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Shafir: VR requires near-perfect quality to avoid motion sickness

Gil Shafir · a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality · Jan 2, 2019 · at 0:48

Gil Shafir of Andreessen Horowitz explains why virtual reality technology historically struggled and why high performance standards are required for user retention.

0:00 / 0:13exact quote · 13.6s
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“I think with virtual reality, it's something that you can't do a poor job with, because you've got a screen close to your face, it's really easy to get motion sick, and really small problems in the experience can really destroy it for users.”

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