VR
also referred to as: virtual reality
97 statements across 36 episodes · 52 bullish · 20 bearish · 28 people on the record · first statement Jul 16, 2017 by Connie Chan · across every show →
Everything said about VR, oldest first
Jul 16, 2017 bullish
Jul 28, 2017 positive
Dec 21, 2018 bullish
Jan 2, 2019 neutral
Jan 2, 2019 bullish
Jan 2, 2019 neutral
Shafir: VR requires near-perfect quality to avoid motion sickness
“I think with virtual reality, it's something that you can't do a poor job with, because you've got a screen close to your face, it's really easy to get motion sick, and really small problems in the experience can really destroy it for users.”
Jan 2, 2019 positive
Jan 2, 2019 bullish
Jan 2, 2019 bullish
Jan 2, 2019 bearish
Jan 2, 2019 positive
Dixon: Ambitious startup missions create talent monopolies by uniting expert talent
“You sort of go out, you plant a flag, you say, I'm building virtual reality, and then all of these people, interesting people who have been thinking about the problem for years, never had a home, all kind of came together, right? And you sort of ended up with …”
Jan 2, 2019 bullish
Jan 2, 2019 positive
Jan 2, 2019
Dixon: VR is fundamentally for play, while AR fits enterprise work
“My sort of framework for it is VR will be more about play, because it's a fully, you know, it's a fully invented world, whether, I personally think it'll be less, I think games will be big, but I think it'll be a lot of like what's happening with the Hollywood…”
Jan 2, 2019 bearish
Jan 2, 2019 positive
Rubin: VR beat AR to market because core technical problems were solved
“VR is going to be, well, is first to market already. I mean, with the Samsung Gear VR that came out in December, we have a consumer product for sale. That is a big, that's a big leap, leap to make. And then certainly I think that more of the technical problems…”
Jan 2, 2019
Jan 2, 2019 bullish
Jan 2, 2019 bearish
Jan 2, 2019 bullish
Cronin: VR eliminates scarcity of premium live experiences by digitizing them
“Being courtside at a basketball game is one kind of prosaic example of that. I mean, you're basically removing the scarcity of courtside seats. You are transitioning that scarcity from the world of atoms and, you know, it's now, you know, zero marginal cost, w…”
Jan 2, 2019 neutral
Pantharatna: Most VR content relies on 3D rendering, not 360 video
“It's worth mentioning that most VR isn't done using either three 60 or light field. It's done in the same ways games are made using three D modeling and rendering like the same techniques people use to do special effects in movies.”
Jan 2, 2019 bullish
Jan 2, 2019 bullish
Cronin: Social features are a core requirement for VR platforms
“I'm one believer, and I know that there are others who think that, you know, social is not just something that's a nice to have in VR, but for many application domains, a core and fundamental capability that is going to be built into everything.”
Jan 2, 2019 positive
Jan 2, 2019 positive
Cronin: History and science education should be taught in VR
“For VR and education, I think that it's fairly obvious that both history and science education should just be in VR. Like, why on earth would I want to, you know, read about a, you know, these important historical events rather than be present within them?”
Jan 2, 2019 bullish
Jan 2, 2019 bullish
Jan 2, 2019
Milk: Discovering the VR equivalent of a movie will take years
“We don't know, it's not going to be about making a movie in virtual reality. It's about figuring out what the equivalent of a movie is, what a movie is to cinema or film what is the equivalent of that in virtual reality, and that will take years to figure out”
Jan 2, 2019 positive
Dixon: Valve VR research shows virtual cliffs trigger involuntary physical reactions
“They did these studies where people would look down into virtual, like, they're standing in a room, obviously, but there's, like, they look down as if they're seeing a cliff, and they've done it a hundred times, and they know it's not a cliff, and yet they are…”
Jan 2, 2019 negative
Dixon: First-person shooter games perform poorly in virtual reality
“Everyone originally thought it would be first person games, and those turned out to be actually very bad in VR. And they actually, you know, because if you think about it, you're now in the body of that person, and all of these things we've built, like, people…”
Jan 2, 2019
Milk: VR uniquely drives emotion by directly manipulating viewer physical biology
“That's a hundred percent a creative tool that we, and it's a tool that we've never had in any other medium because I'm, like, I'm actually getting inside of you and tweaking your physical biology and making you feel like something on an emotional standpoint fr…”
Jan 2, 2019 positive
Milk: VR is a distinct medium whose solitary nature resembles reading
“It is a completely different medium, and it's going to have its own set of rules, its own set of pluses and minuses, and people don't talk about books not being, you know, a worthwhile, valid medium because you can't sit in a room with a hundred other people a…”
Jan 2, 2019
Jan 2, 2019 positive
Jan 2, 2019 positive
Milk: Virtual reality is the ultimate empathy machine
“With the audience, and the subject matter, and the characters inside of the virtual reality worlds that you're building, and there's a lot of, and I talk about this, and I did a pet talk about this whole topic, is like, I'm saying virtual reality is like, it i…”
Jan 2, 2019 bullish
Milk: Virtual reality is the final storytelling medium in human history
“This is the last medium and the reason that is, is because it's the, it is the first, it's the first medium where the technology actually allows the jump from it being, like, An observable technology to being a human interface where the technology is not obser…”
Jan 2, 2019 negative
Jan 2, 2019 bearish
Russell: VR will not fill micro-moments of downtime like smartphones do
“What makes mobile devices like smartphones so powerful is it can fill kind of the empty times throughout your day... Whereas, you know, with VR, you're not gonna fill empty time. AR, you know, the case could be made that you could use in that way.”
Jan 2, 2019 bullish
Jan 2, 2019 bullish
Jan 2, 2019 neutral
Panditaratne: Near-term VR adoption will be limited to gamers and prosumers
“The next couple of years will be the years of VR for gamers and for prosumers. So people who are really enthusiastic about VR are the ones who have the high-end version. And like the mobile's just like a teaser for the general popular.”
Jan 2, 2019 bullish
Dixon: Critics comparing VR to 3D TV haven't experienced high-end VR
“Some of the critics, most of whom I think haven't tried the high end VR, compare VR to three D TV. There's, you know, with the low end devices, it is a little bit like three D TV and that you have just a sort of, you know, you have this parallax effect, but it…”
Jan 2, 2019 bullish
Dixon: VR isn't just gaming, but virtual time travel and teleportation
“And so I think games are sort of that version of VR where everyone thinks, Is games, and we'll kind of look back and laugh. I mean, I think it's basically, my view, I mean, this is the, obviously, optimistic view, is that it's basically anything where you'd wa…”
Jan 2, 2019 bullish
Russell: Entire events will be recorded via volumetric capture within years
“And, you know, over the next couple of years as volumetric capture kind of, you know, it's invested in more you know, new breakthroughs happen because people are really paying attention to it because of VR arising. You'll start to see just events entirely reco…”
Jan 2, 2019 bullish
Jan 2, 2019 bullish
Jan 2, 2019 neutral
Jan 2, 2019 bullish
Jan 2, 2019 bullish
Srinivasan: VR will replace 2D monitors and create a 3D operating system
“We're probably going to replace a significant percentage of monitors with VR with something to the two-D world, right, and there's going to be a new Windows that's based in the three-D universe, which has totally different GUI metaphors”
Jan 2, 2019
Srinivasan: Promising tech opportunities lie in written-off ideas
“I think the other kinds of technologies to really look at are those that people have ridden off. Right? Like, you know, VR after second life. And so, that's the kind of thing to look for, the stuff that people think of as, you know, dead, or didn't work, or wh…”
Jan 2, 2019 negative
Jan 2, 2019 bullish
Jan 2, 2019 neutral
Jan 2, 2019 neutral
Kevin Kelly: AI and VR were expected, while the internet was unexpected
“I think AI and VR were both overly expected. I mean, they've been expected for such a long time that it's almost hard to, escaping from that is really hard. So, the kind of ones that aren't expected, well, the internet was actually not expected. There's almost…”
Jan 2, 2019 bullish
Jan 2, 2019 neutral
Jan 2, 2019 negative
Jan 2, 2019 bearish
Jan 2, 2019 neutral
Jan 2, 2019 bullish
Jan 2, 2019 negative
Milk: A 'Netflix for VR' cannot exist without a back catalog
“You could not start Netflix of the art today because there's no back catalog to license every, every, you know, Netflix starts and they license a hundred something years of cinema and television and they have a catalog. Got it. And you pay for it, access that …”
Jan 2, 2019 neutral
Shankar: 360 VR sharing requires effortless consumer capture tools first
“Pre-sixty content once it becomes extremely easy to film, extremely easy to capture for every consumer the way we capture with our phones, any sort of photos, that becomes really easy to share. That becomes, but first, you have to make it really easy to captur…”
Jan 2, 2019 positive
Rosenthal: VR is the first medium without pre-defined content formats
“One of the things that's super interesting about VR is it's kind of the first, ah, medium of media where the formats aren't defined and locked in from the very beginning. There's lots and lots of, ah, experimentation because it's kind of the first, ah, the fir…”
Jan 2, 2019 neutral
Rosenthal: Early AR and VR require the exact same infrastructure investments
“We're sort of in the stage of the medium now, ah, where, where everybody's working on the underlying infrastructure technologies and, ah, kind of the first experiences around those, and it doesn't matter, ah, you know, if it's AR or VR, ah, the investments tha…”
Jan 2, 2019 bullish
Jan 2, 2019 positive
Jan 2, 2019 negative
Rosenthal: Legacy media giants will not dominate virtual reality
“So I think if you look at any new medium, right. Be it the internet, or mobile games, or what have you. It's never been, ah, the companies that were dominant in the last form of entertainment or media that have become the leaders, ah, in the next form, and I t…”
Jan 2, 2019 neutral
Jan 2, 2019 bullish
Jan 2, 2019 bearish
Jan 2, 2019 neutral
Jan 2, 2019 bullish
Russell: Interactive VR is the future of education and museums
“And all I can think is this is the future of museums in the near term and the further term. This is the future of education. Like, why you know, why read a textbook about, you know, significant moments in history when you could just kind of actually get to liv…”
Jan 2, 2019 bullish
Jan 2, 2019 negative
Jan 2, 2019 neutral
Jan 2, 2019 bullish
Jan 2, 2019
Jan 2, 2019 positive
Jan 2, 2019 negative
McCullough: High developer complexity prevents VR from reaching mainstream consumer adoption
“The obvious analogy to think of today is like, VR is still, it's not only can you not get mainstream people to adopt it, but it's still relatively difficult, and you have to be super sophisticated to create decent VR experiences.”
Jan 2, 2019 bullish
Feb 26, 2019 bullish
May 3, 2019 positive
May 4, 2019 bullish
Siki Chen: Deep learning will enable non-verbal communication in VR
“There is a deep learning component that will make that happen. And those are the areas that we want to invest in, so that when you're in that experience with your friends, You can actually communicate both verbally from the audio cues, but non-verbally as well…”
Dec 19, 2019 bullish
Nov 22, 2022 negative
Stephenson: VR headsets are only suitable for 30-45 minute sessions
“For me, if it's a good VR experience, I like going into that level of immersion for half hour, 45 minutes, and having a really intense experience. Beyond that, just the experience of having this thing on my face, not being able to see my real environment not b…”
Nov 22, 2022 negative
Nov 22, 2022 negative
Dec 27, 2022 bearish
Dec 27, 2022 negative
Feb 22, 2023
Jul 27, 2023 bullish
Khan: Star Trek-style immersive VR learning will happen in next 5 years
“And then I think you start to merge these things with platforms like you're hearing, and it becomes completely immersive. You can go to ancient Rome, you could talk to Caesar, you could talk to Cleopatra It, it's like the holodeck on Star Trek, and I honestly …”
Oct 28, 2023 positive
Jun 19, 2024 neutral
Jun 19, 2024 positive
Feb 6, 2025 neutral
Jul 30, 2025 negative
Hayes: VR headsets exist to mine every remaining waking second of attention
“And that's why VR is so important from that, because If you have it literally every second, you've just unlocked this enormous new landscape of, like, you've discovered these, like, new deep sea reserves, right? That, that no one had before the now, every, lit…”