Game Designer

topic on 2 shows · 4 statements across 2 episodes

the Y Combinator Startup Podcast the a16z Podcast

4 statements about Game Designer, every show

a16z Insight
Stephenson: Crypto interoperability ideology clashes with practical game design
“A lot of the controversy that has that we've been seeing the last, you know, year or so on social media, you know, arises from kind of this friction between the sort of Almost ideological commitment to crypto and interoperability that you see on the part of cr…”
Neal Stephenson Nov 22, 2022 ▶ 14:03 Neal Stephenson on the Future of the Metaverse
Lantz: High-level competitive depth enriches games even for casual players
“Like not everybody thinks this, but I'm the kind of person that, that I'm like, Kind of game designer that actually thinks there's real value in, in having high level competitive community in a game, even if most people are playing it casually.”
Frank Lantz Dec 20, 2018 ▶ 20:37 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Even board game designers must learn coding fundamentals
“I think you want to be a game designer, even if you're making board games, I actually think if you want to be a game designer, you should know the fundamentals of how to code. You should be just, you know, comfortable literate with thinking algorithmically.”
Frank Lantz Dec 20, 2018 ▶ 32:39 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator
Lantz: Taste is the most important attribute for game designers
“I think to be a successful game designer, you need inspiration, you need hard work, and you need taste. And of all of those, I think taste is maybe the most important and the hardest to kind of like pin down, but it really is that judgment of knowing, of havin…”
Frank Lantz Dec 20, 2018 ▶ 36:00 Frank Lantz - Director of NYU's Game Center and Creator of Universal Paperclips · Y Combinator

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