Everything Jessica Brillhart said on any show that made the record, most notable first. Each card names its show and opens the statement there.
Brillhart: Emotional depth in AI content comes entirely from human interpretation
“What's interesting is that there's, it's all pretty surface stuff and the depth is stuff that we bring to it, which I really thought, I think that part to me is very fascinating. Like how we interpret it is really where the story, where the emotional, like, fo…”
Brillhart: VR shouldn't replicate shooter games due to visceral psychological impact
“I think that VR experiences should not be following in the same footsteps of games in that regard, because holding a gun to someone's head is very different than holding a controller so that that character can hold a gun to someone's head. It's like once you a…”
Brillhart: VR and AR Will Converge Rather Than Compete
“I also believe that it's not one technology or another technology. I believe it's all kind of going towards something. They're all going to work together.”
Brillhart: 'Less is more' is a fundamental rule in VR design
“Less is more in a VR space. It's like once everything's like kind of acid trippy, like hearing this like Irish American-speaking fabricated lady speaking Vonnegut interpretations to you just doesn't, isn't ideal.”
Brillhart: VR creators build "potential story" for users to decode
“For VR, the way that I've been looking at it is it's more potential story. It's, I'm crafting worlds that you, where if, when you go there, the story is something that you can decode.”
Brillhart: Immersive Media Succeeds if Core Truth Transmits Regardless of Experience Path
“And so in my mind in VR or any immersive content, if you can get that piece, that truth transmitted to that person, it doesn't matter what kind of experience they have, they walk away with what was most important to you in the first place.”
Brillhart: The best games allow leisure exploration alongside narrative rails
“It's very musical in nature, the best games are, where they give you the capacity to explore at your leisure.”
Brillhart: VR comedy works best through absurd spatial situations, not stand-up routines
“It doesn't have to be a literal thing. You know, you don't, it doesn't have to be like slapsticky or like, here's, you know, fricking like Jerry Seinfeld telling you a joke. Like it's literally just, like, what is the human condition? Like, what have we create…”
Brillhart: Spatial audio is critical for VR presence but treated as secondary
“It just feels like that stuff is so important in terms of selling you being in a space. And it's again, people were trying to think of it second. So I want to be part of the, I want to lead help lead the charge and like it's first for me.”
Brillhart: By 2028, virtual reality will no longer be called "VR"
“I don't see it being called VR. Like, I just don't see it. I think that it's all gonna go to a different kind of place. I think, yeah, I think it'll be called something else.”
Brillhart: All VR headsets are moving toward wireless volumetric movement
“All the headsets are going towards volumetric, like, you know, positionally wireless. So I imagine there being you know, a much a much more interactive, much more engaging, like you're not gonna sit there, you're gonna actually move around.”
Brillhart: VR needs practical, artful non-gaming utility to reach the mainstream
“People not just focusing on entertainment and games. I think that a lot of what I've been doing has, I mean, granted, one of the pieces I'm making is entertainment, but thinking about education, thinking about Various other you know, professions that could use…”