Prediction certainty 3/5 debate potential 2/5

Panditaratne: Near-term VR adoption will be limited to gamers and prosumers

Saku Panditaratne · a16z Podcast | Mapping the Future of Virtual Reality · Jan 2, 2019 · at 3:32

Saku Panditaratne of Andreessen Horowitz's deal team outlines the immediate target market for virtual reality headsets.

0:00 / 0:11exact quote · 11.8s
▶ Watch the full episode on YouTube → 720p mp4 · rendered on demand · StarZero watermark
“The next couple of years will be the years of VR for gamers and for prosumers. So people who are really enthusiastic about VR are the ones who have the high-end version. And like the mobile's just like a teaser for the general popular.”

quote is from the automated transcript, cleaned for reading: filler sounds and stutters are removed, nothing is rephrased. names can be misheard (the analysis reads context, assessments check outside sources). how →

More from Saku Panditaratne

Insight
Panditaratne: VR engineering is fundamentally about crossing a binary presence threshold
“I think one thing that's interesting is that in VR, because of the threshold is so binary, a lot of the technical problems are about getting over the threshold. So whether that's in capture or rendering or any of the, or even the headset technology it's really…”
Saku Panditaratne Jan 2, 2019 ▶ 7:49 a16z Podcast | Mapping the Future of Virtual Reality
Made with StarZero

Turn any episode into a week of clips.

This entire site, over 1,000 episodes transcribed, diarized, checked and made playable, runs on the StarZero media pipeline. Drop in your own episode and the podcast clipper finds the moments worth sharing, cuts them, captions them, and reframes them for every feed.