Shafir: VR requires near-perfect quality to avoid motion sickness
Gil Shafir · a16z Podcast | Oculus and the (Mind-Blowing) Reality of Virtual Reality · Jan 2, 2019 · at 0:48
Gil Shafir of Andreessen Horowitz explains why virtual reality technology historically struggled and why high performance standards are required for user retention.
“I think with virtual reality, it's something that you can't do a poor job with, because you've got a screen close to your face, it's really easy to get motion sick, and really small problems in the experience can really destroy it for users.”
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