The Ledger, every show
Every statement that passed quotation and attribution checks, across all 44 shows. Pick shows below, then mix any filter with any other.
shows 




every show 44 of 44
Lantz: VR is not yet an industry with reliable creator audiences
“I haven't seen it yet become like a place where there's a lot of established work that you can point to and say, oh yeah, this is clearly just, you know, this is an industry, and this is a place where you can do work and find an audience.”
Lantz: Playing games puts humans into the AI mindset of pursuing arbitrary goals
“Because that's what happens when you play a game. You enter into this mind state where you're just... In dogged pursuit of this arbitrary goal. Like this goal is not like, there's no external reason you would want to make this number go up. In, in any clicker …”
Lantz: High-level competitive depth enriches games even for casual players
“Like not everybody thinks this, but I'm the kind of person that, that I'm like, Kind of game designer that actually thinks there's real value in, in having high level competitive community in a game, even if most people are playing it casually.”
Lantz: Video games are more like paintings than orgasm machines
“That's my argument, is that they're more like paintings than they are like orgasm machines.”
Lantz: Even board game designers must learn coding fundamentals
“I think you want to be a game designer, even if you're making board games, I actually think if you want to be a game designer, you should know the fundamentals of how to code. You should be just, you know, comfortable literate with thinking algorithmically.”
Lantz: Using higher education merely for job placement wastes academia
“We're not a, like, a professional training school, like, we're not a handmaid into the industry where it's like an on-ramp to getting a job, like, yes, we want our students to be successful and have jobs and have careers, but that's a bad use of the academy, t…”
Lantz: Indie game development will never be a reliable career
“It's pop culture. It's entertainment. It's hit driven. It's never going to be a, it's never going to be a reliable career for anybody.”
Lantz: Earning a living from indie games is easier than pop music
“It's certainly easier to make a living making indie games than it is to make a living being a Pop musician, I would say, comparatively, right?”
Lantz: Top esports titles will not stay dominant for 20 to 30 years
“Like, it's not, I don't think we're looking at, like, whatever, you know, League of Legends, and Counter-Strike, and Hearthstone, and Overwatch, maybe Starcraft, I don't know. Like, I don't think those, I don't think we're gonna be stuck with those for the nex…”
Lantz: Games create meaning from the gap between simulation and reality
“The way that they generate meaning, or beauty, or interest, or all the qualities that, that we want out of them is not just their ability to simulate something but the space between that simulation and the real thing.”
Frank Lantz: Games are the art form of thinking and doing
“In the way that painting is about looking, right? It's the art form that is about looking. Games are the art form about thinking and doing, right? About our ability to have a goal and pursue that goal and accomplish it to solve problems to, you know, about cau…”
Lantz: Disproportionate tech hype signals strong design opportunities
“When people are super passionate about a thing, and there's a lot of attention, and a lot of energy, and then you look, and there doesn't seem to be a lot of there, to me, that's an indication that there's an opportunity. That means that people, people want so…”
Lantz: Mastering competitive games requires reflective self-improvement
“In order to get good at any difficult competitive game, you actually need to have the kind of mindset of self-improvement and stepping back and thinking for the first time often like, oh, well, huh, what am I doing wrong? How do I learn? And why is it not work…”
Lantz: Esports Evolve Like Folk Practices Rather Than Author-Driven Games
“Esports are more like, The way games have traditionally been made, which is less the sort of individual author and more like this folk practice of many people working together, like a community of people kind of carving out a set of a set of habits and convent…”
Lantz: Taste is the most important attribute for game designers
“I think to be a successful game designer, you need inspiration, you need hard work, and you need taste. And of all of those, I think taste is maybe the most important and the hardest to kind of like pin down, but it really is that judgment of knowing, of havin…”
Lantz: Taste is inherently social, not private
“There is no, Private taste. Taste is always, like, about connection between people. Yeah. A shared language or some conversation that we're having about values and things.”
Lantz: Close reading of difficult texts is the best intellectual proxy
“I don't know how to get smart, but I think that's the closest proxy we have, right? You know so we try to, like, incorporate that in, into the curriculum, that there's, that they're bumping up against things that they might not have encountered on their own. Y…”
Lantz: Fortnite's game design structure mirrors a poker tournament
“I think Fortnite in its overall structure has a lot of poker tournament in it, in the sense that it's there's a combination of luck and skill. And it's exactly the structure of, like, starting with a hundred people and ending up with one big winner, and it cou…”
Lantz: Game designers should aspire to chess and basketball, not movies
“Video games are awesome, but we should not be aspiring to be as successful as a successful movie, right? We should be looking at the history of, like, look at chess. Look at Go. Look at poker. Look at basketball. And that's what games can do, right? They can b…”
Lantz: Treating video games as distinct from classical games is parochial
“This border between video games and other kinds of games, I think is, we overemphasize it because it's, A bit, I think it's parochial. I think in, in, you know, we see computer games and these other games as being so distinct and separate. But I actually think…”
Lantz: You cannot invent a sport; you invent games that evolve
“I see my theory about this is that you really can't invent a sport. You can invent games, and sometimes games can evolve into sports.”
Lantz: Entertainment is hard to predict because art must be unpredictable
“It's particularly hard to predict entertainment. Because part of the job of art and entertainment is to be unpredictable.”
Lantz: Clicker games are an underappreciated micro-genre in gaming
“I think they are kind of an underappreciated little micro genre in, in games.”
Lantz: Shadow of the Colossus pairs primal mastery with moral reflection
“And so Shadow of the Colossus is that, like, it's engaging you as, like, in a primal sense of, like, the desire to understand the system, and master it, and overcome these great things, and defeat them, and move forward, and accomplish these, the series of tas…”