Mar 3, 2025 · 35m · the-pitch

#6 Guru Games

Josh Muccio · 7m spoken Evan Thomas · 6m spoken Troy Petty · 4m spoken Howie Diamond · 3m spoken Jillian Manus · 3m spoken Jake Chapman · 2m spoken Phil Nadel · 1m spoken
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Two 20-year-old UNLV students pitch Guru Games—a startup designing interactive, skill-based casino games for millennials—to a panel of venture capitalists on the podcast The Pitch. Although the investors pass on the pre-revenue venture due to business model and market risks, the founders leverage their feedback to pivot toward mobile gaming and bootstrap their vision.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. Josh holds 25.7% of the talking time here. How this is scored →

Josh as informed peer 2.4 Guest teaching 1.9 Guest disagreement 2.0 Josh pushing back 2.6
05100:0010:0020:0030:001:05–3:22 · Josh as informed peer 1/10 Investor Pre-Pitch Small Talk in Studio B Lighthearted pre-pitch atmosphere where investors banter about luggage features and television shows while the founders rehearse in the other studio. No substantial tension or technical debate takes place.3:23–7:38 · Josh as informed peer 2/10 The Guru Games Pitch and Funding Ask Evan and Troy deliver their initial pitch and explain regulatory dynamics of casino game design versus manufacturing. The investors ask standard clarifying questions regarding revenue splits and founder ages.7:39–12:10 · Josh as informed peer 3/10 Game Mechanics, Velocity, and Player Psychology Phil pushes back on game mechanics potentially slowing down gambling velocity, while Howie questions disrupting psychological immersion. Troy and Evan counter with video poker benchmarks and argue millennial engagement represents found money.12:11–16:53 · Josh as informed peer 3/10 Creative Control, Licensing Debate, and Valuation Jillian and Howie challenge the founders on why they are seeking $600k in equity rather than simply licensing their software. Evan and Troy resist, insisting they must protect creative control to build a multi-game studio brand.16:54–20:34 · Josh as informed peer 2/10 Investor Feedback and Final Investment Decisions All four investors pass sequentially, citing early stage risk, pre-revenue status, and domain mismatch. Jake provides constructive feedback on avoiding premature equity dilution in hit-driven businesses.20:34–24:48 · Josh as informed peer 2/10 Post-Pitch Investor Debrief and Industry Realities The investors analyze the business post-pitch, examining the mathematical probability controls behind skill-based games and debating casino psychology research.24:53–33:00 · Josh as informed peer 4/10 Founder Follow-Up and Business Evolution Josh interviews the founders months later about their pivot toward social casinos and bootstrapped multi-title development. Evan reframes Josh's claim that youth is purely advantageous by sharing real hurdles with industry buyers taking them seriously.1:05–3:22 · Guest teaching 0/10 Investor Pre-Pitch Small Talk in Studio B Lighthearted pre-pitch atmosphere where investors banter about luggage features and television shows while the founders rehearse in the other studio. No substantial tension or technical debate takes place.3:23–7:38 · Guest teaching 3/10 The Guru Games Pitch and Funding Ask Evan and Troy deliver their initial pitch and explain regulatory dynamics of casino game design versus manufacturing. The investors ask standard clarifying questions regarding revenue splits and founder ages.7:39–12:10 · Guest teaching 4/10 Game Mechanics, Velocity, and Player Psychology Phil pushes back on game mechanics potentially slowing down gambling velocity, while Howie questions disrupting psychological immersion. Troy and Evan counter with video poker benchmarks and argue millennial engagement represents found money.12:11–16:53 · Guest teaching 2/10 Creative Control, Licensing Debate, and Valuation Jillian and Howie challenge the founders on why they are seeking $600k in equity rather than simply licensing their software. Evan and Troy resist, insisting they must protect creative control to build a multi-game studio brand.16:54–20:34 · Guest teaching 1/10 Investor Feedback and Final Investment Decisions All four investors pass sequentially, citing early stage risk, pre-revenue status, and domain mismatch. Jake provides constructive feedback on avoiding premature equity dilution in hit-driven businesses.20:34–24:48 · Guest teaching 0/10 Post-Pitch Investor Debrief and Industry Realities The investors analyze the business post-pitch, examining the mathematical probability controls behind skill-based games and debating casino psychology research.24:53–33:00 · Guest teaching 3/10 Founder Follow-Up and Business Evolution Josh interviews the founders months later about their pivot toward social casinos and bootstrapped multi-title development. Evan reframes Josh's claim that youth is purely advantageous by sharing real hurdles with industry buyers taking them seriously.1:05–3:22 · Guest disagreement 1/10 Investor Pre-Pitch Small Talk in Studio B Lighthearted pre-pitch atmosphere where investors banter about luggage features and television shows while the founders rehearse in the other studio. No substantial tension or technical debate takes place.3:23–7:38 · Guest disagreement 1/10 The Guru Games Pitch and Funding Ask Evan and Troy deliver their initial pitch and explain regulatory dynamics of casino game design versus manufacturing. The investors ask standard clarifying questions regarding revenue splits and founder ages.7:39–12:10 · Guest disagreement 3/10 Game Mechanics, Velocity, and Player Psychology Phil pushes back on game mechanics potentially slowing down gambling velocity, while Howie questions disrupting psychological immersion. Troy and Evan counter with video poker benchmarks and argue millennial engagement represents found money.12:11–16:53 · Guest disagreement 4/10 Creative Control, Licensing Debate, and Valuation Jillian and Howie challenge the founders on why they are seeking $600k in equity rather than simply licensing their software. Evan and Troy resist, insisting they must protect creative control to build a multi-game studio brand.16:54–20:34 · Guest disagreement 1/10 Investor Feedback and Final Investment Decisions All four investors pass sequentially, citing early stage risk, pre-revenue status, and domain mismatch. Jake provides constructive feedback on avoiding premature equity dilution in hit-driven businesses.20:34–24:48 · Guest disagreement 2/10 Post-Pitch Investor Debrief and Industry Realities The investors analyze the business post-pitch, examining the mathematical probability controls behind skill-based games and debating casino psychology research.24:53–33:00 · Guest disagreement 2/10 Founder Follow-Up and Business Evolution Josh interviews the founders months later about their pivot toward social casinos and bootstrapped multi-title development. Evan reframes Josh's claim that youth is purely advantageous by sharing real hurdles with industry buyers taking them seriously.1:05–3:22 · Josh pushing back 0/10 Investor Pre-Pitch Small Talk in Studio B Lighthearted pre-pitch atmosphere where investors banter about luggage features and television shows while the founders rehearse in the other studio. No substantial tension or technical debate takes place.3:23–7:38 · Josh pushing back 1/10 The Guru Games Pitch and Funding Ask Evan and Troy deliver their initial pitch and explain regulatory dynamics of casino game design versus manufacturing. The investors ask standard clarifying questions regarding revenue splits and founder ages.7:39–12:10 · Josh pushing back 4/10 Game Mechanics, Velocity, and Player Psychology Phil pushes back on game mechanics potentially slowing down gambling velocity, while Howie questions disrupting psychological immersion. Troy and Evan counter with video poker benchmarks and argue millennial engagement represents found money.12:11–16:53 · Josh pushing back 5/10 Creative Control, Licensing Debate, and Valuation Jillian and Howie challenge the founders on why they are seeking $600k in equity rather than simply licensing their software. Evan and Troy resist, insisting they must protect creative control to build a multi-game studio brand.16:54–20:34 · Josh pushing back 3/10 Investor Feedback and Final Investment Decisions All four investors pass sequentially, citing early stage risk, pre-revenue status, and domain mismatch. Jake provides constructive feedback on avoiding premature equity dilution in hit-driven businesses.20:34–24:48 · Josh pushing back 2/10 Post-Pitch Investor Debrief and Industry Realities The investors analyze the business post-pitch, examining the mathematical probability controls behind skill-based games and debating casino psychology research.24:53–33:00 · Josh pushing back 3/10 Founder Follow-Up and Business Evolution Josh interviews the founders months later about their pivot toward social casinos and bootstrapped multi-title development. Evan reframes Josh's claim that youth is purely advantageous by sharing real hurdles with industry buyers taking them seriously.

speaking balance: gold is Josh, purple is the guest (3 minute bins)

0:00 · Josh 32.8% · guest 67.2%0:00 · Josh 32.8% · guest 67.2%3:00 · Josh 17% · guest 83%3:00 · Josh 17% · guest 83%6:00 · Josh 30% · guest 70%6:00 · Josh 30% · guest 70%9:00 · Josh 3.9% · guest 96.1%9:00 · Josh 3.9% · guest 96.1%12:00 · Josh 12.8% · guest 87.2%12:00 · Josh 12.8% · guest 87.2%15:00 · Josh 16.5% · guest 83.5%15:00 · Josh 16.5% · guest 83.5%18:00 · Josh 17.6% · guest 82.4%18:00 · Josh 17.6% · guest 82.4%21:00 · Josh 1% · guest 99%21:00 · Josh 1% · guest 99%24:00 · Josh 33.8% · guest 66.2%24:00 · Josh 33.8% · guest 66.2%27:00 · Josh 28.8% · guest 71.2%27:00 · Josh 28.8% · guest 71.2%30:00 · Josh 44.5% · guest 55.5%30:00 · Josh 44.5% · guest 55.5%33:00 · Josh 85.7% · guest 14.3%33:00 · Josh 85.7% · guest 14.3%
Sharpest disagreement ▶ 13:04 Refusing manufacturer creative control

Evan firmly pushes back against the investor premise of taking a lower cut or selling out to manufacturers, arguing that corporate compromise will tarnish their game innovation.

Hardest push from Josh ▶ 9:58 Phil challenges gambling velocity drop

Phil refuses to accept that 320 rounds per hour is adequate, directly pointing out that it represents a significant revenue slowdown compared to traditional slots.

Biggest teaching moment ▶ 9:30 Troy provides video poker speed benchmarks

Troy educates the investors on real-world casino play rates, explaining how learning curves mimic video poker strategy over months of play.

Josh holds their own ▶ 17:05 Jake breaks down gaming studio capital efficiency

Jake demonstrates deep VC expertise by outlining how hit-driven mobile and casino gaming models should avoid selling equity before proving initial revenue traction.

the scores for every segment, with the reasoning behind each
ChapterTopicJosh as informed peerGuest teachingGuest disagreementJosh pushing backWhy
Investor Pre-Pitch Small Talk in Studio B 1010 Lighthearted pre-pitch atmosphere where investors banter about luggage features and television shows while the founders rehearse in the other studio. No substantial tension or technical debate takes place.
The Guru Games Pitch and Funding Ask 2311 Evan and Troy deliver their initial pitch and explain regulatory dynamics of casino game design versus manufacturing. The investors ask standard clarifying questions regarding revenue splits and founder ages.
Game Mechanics, Velocity, and Player Psychology 3434 Phil pushes back on game mechanics potentially slowing down gambling velocity, while Howie questions disrupting psychological immersion. Troy and Evan counter with video poker benchmarks and argue millennial engagement represents found money.
Creative Control, Licensing Debate, and Valuation 3245 Jillian and Howie challenge the founders on why they are seeking $600k in equity rather than simply licensing their software. Evan and Troy resist, insisting they must protect creative control to build a multi-game studio brand.
Investor Feedback and Final Investment Decisions 2113 All four investors pass sequentially, citing early stage risk, pre-revenue status, and domain mismatch. Jake provides constructive feedback on avoiding premature equity dilution in hit-driven businesses.
Post-Pitch Investor Debrief and Industry Realities 2022 The investors analyze the business post-pitch, examining the mathematical probability controls behind skill-based games and debating casino psychology research.
Founder Follow-Up and Business Evolution 4323 Josh interviews the founders months later about their pivot toward social casinos and bootstrapped multi-title development. Evan reframes Josh's claim that youth is purely advantageous by sharing real hurdles with industry buyers taking them seriously.

Statements from this episode (14)

Assertion Not checkable as stated
Petty: Casinos struggle to attract the newest generation of gamers
“This is a problem plaguing the entire gaming industry. Nobody can find a way to attract the newest generation of gamers to gamble in their casinos.”
Troy Petty Mar 3, 2025 ▶ 3:52
Disclosure
Thomas: Guru Games is raising $600K for expansion and legal costs
“We're currently raising 600,000 dollars to develop our team, as well as cover the legal costs with running a for real money gambling studio.”
Evan Thomas Mar 3, 2025 ▶ 4:06
Assertion Supported
Thomas: Casino game developers take 50% to 80% revenue splits
“So typical deals look like a seventy-thirty or a sixty-forty split. Some can go as high as eighty-twenty, and some can go as low as fifty-fifty in terms of .”
Evan Thomas Mar 3, 2025 ▶ 6:45
Assertion Not checkable as stated
Petty: Founders play their own game at 320 rounds per hour
“Evan and I have been playing this game for around six months, and, ah, we can play 320 rounds an hour at almost perfect strategy.”
Troy Petty Mar 3, 2025 ▶ 9:47
Assertion Supported
Petty: Traditional casino slot machines run around 450 rounds per hour
“The, a regular slot velocity is, ah, is around four 50.”
Troy Petty Mar 3, 2025 ▶ 9:58
Opinion
Thomas: Casinos worry about attracting younger gamers beyond baby boomers
“The zone works for the traditional baby boomer gamblers. That's the bread and butter, the casinos right now, but casinos are worried about how are they going to attract that new gambler? How are they going to attract that underserved gambler that doesn't curre…”
Evan Thomas Mar 3, 2025 ▶ 11:23
Assertion Not checkable as stated
Thomas: Guru Games is in talks with a major equipment manufacturer
“Right now we're in talks with one of the biggest gaming equipment manufacturers in the country about a distribution deal.”
Evan Thomas Mar 3, 2025 ▶ 12:11
Opinion
Thomas: Partnering with major casino manufacturers risks losing creative control
“Innovation is so stagnant in the gaming industry, we would hate to give creative control, lose creative control to one of these big manufacturers, and then see them tarnish our game into something that we didn't want it to be in the first place.”
Evan Thomas Mar 3, 2025 ▶ 13:07
Assertion Supported
Chapman: Millennials prefer less profitable table games over dying slot machines
“I know the casinos have a huge problem with millennials and millennials prefer table games, but the table games aren't generally as profitable, and the slots are, used to be the bread and butter of the casinos, and they're sort of dying out, right?”
Jake Chapman Mar 3, 2025 ▶ 16:55
Insight
Chapman: Predicting the next massive hit gaming studio is nearly impossible
“The content creators are really hard. I mean, I think these guys are sharp, and they're working on an interesting niche, for sure. But when it comes to new social games, like, mobile apps, basically, like, I think predicting which next studio is going to be hu…”
Jake Chapman Mar 3, 2025 ▶ 21:17
Insight
Nadel: Investing in gaming studios is gambling due to rapid copycats
“It's just like gambling. You're trying to pick winners, and then six months later, Someone else comes out with a game that's a similar concept, but a little better, a little cuter. Boom.”
Phil Nadel Mar 3, 2025 ▶ 21:54
Insight
Diamond: Casino players hate winning jackpots because it breaks their flow
“When you're in the zone as a player, and you, when you win money, when you actually win a jackpot or you win, they are upset because it takes them out of the zone. It's not actually about winning or losing. It's just about a departure from their life.”
Howie Diamond Mar 3, 2025 ▶ 22:51
Disclosure
Thomas: Guru Games pivots to mobile and social casinos over hardware
“We're working with a social casino company to get basically free-to-play versions of our games up on casinos, say, on, like, your phone or, like, on Facebook. So, like, that, it's really that online side that we really found a better for us, a better match for…”
Evan Thomas Mar 3, 2025 ▶ 28:53
Disclosure
Petty: Guru Games has developed six new games since the pitch
“Like during, during that time that we've been trying to market that, we've built five or six other games, and we're working on a Clash of Clans game currently.”
Troy Petty Mar 3, 2025 ▶ 29:25
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