“The next couple of years will be the years of VR for gamers and for prosumers. So people who are really enthusiastic about VR are the ones who have the high-end version. And like the mobile's just like a teaser for the general popular.”
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Panditaratne: VR engineering is fundamentally about crossing a binary presence threshold
“I think one thing that's interesting is that in VR, because of the threshold is so binary, a lot of the technical problems are about getting over the threshold. So whether that's in capture or rendering or any of the, or even the headset technology it's really…”
Saku PanditaratneJan 2, 2019▶ 7:49a16z Podcast | Mapping the Future of Virtual Reality
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