Mar 14, 2022 · 20m · top-founders

Can they convert 11k Designer Installs to Revenue, $40m+ Valuation?

Dan LaCivita · 11m spoken Nathan Latka · 6m spoken
0:00 / 0:00

gold bands on the timeline = statements, start to end. Hover to read, click to jump. CC turns on captions

In this interview, host Nathan Latka speaks with Play CEO and co-founder Dan LaCivita about creating the first native iOS mobile design tool, managing a $6.1 million seed round, and converting 11,000 app installs into a sustainable freemium SaaS business.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. Nathan holds 38% of the talking time here. How this is scored →

Nathan as informed peer 5.4 Guest teaching 2.6 Guest disagreement 1.1 Nathan pushing back 3.1
05100:0010:0020:000:47–4:12 · Nathan as informed peer 6/10 Introducing Dan LaCivita and Native Mobile Design Tool Play Nathan probes Dan's agency background at Firstborn, estimating exit multiples and sale price based on standard industry valuations. Dan is open about revenue and team size but politely deflects confirming exact sale figures while discussing his transition to SaaS.4:13–7:57 · Nathan as informed peer 6/10 Play's Founding Story and Initial Capital Nathan quickly runs the math on Play's pre-seed SAFE and seed round dilution, estimating their post-money valuation at roughly thirty to forty million dollars. Dan agrees with the range and explains why they took early capital from First Round to accelerate their roadmap.7:57–10:16 · Nathan as informed peer 5/10 Managing Burn, Runway, and Inbound VC Interest Nathan calculates monthly burn and runway from headcount figures, while Dan explains the unexpected organic inbound interest from venture capitalists ahead of planned fundraising.10:16–12:25 · Nathan as informed peer 4/10 Automating SOC 2 Compliance with Vanta Dan shares practical experience implementing SOC 2 compliance via Vanta and details the cost-benefit trade-off versus engineering time. The segment closes with Nathan reading a Founderpath sponsor segment.12:28–14:32 · Nathan as informed peer 5/10 Cohort Retention Metrics and Figma Interoperability Nathan asks how a pre-revenue startup defines retention, prompting Dan to explain their Mixpanel cohort tracking, high 7-week retention rates, and complementary positioning alongside Figma.14:35–16:45 · Nathan as informed peer 7/10 Measuring In-App Actions and Exploring Willingness to Pay Nathan pushes Dan on vague definitions of design activity in Mixpanel, requiring him to name specific event triggers. Nathan then does live division to calculate average monthly user engagement at 150 events per user.16:46–19:06 · Nathan as informed peer 5/10 Native Mobile Design Strengths and Cross-Platform Roadmap Nathan challenges the core premise of designers wanting to build on mobile devices instead of desktop monitors. Dan educates Nathan on native iOS capabilities like haptics, native video, and live maps that desktop web tools cannot accurately simulate.19:07–20:23 · Nathan as informed peer 5/10 The Famous Five with Dan LaCivita Nathan runs through the standard Famous Five rapid-fire questions and delivers a comprehensive outro summary consolidating all disclosed company metrics.0:47–4:12 · Guest teaching 2/10 Introducing Dan LaCivita and Native Mobile Design Tool Play Nathan probes Dan's agency background at Firstborn, estimating exit multiples and sale price based on standard industry valuations. Dan is open about revenue and team size but politely deflects confirming exact sale figures while discussing his transition to SaaS.4:13–7:57 · Guest teaching 1/10 Play's Founding Story and Initial Capital Nathan quickly runs the math on Play's pre-seed SAFE and seed round dilution, estimating their post-money valuation at roughly thirty to forty million dollars. Dan agrees with the range and explains why they took early capital from First Round to accelerate their roadmap.7:57–10:16 · Guest teaching 2/10 Managing Burn, Runway, and Inbound VC Interest Nathan calculates monthly burn and runway from headcount figures, while Dan explains the unexpected organic inbound interest from venture capitalists ahead of planned fundraising.10:16–12:25 · Guest teaching 3/10 Automating SOC 2 Compliance with Vanta Dan shares practical experience implementing SOC 2 compliance via Vanta and details the cost-benefit trade-off versus engineering time. The segment closes with Nathan reading a Founderpath sponsor segment.12:28–14:32 · Guest teaching 4/10 Cohort Retention Metrics and Figma Interoperability Nathan asks how a pre-revenue startup defines retention, prompting Dan to explain their Mixpanel cohort tracking, high 7-week retention rates, and complementary positioning alongside Figma.14:35–16:45 · Guest teaching 3/10 Measuring In-App Actions and Exploring Willingness to Pay Nathan pushes Dan on vague definitions of design activity in Mixpanel, requiring him to name specific event triggers. Nathan then does live division to calculate average monthly user engagement at 150 events per user.16:46–19:06 · Guest teaching 5/10 Native Mobile Design Strengths and Cross-Platform Roadmap Nathan challenges the core premise of designers wanting to build on mobile devices instead of desktop monitors. Dan educates Nathan on native iOS capabilities like haptics, native video, and live maps that desktop web tools cannot accurately simulate.19:07–20:23 · Guest teaching 1/10 The Famous Five with Dan LaCivita Nathan runs through the standard Famous Five rapid-fire questions and delivers a comprehensive outro summary consolidating all disclosed company metrics.0:47–4:12 · Guest disagreement 1/10 Introducing Dan LaCivita and Native Mobile Design Tool Play Nathan probes Dan's agency background at Firstborn, estimating exit multiples and sale price based on standard industry valuations. Dan is open about revenue and team size but politely deflects confirming exact sale figures while discussing his transition to SaaS.4:13–7:57 · Guest disagreement 1/10 Play's Founding Story and Initial Capital Nathan quickly runs the math on Play's pre-seed SAFE and seed round dilution, estimating their post-money valuation at roughly thirty to forty million dollars. Dan agrees with the range and explains why they took early capital from First Round to accelerate their roadmap.7:57–10:16 · Guest disagreement 1/10 Managing Burn, Runway, and Inbound VC Interest Nathan calculates monthly burn and runway from headcount figures, while Dan explains the unexpected organic inbound interest from venture capitalists ahead of planned fundraising.10:16–12:25 · Guest disagreement 0/10 Automating SOC 2 Compliance with Vanta Dan shares practical experience implementing SOC 2 compliance via Vanta and details the cost-benefit trade-off versus engineering time. The segment closes with Nathan reading a Founderpath sponsor segment.12:28–14:32 · Guest disagreement 1/10 Cohort Retention Metrics and Figma Interoperability Nathan asks how a pre-revenue startup defines retention, prompting Dan to explain their Mixpanel cohort tracking, high 7-week retention rates, and complementary positioning alongside Figma.14:35–16:45 · Guest disagreement 2/10 Measuring In-App Actions and Exploring Willingness to Pay Nathan pushes Dan on vague definitions of design activity in Mixpanel, requiring him to name specific event triggers. Nathan then does live division to calculate average monthly user engagement at 150 events per user.16:46–19:06 · Guest disagreement 3/10 Native Mobile Design Strengths and Cross-Platform Roadmap Nathan challenges the core premise of designers wanting to build on mobile devices instead of desktop monitors. Dan educates Nathan on native iOS capabilities like haptics, native video, and live maps that desktop web tools cannot accurately simulate.19:07–20:23 · Guest disagreement 0/10 The Famous Five with Dan LaCivita Nathan runs through the standard Famous Five rapid-fire questions and delivers a comprehensive outro summary consolidating all disclosed company metrics.0:47–4:12 · Nathan pushing back 4/10 Introducing Dan LaCivita and Native Mobile Design Tool Play Nathan probes Dan's agency background at Firstborn, estimating exit multiples and sale price based on standard industry valuations. Dan is open about revenue and team size but politely deflects confirming exact sale figures while discussing his transition to SaaS.4:13–7:57 · Nathan pushing back 3/10 Play's Founding Story and Initial Capital Nathan quickly runs the math on Play's pre-seed SAFE and seed round dilution, estimating their post-money valuation at roughly thirty to forty million dollars. Dan agrees with the range and explains why they took early capital from First Round to accelerate their roadmap.7:57–10:16 · Nathan pushing back 2/10 Managing Burn, Runway, and Inbound VC Interest Nathan calculates monthly burn and runway from headcount figures, while Dan explains the unexpected organic inbound interest from venture capitalists ahead of planned fundraising.10:16–12:25 · Nathan pushing back 1/10 Automating SOC 2 Compliance with Vanta Dan shares practical experience implementing SOC 2 compliance via Vanta and details the cost-benefit trade-off versus engineering time. The segment closes with Nathan reading a Founderpath sponsor segment.12:28–14:32 · Nathan pushing back 3/10 Cohort Retention Metrics and Figma Interoperability Nathan asks how a pre-revenue startup defines retention, prompting Dan to explain their Mixpanel cohort tracking, high 7-week retention rates, and complementary positioning alongside Figma.14:35–16:45 · Nathan pushing back 6/10 Measuring In-App Actions and Exploring Willingness to Pay Nathan pushes Dan on vague definitions of design activity in Mixpanel, requiring him to name specific event triggers. Nathan then does live division to calculate average monthly user engagement at 150 events per user.16:46–19:06 · Nathan pushing back 5/10 Native Mobile Design Strengths and Cross-Platform Roadmap Nathan challenges the core premise of designers wanting to build on mobile devices instead of desktop monitors. Dan educates Nathan on native iOS capabilities like haptics, native video, and live maps that desktop web tools cannot accurately simulate.19:07–20:23 · Nathan pushing back 1/10 The Famous Five with Dan LaCivita Nathan runs through the standard Famous Five rapid-fire questions and delivers a comprehensive outro summary consolidating all disclosed company metrics.

speaking balance: gold is Nathan, purple is the guest (3 minute bins)

0:00 · Nathan 48.8% · guest 51.2%0:00 · Nathan 48.8% · guest 51.2%3:00 · Nathan 30% · guest 70%3:00 · Nathan 30% · guest 70%6:00 · Nathan 32.9% · guest 67.1%6:00 · Nathan 32.9% · guest 67.1%9:00 · Nathan 35.6% · guest 64.4%9:00 · Nathan 35.6% · guest 64.4%12:00 · Nathan 30.5% · guest 69.5%12:00 · Nathan 30.5% · guest 69.5%15:00 · Nathan 40.8% · guest 59.2%15:00 · Nathan 40.8% · guest 59.2%18:00 · Nathan 49.9% · guest 50.1%18:00 · Nathan 49.9% · guest 50.1%
Sharpest disagreement ▶ 18:49 Dan rejects a hypothetical $50M acquisition buyout

Dan dismisses Nathan's proposed fifty million dollar upfront buyout offer from Figma or Mural, asserting they need substantially more to exit.

Hardest push from Nathan ▶ 14:36 Nathan rejects Dan's vague retention description

Nathan interrupts and pushes back on Dan's subjective description of design activity, insisting on the exact quantifiable event logged in Mixpanel.

Biggest teaching moment ▶ 17:07 Dan educates Nathan on native iOS design constraints

Dan counters Nathan's skepticism about designing on phones by explaining how desktop tools rely on web hacks that cannot replicate native video, haptics, or gestures.

Nathan holds their own ▶ 15:47 Nathan calculates user event velocity in real time

Nathan instantly crunches Dan's high-level numbers, dividing 650,000 monthly events across 4,500 active users to establish an operational benchmark of 150 actions per user.

the scores for every segment, with the reasoning behind each
ChapterTopicNathan as informed peerGuest teachingGuest disagreementNathan pushing backWhy
Introducing Dan LaCivita and Native Mobile Design Tool Play 6214 Nathan probes Dan's agency background at Firstborn, estimating exit multiples and sale price based on standard industry valuations. Dan is open about revenue and team size but politely deflects confirming exact sale figures while discussing his transition to SaaS.
Play's Founding Story and Initial Capital 6113 Nathan quickly runs the math on Play's pre-seed SAFE and seed round dilution, estimating their post-money valuation at roughly thirty to forty million dollars. Dan agrees with the range and explains why they took early capital from First Round to accelerate their roadmap.
Managing Burn, Runway, and Inbound VC Interest 5212 Nathan calculates monthly burn and runway from headcount figures, while Dan explains the unexpected organic inbound interest from venture capitalists ahead of planned fundraising.
Automating SOC 2 Compliance with Vanta 4301 Dan shares practical experience implementing SOC 2 compliance via Vanta and details the cost-benefit trade-off versus engineering time. The segment closes with Nathan reading a Founderpath sponsor segment.
Cohort Retention Metrics and Figma Interoperability 5413 Nathan asks how a pre-revenue startup defines retention, prompting Dan to explain their Mixpanel cohort tracking, high 7-week retention rates, and complementary positioning alongside Figma.
Measuring In-App Actions and Exploring Willingness to Pay 7326 Nathan pushes Dan on vague definitions of design activity in Mixpanel, requiring him to name specific event triggers. Nathan then does live division to calculate average monthly user engagement at 150 events per user.
Native Mobile Design Strengths and Cross-Platform Roadmap 5535 Nathan challenges the core premise of designers wanting to build on mobile devices instead of desktop monitors. Dan educates Nathan on native iOS capabilities like haptics, native video, and live maps that desktop web tools cannot accurately simulate.
The Famous Five with Dan LaCivita 5101 Nathan runs through the standard Famous Five rapid-fire questions and delivers a comprehensive outro summary consolidating all disclosed company metrics.

Statements from this episode (20)

Assertion Contradicted
LaCivita: Play is the first native iOS design tool for teams
“So we're the first native iOS design tool for teams to design, prototype, and share directly on their device.”
Dan LaCivita Mar 14, 2022 ▶ 1:21
Opinion
LaCivita: Figma, Adobe XD, and Sketch are not built specifically for mobile
“As many great design tools there are Figma, Adobe XD, Sketch, they're sort of a mile wide and there is not really a platform built for people designing specifically for mobile products.”
Dan LaCivita Mar 14, 2022 ▶ 1:28
Assertion Not checkable as stated
LaCivita: Firstborn reached $27M–$28M revenue and 100 employees before sale
“Yeah, we were doing around 27, twenty eight million dollars annual revenue, about a hundred people.”
Dan LaCivita Mar 14, 2022 ▶ 2:45
Disclosure
LaCivita: Mobile design platform Play is currently pre-revenue
“We were pre revenue right now. So going from managing a P and L to just an L has been you know, a mental shift from sort of a CEO perspective”
Dan LaCivita Mar 14, 2022 ▶ 3:03
Disclosure
Dan LaCivita: Play launched with $1M founder capital, mostly from Michael
“We started with our own capital. So we started with a million dollars of capital. Michael put in the lion's share of capital.”
Dan LaCivita Mar 14, 2022 ▶ 5:11
Disclosure
LaCivita: Play raised $3M pre-seed at $15M post-money cap
“The pre-seed round, we raised three million on a fifteen million dollar, you know, post-money valuation cap on the safes.”
Dan LaCivita Mar 14, 2022 ▶ 5:45
Disclosure
LaCivita: First Round Capital led Play's $6.1M seed round
“And then we followed that up with another 6.1 that first round led.”
Dan LaCivita Mar 14, 2022 ▶ 5:57
Disclosure
LaCivita: Play has about 24 months of runway
“Yeah, we're about 24 months right now.”
Dan LaCivita Mar 14, 2022 ▶ 8:30
Disclosure
LaCivita: Play plans to raise Series A by late 2022 or 2023
“So I think, you know, the plan is maybe raise our RA towards the end of this year, early next year, but we've had, you know, we've had a fair amount of interest early this year, and maybe we'll end up doing it earlier.”
Dan LaCivita Mar 14, 2022 ▶ 8:32
Disclosure
Dan LaCivita: Play will implement a three-tier freemium pricing model
“Maybe three tiers will most likely be a freemium product. So there'll be a free tier for starters, a paid individual tier. And then a paid tier for organizations and for teams.”
Dan LaCivita Mar 14, 2022 ▶ 9:48
Insight
LaCivita: Pay for Software Rather Than Wasting Expensive Engineering Hours
“I think if you're going to, I mean, look, you need to save every dollar, but also if you're going to save 2000 dollars, but it's going to cost you another 10,000 dollars of manpower, right? Of people power to actually do the work. I'd rather pay the two grand …”
Dan LaCivita Mar 14, 2022 ▶ 10:58
Assertion Supported
LaCivita: First-Year SOC 2 Compliance via Vanta Costs Around $20,000
“Yeah, I think, yeah, I think for the first year, you budget, budget around 20 grand, you know, inclusive of the auditor fees too, they kind of bundle everything together.”
Dan LaCivita Mar 14, 2022 ▶ 11:22
Assertion Not checkable as stated
LaCivita: Play has 30,000 waitlist registrations
“So we've got about 30,000 people on the list of people who've registered for full access.”
Dan LaCivita Mar 14, 2022 ▶ 12:57
Assertion Not checkable as stated
LaCivita: Play reached 11,000 iOS app installs
“We've got 11,000 app installs already of the product on iOS.”
Dan LaCivita Mar 14, 2022 ▶ 13:05
Assertion Not checkable as stated
LaCivita: Play cohorts see 80% to 85% retention at week seven
“So we have cohorts emerging in terms of retained users at five, six, seven weeks that are 80, 85% retained, right?”
Dan LaCivita Mar 14, 2022 ▶ 13:16
Opinion
LaCivita: Play is a great complement to Figma
“And so I think like play is a great compliment to Figma.”
Dan LaCivita Mar 14, 2022 ▶ 14:19
Assertion Not checkable as stated
LaCivita: Play logged 650,000 user actions in the past month
“And so if we look at the past month, there were actually 650,000 events, right? 650,000 individual actions inside of the product.”
Dan LaCivita Mar 14, 2022 ▶ 15:16
Disclosure
LaCivita: Play employs 12 engineers on its 20-person team
“It is 12 engineers.”
Dan LaCivita Mar 14, 2022 ▶ 16:41
Assertion Partly supported
Dan LaCivita: Primary design tools lack support for native iOS features
“All the primary design tools don't support native video. They don't support native modals or live maps or haptics or input text fields.”
Dan LaCivita Mar 14, 2022 ▶ 17:25
Disclosure
LaCivita: Play would need over $50M to consider an acquisition
“I think we may need more than that to get off the highway. I mean, we're, you never say never, you know, right. But I think we're happy building.”
Dan LaCivita Mar 14, 2022 ▶ 18:50
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