Quake, every mention
13 scenes across 8 shows · ← back to Quake
Top Founders 3
Acquired 3
Startups For the Rest of Us 2
TBPN 2
Capital Allocators 1
How I Built This 1
the Startup Ideas Podcast 1
the a16z Podcast 1
every year every show
Top Founders 3
Acquired 3
Startups For the Rest of Us 2
TBPN 2
the Startup Ideas Podcast 1
Capital Allocators 1
How I Built This 1
the a16z Podcast 1
Verbatim, from the transcripts: passages where Quake comes up on Top Founders, Acquired, Startups For the Rest of Us, TBPN, the Startup Ideas Podcast
Ben Thompson Explains the XBOX Disaster
- ▶ 2:07 Ben Thompson And, um, you know, making, uh, the first, you know, Quake comes out, like, the real first three-D game, you know. 2 times in the scene
Tech vs. Media: Balaji Srinivasan on the Battle Shaping Our Future
- ▶ 3:35 Balaji Srinivasan So somebody who was born then, who was 18 years old, you're playing like, uh, like multiplayer video games, like, like, like Quake or whatever, you know, all the new stuff, you know, MOBAs, right?
Episode 726 | Selling 29,000 Copies, Information vs. Motivation,...
- ▶ 19:39 Rob Walling My next topic stems around a quote from John Romero, who is the co-creator of id Software, and co-creator of Doom, and Quake, several other games.
Microsoft Volume II: The Complete History and Strategy of the Ballmer Years (Audio) · Acquired
- ▶ 2:08:49 David Rosenthal DirectX was so important in that late nineties era for PC gaming, you know, Quake, Counter-Strike, everything that happened, Half-Life later.
Episode 719 | How to Test Pricing, Lifetime Deals, and Building S...
- ▶ 22:57 Rob Walling Another one is Masters of Doom, which is a story of id Software that made Doom and Quake and Wolfenstein
NVIDIA CEO Jensen Huang · Acquired
- ▶ 58:42 Jensen Huang It was, it was a genius piece of code, and, um, but nonetheless, software renders did a really good job, and, but, and if he hadn't decided to go to OpenGL and accelerate, accelerate for Quake, uh, frankly, you know, what would be the…
- ▶ 58:57 Jensen Huang And so Carmack and Sweeney, both between, uh, Unreal and Quake, created the first two, uh, killer applications for, for consumer three D.
Alienware: Frank Azor and Nelson Gonzalez
- ▶ 47:17 Frank Azor You had, uh, obviously, you know, John Carmack at id developing the Doom series and the Quake series.
The Future of Gaming | Ryan Wyatt, Polygon Studios
- ▶ 29:53 Ryan Wyatt So it was really kind of coming to Western English speaking markets, um, and, you know, Counter-Strike and, and Quake and a lot of these other big games are really starting to crack the surface here.
AgentRisk Has $27m in AUM, Better Version of Family Office?
- ▶ 18:07 John Vlachogiannis The one is called Masters of Doom, and it's how the, uh, ID software that creators of Doom and Quake, uh, started, uh, their whole business, and it's like eye-opening, and the other is, uh, like a virgin from, uh, Richard Branson, how he…
Joe Lonsdale – Entrepreneurship and 8VC (First Meeting, EP.09)
- ▶ 6:45 Joe Lonsdale It was really good for playing Quake too, but you know, I didn't, it wasn't, it turns out no one else really wanted to buy them, so it was much more exploring and being part of other people's companies for the first four or five years.
770: Crypto: He Has Third Largest ICO Ever With $53m Raised
- ▶ 1:51 Nathan Latka It's a large gamer group called S-Sport Tournaments in Russia for a game called Quake.
666: Sentient $100M+ Raised, A/B Testing With Artificial Intelligence with Exited Founder and SVP Jon Epstein
- ▶ 4:10 John Epstein Of course, but back then, um, you know, it was, uh, people were playing Quake and Doom, and it was kind of hard to find players, uh, if they weren't on your LAN.