Glitch

product on 7 shows · 15 statements across 4 episodes · said 41 times in 14 episodes since 2016

How I Built This 22 Lenny's Podcast 7 the Neon Show 6 My First Million 3 the MAD Podcast 2 Masters of Scale the Startup Ideas Podcast

Mentions by year, every show

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00821532016201720182019202020212022202320242025episodesmentions
0232016201720182019202020212022202320242025episodes it came up in
0041.5832016201720182019202020212022202320242025episodesmentions per episode

How I Built This 22Lenny's Podcast 7the Neon Show 6My First Million 3the MAD Podcast 2

2025 7 mentions in 3 episodes 2 per episode
2024 3 mentions in 1 episode
2023 3 mentions in 2 episodes 2 per episode
2021 4 mentions in 2 episodes 2 per episode
2020 8 mentions in 2 episodes 4 per episode
2018 14 mentions in 2 episodes 7 per episode
2016 1 mention in 1 episode

every mention on every show, scene by scene, with the transcript →

15 statements about Glitch, every show

Butterfield: Glitch was abandoned with $9 million in capital remaining
“We still had like nine million dollars left and everyone still liked the game and we were all happy working on it. But I think by that point I had exhausted every non-ridiculous long shot idea to make it commercially successful. And so Decided to abandon it.”
Stewart Butterfield Nov 20, 2025 ▶ 1:14:29 Mental models for building products people love ft. Stewart Butterfield
MASTERS OF SCALE Assertion Supported
Hoffman: Glitch Raised $17.5M and Employed 45 People Over Four Years
“Four years of development, 45 employees, tens of thousands of players, 17 and a half million dollars raised.”
Reid Hoffman Apr 28, 2023 ▶ 20:00 Slack's Stewart Butterfield: The Big Pivot
MASTERS OF SCALE Assertion Not checkable as stated
Butterfield: 97% of Glitch Users Abandoned the Game Within Five Minutes
“It was incredibly powerful for the small minority of people for whom it worked. So they spent 20 hours a week playing, and they were very committed. It was a super tight community. But most people, like, you know, 97% who signed up would be out of there within…”
Stewart Butterfield Apr 28, 2023 ▶ 20:15 Slack's Stewart Butterfield: The Big Pivot
MASTERS OF SCALE Assertion Not checkable as stated
Butterfield: Glitch Investors and Co-Founders Wanted to Keep Going
“And that was a tough conversation with our board and our investors, because they actually wanted us to keep going. It was a tough conversation with the other co-founders who also wanted to keep going.”
Stewart Butterfield Apr 28, 2023 ▶ 22:46 Slack's Stewart Butterfield: The Big Pivot
MASTERS OF SCALE Assertion Not checkable as stated
Butterfield: Tiny Speck Placed Every Single Laid-Off Employee into a Job
“And we ended up getting every single person a job.”
Stewart Butterfield Apr 28, 2023 ▶ 24:59 Slack's Stewart Butterfield: The Big Pivot
Butterfield: Tiny Speck had $5.5M left when pivoting away from Glitch
“We still had five and a half million dollars or something like that left in the bank. So we didn't have to shut down”
Stewart Butterfield Apr 28, 2023 ▶ 27:01 Slack's Stewart Butterfield: The Big Pivot
Butterfield: Glitch had capital left over when the company shut it down
“In fact, we had money left over when we decided to shut it down, but it was apparent that it wouldn't work”
Stewart Butterfield Jan 30, 2020 ▶ 5:21 Live From The HIBT Summit: Stewart Butterfield
Glitch might have survived if it had not bet on Flash
“And we had made a bet On Flash as a technology for delivering the game, which wasn't going to work on mobiles, and I think in the end that, that really was the nail in the coffin. If it hadn't been for that, I think it would have been worth trying a little bit…”
Stewart Butterfield Jan 30, 2020 ▶ 6:52 Live From The HIBT Summit: Stewart Butterfield
Butterfield: Shutting an online community is like ending a small civilization
“Any of you who have participated in online communities, especially in the early days, where, like, the online community was the nexus of all of these friendships and all these relationships, when they disappeared, that's it. Like, people can say, we're gonna m…”
Stewart Butterfield Jan 30, 2020 ▶ 9:38 Live From The HIBT Summit: Stewart Butterfield
HOW I BUILT THIS Assertion Not checkable as stated
Only 8 of 45 Glitch employees stayed to build Slack
“So there's 45 people at the company, and eight of them were going to stay on to work on Slack. So for the other 37 people, we did kind of career coaching. We wrote reference letters. We set up interviews for them. We ended up getting everyone a job”
Stewart Butterfield Jan 30, 2020 ▶ 10:28 Live From The HIBT Summit: Stewart Butterfield
Butterfield realized Glitch could never justify its $17.5M venture investment
“It was never going to become the kind of business that would justify 17 and a half million dollars of venture capital investment.”
Stewart Butterfield Jul 30, 2018 ▶ 30:33 Slack & Flickr: Stewart Butterfield
HOW I BUILT THIS Assertion Not checkable as stated
Butterfield shut down Glitch with over $5 million still in the bank
“We still had, like, over five million dollars in the bank.”
Stewart Butterfield Jul 30, 2018 ▶ 34:15 Slack & Flickr: Stewart Butterfield
HOW I BUILT THIS Assertion Not checkable as stated
Butterfield ensured all 37 laid-off Glitch employees secured new jobs
“By the end of that process, we had gotten, you know, every single person who worked there who was getting laid off, and there was like, 37 of them, I believe. Every single one of them got another job, and in most cases, they got a better job than the one that …”
Stewart Butterfield Jul 30, 2018 ▶ 34:37 Slack & Flickr: Stewart Butterfield
HOW I BUILT THIS Assertion Not checkable as stated
Pivoting from failed game Glitch to building Slack took under a week
“My memory is, is it took us months to decide this, and there's a lot of debate. In fact, it took us, like, less than a week. The core was there, like, almost instantly.”
Stewart Butterfield Jul 30, 2018 ▶ 37:45 Slack & Flickr: Stewart Butterfield
HOW I BUILT THIS Assertion Not checkable as stated
Pre-launch Slack users almost never stopped using the product
“The leaky bucket problem that I talked about in the context of the game was completely eliminated. Like, we found that once people started using it, as hard as it was to get people to start, once they started, they almost never stop.”
Stewart Butterfield Jul 30, 2018 ▶ 45:37 Slack & Flickr: Stewart Butterfield

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