“I think to be a successful game designer, you need inspiration, you need hard work, and you need taste. And of all of those, I think taste is maybe the most important and the hardest to kind of like pin down, but it really is that judgment of knowing, of having a sense of What is interesting? What is exciting?”
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Frank LantzDec 20, 2018▶ 21:48Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
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