Assertion Supported AI assessment confidence: 95% certainty 4/5 debate potential 1/5

Dixon: Valve VR research shows virtual cliffs trigger involuntary physical reactions

Chris Dixon · a16z Podcast | Writing a New Language of Storytelling with Virtual Reality · Jan 2, 2019 · at 10:39

Chris Dixon, general partner at Andreessen Horowitz, references research on VR psychological presence conducted by Michael Abrash at Valve.

0:00 / 0:35exact quote · 35.2s
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“They did these studies where people would look down into virtual, like, they're standing in a room, obviously, but there's, like, they look down as if they're seeing a cliff, and they've done it a hundred times, and they know it's not a cliff, and yet they are unable, their legs just buckle. Like, they are unable, like, the, when you get the, what they call, in the, Business presence, like this feeling of truly tricking your brain. It happens, like the computer analogies, it happens sort of a low-level system beneath your conscious brain, and you literally cannot, you know, your lizard brain has decided there's a cliff there, and it will not let your legs move, regardless of the fact that you've done that a hundred times”

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