PlayStation, every mention
30 scenes, the whole family · ← back to PlayStation
tap a year for its mentions
every year anyone Kyle Russell 17Marc Andreessen 5Ben Horowitz 4Martin Casado 3Steve Zhao 2Peter Rubin 2John Riccitiello 2Chris Dixon 2Benedict Evans 2Zal Bilimoria 1
Verbatim, from the transcripts: the passages where PlayStation comes up
Marc Andreessen & Ben Horowitz on a16z’s New Media Strategy
- ▶ 44:48 Marc Andreessen Um, but, but basically, like, it, it actually turns out there's, like, a, a, a, a genealogy to it, and it actually turns out, like, a lot of it is literally, literally, it's, uh, it's like Call of Duty lobbies, um, uh, for online gaming,…
Anduril CEO: China Has Scale. Can America Catch Up?
- ▶ 15:02 Chris Power As of right now, if you look at, like, the PlayStation five as a product, like, that is effectively, I would say, 90% of fully automated production line, and, like, writ large across the board, people really miss this, and I think it's,…
The Current Reality of American AI Policy: From ‘Pause AI’ to ‘Build’
- ▶ 10:41 Martin Casado Course around tech safety has been around for 40 years, and we went through it with compute, like, remember when we're like, okay, Saddam Hussein shouldn't have PlayStations, because you can use, uh, GPUs to simulate nuclear weapons.
What DeepSeek Means For The Future Of AI | Tech Veterans Weigh In
- ▶ 38:39 Martin Casado Remember when we were going to export control PlayStations? 2 times in the scene
Trump Vs. Biden: Tech Policy
- ▶ 46:35 Marc Andreessen I'll just give you my personal favorite one, uh, which was the original Sony PlayStation, uh, which is a gaming console. 3 times in the scene
Marc Andreessen on Inventing The Internet Browser (How We all Access the Internet)
- ▶ 1:30:31 Marc Andreessen This super genius guy, um, uh, uh, uh, Yamauchi-san, um, who ran, basically built modern Nintendo, um, as we know it today, um, and, uh, basically struck a handshake deal to, uh, basically build, you know, the online service for the…
Why It's Time to Be A Techno-Optimist
- ▶ 0:04 Ben Horowitz And PlayStation. 2 times in the scene
- ▶ 58:53 Ben Horowitz And PlayStation. 2 times in the scene
The Challenge of Replicating Reality with Steve Zhao from SandboxVR
- ▶ 51:56 Steve Zhao You're competing with, you know, your console, your PlayStation five, your mobile phone.
From Unknown Title to Viral Game: 12 Growth Lessons From Spellbreak
- ▶ 1:44 Seth Sivak We are going to be releasing on Xbox one switch PS four and the Epic game store with full cross play and full cross progression.
How Gaming is Changing the Media Landscape
- ▶ 12:24 John Riccitiello It used to be you played a game on your PlayStation or your Xbox, you played with other people on your PlayStation or Xbox, or PC or Mac, um, or on iOS or on Android, and increasingly, um, what we're starting to see is games that are… 2 times in the scene
The a16z Pitch Room: Sandbox VR
- ▶ 12:38 Steve Zhao And before he joined us, he was in Sony VR, where he created, ah, Blood and Truth, which is the most anticipated VR title.
a16z Podcast | From Research to Startup, There and Back Again
- ▶ 7:00 John Hennessy And in the games, as in graphics, how quickly you can move data around makes a really big difference, and so 64 bit architectures were much better at doing that, and that accelerated their, and first with, you know, Sony PlayStation being…
a16z Podcast | When Is VR's iPhone Moment?
- ▶ 7:18 Darshan Shankar Oculus, Samsung, Sony with their PlayStation VR, and Microsoft with their new Windows Mixed Reality platform.
a16z Podcast | Truce for Mobile, Battle for VR
- ▶ 0:36 Chris Dixon There was the PlayStation VR announcements, uh, Google Daydream, and Oculus Connect, which was packed with announcements.
- ▶ 15:13 Kyle Russell I actually went to, um, the PlayStation office in San Mateo back when I was still a reporter at TechCrunch, and it's amazing to see they actually started working on VR prototypes when they were working on PlayStation Move, which was their… 3 times in the scene
- ▶ 15:13 Kyle Russell I actually went to, um, the PlayStation office in San Mateo back when I was still a reporter at TechCrunch, and it's amazing to see they actually started working on VR prototypes when they were working on PlayStation Move, which was their…
- ▶ 15:42 Kyle Russell Yeah, and so the reviews finally, uh, came out of embargo last week for the PlayStation VR, and so this will be 500 dollars without the hand track controllers, 600 with kind of the whole kit and caboodle. 6 times in the scene
- ▶ 15:53 Kyle Russell Plus PlayStation four 4 times in the scene
- ▶ 24:07 Benedict Evans And it feels, there's an interesting thing for the PlayStation four is that you could almost argue that it's going to be, they're going to,
- ▶ 26:30 Kyle Russell It goes back to the Steam and PlayStation and Xbox monthly active users, which is, if that's several hundred million people, and it's only gaming for the next three years, like, that could be an incredibly large market before it's…
- ▶ 35:15 Kyle Russell And then kind of the PlayStation VR tier, whatever the mobile such standalone tier looks like, you're going to have trickle down of quality from the high end, but that's probably where actual, you know, numbers of users will, you know,…
a16z Podcast | Mapping the Future of Virtual Reality
- ▶ 2:24 Chris Dixon Um, so it's kind of slow, I, I think of it as low-end and high-end, and then the high-end is Oculus, HTC Vive, Valve Vive, and, um, the rumored PlayStation, and the low-end is gear and cardboard, and eventually, obviously, these will…
- ▶ 5:13 Kyle Russell Right, so mobile VR, it's, it's a pixelated video, it's, um, interactive experience that's kind of game-like, and has graphics from the late 19 nineties video games, or maybe, you know, PlayStation Two, uh, right when it first came out.
a16z Podcast | The Present State and Future Possibility of Virtual Reality
- ▶ 12:21 Beau Cronin Major systems that are coming out aren't exactly equivalent, so they don't really know what they're going to be able to count on between sort of the Oculus Touch controllers, uh, the, the HTC Valve Vive Lighthouse controllers, which is a…
a16z Podcast | Searching for Mobile's Third OS
- ▶ 12:12 Kurt McMaster Over time, like in a very short period of time, I'd say within 12 to 18 months of using that computing device, are doing things with those devices that nobody in mature markets would do, because we have the luxury of having PCs, tablets,…
a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
- ▶ 1:14 Peter Rubin Sony's got Project Morpheus for kind of the, the console specific play.
- ▶ 13:07 Peter Rubin And I, and what some other people are doing is rather than letting you, uh, you know, if you're using an, uh, an Xbox controller, you can think of as a PlayStation one, if that's your preferred console is if you're using that, that right…
a16z Podcast | The Future Of Television
- ▶ 3:03 Zal Bilimoria So even the game consoles are getting in the, you know, getting into it with PS three, Xbox, Wii, etc.
- ▶ 11:14 Benedict Evans Or to make your, um, Apple TV more appealing relative to, um, the Amazon Fire.