov 22, 2022 negative
Insight
Stephenson: AR untethered from physical space is just bad VR
“By its nature, when you're in an AR experience, it is or it should be somehow tied to the environment you're sitting in. Because if it's not, it's just VR. It's just kind of bad VR.”
Neal Stephenson Nov 22, 2022 ▶ 19:15 Neal Stephenson on the Future of the Metaverse
Dec 27, 2022 bearish
Insight
Stephenson: VR motion sickness rates block mainstream commercial adoption
“Five to 10% of you are going to end up throwing up into a wastebasket, you know, after half an hour of watching this. Well, that's a really high bar to commercial acceptance of entertainment technology.”
Neal Stephenson Dec 27, 2022 ▶ 14:43 a16z Podcast: Best Clips of 2022
Dec 27, 2022 negative
Assertion Not checkable as stated
Neal Stephenson: AR and VR are not required to build the metaverse
“We absolutely do not need AR and VR in order to build the metaverse.”
Neal Stephenson Dec 27, 2022 ▶ 11:28 a16z Podcast: Best Clips of 2022
Feb 22, 2023
Insight
Steve Zhao: Shared-space VR requires environmental tracking over headset tracking
“In a shared space, it needs to be tracked from the environment rather than from the headset, which is inside our technology, which is tracking, you know, from a single, like cameras within a headset.”
Steve Zhao Feb 22, 2023 ▶ 44:55 The Challenge of Replicating Reality with Steve Zhao from SandboxVR
Jul 27, 2023 bullish
Prediction Not checkable as stated
Khan: Star Trek-style immersive VR learning will happen in next 5 years
“And then I think you start to merge these things with platforms like you're hearing, and it becomes completely immersive. You can go to ancient Rome, you could talk to Caesar, you could talk to Cleopatra It, it's like the holodeck on Star Trek, and I honestly …”
Sal Khan Jul 27, 2023 ▶ 34:50 Classroom 2050: Unleashing AI, XR, Gaming
Oct 28, 2023 positive
Insight
Ganguly: Spatial computing succeeds by enabling seamless movement across modalities
“I think that the power of now is the seamlessness through which we can move through the different modalities, whereas before VR was more niche because it was VR or bust.”
Anarupa Ganguly Oct 28, 2023 ▶ 7:37 The Calculus of Success
Jun 19, 2024 neutral
Assertion Supported
Andreessen: Meta spends roughly $20 billion annually on VR
“Facebook's now in a position where Facebook's, you know, spending, you know, on the order of twenty billion dollars a year on VR, right?”
Marc Andreessen Jun 19, 2024 ▶ 44:50 Marc Andreessen & Andrew Chen Talk Creative Computers
Jun 19, 2024 positive
Assertion Supported
Andreessen: Games Are the Only Known Killer Apps for VR and AR
“Both VR and AR, like, it's crystal clear. The known killer apps right now are games, like, by a very wide margin.”
Marc Andreessen Jun 19, 2024 ▶ 4:57 Marc Andreessen & Andrew Chen Talk Creative Computers
Feb 6, 2025 neutral
Assertion Not checkable as stated
Casado: Meta currently spends more on VR than AI
“I would bet, I don't know this as a fact, I'll bet Meta's spending more money on VR than it is on AI right now.”
Martin Casado Feb 6, 2025 ▶ 21:14 What DeepSeek Means For The Future Of AI | Tech Veterans Weigh In
Jul 30, 2025 negative
Insight
Hayes: VR headsets exist to mine every remaining waking second of attention
“And that's why VR is so important from that, because If you have it literally every second, you've just unlocked this enormous new landscape of, like, you've discovered these, like, new deep sea reserves, right? That, that no one had before the now, every, lit…”
Chris Hayes Jul 30, 2025 ▶ 38:36 AI Content and the War for Your Attention
Made with StarZero

Turn any episode into a week of clips.

This entire site, over 1,000 episodes transcribed, diarized, checked and made playable, runs on the StarZero media pipeline. Drop in your own episode and the podcast clipper finds the moments worth sharing, cuts them, captions them, and reframes them for every feed.