Sora

includes Sora Turbo

4 statements across 4 episodes · 2 bullish · 1 bearish · 4 people on the record · first statement Aug 15, 2025 by Greg Brockman · said 38 times in 16 episodes since 2024 · across every show →

Mentions by year, the whole family

brought up most by Shawn Wang (6), Alessio Fanelli (6), Isaac Robinson (5), Gorkem Yurtseven (3), Spooks (Swyx) (2), Noam Brown (2), Andrew White (2), Sherwin Wu (1)

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2026 8 mentions in 3 episodes 3 per episode
2025 20 mentions in 8 episodes 3 per episode
2024 10 mentions in 5 episodes 2 per episode

every mention, scene by scene, with the transcript →

Everything said about Sora, oldest first

Aug 15, 2025 bullish
Prediction Not checkable as stated
Brockman: Post-AGI humans will survive without work, but compute will differentiate capability
“And so I think that the question of exactly how, you know, if you don't do work, do you survive? I think the answer will be yes. You'll have plenty of material, your material needs met. But I think the question of Can you do more? Can you have not just generat…”
Greg Brockman Aug 15, 2025 ▶ 1:06:26 Greg Brockman on OpenAI's Road to AGI
Sep 8, 2025 bullish
Opinion
Fal CEO: Newer Video Models Are Now Much Better Than OpenAI's Sora
“Now we have video models that are much better than Sora.”
Gorkem Yurtseven Sep 8, 2025 ▶ 31:10 A Technical History of Generative Media
Nov 14, 2025 neutral
Assertion Contradicted
OpenAI Spent $7 Billion on Compute, With $5 Billion for R&D
“This year, OpenAI spent seven billion dollars on compute. Only two of that was for all of their inference. The remaining five was R&D. So all of ChatGPT, all eight hundred million users, all of Sora, all of like, all, all the sort of like API volume, two billi…”
Shawn Wang Nov 14, 2025 ▶ 1:17:40 Anthropic, Glean & OpenRouter: How AI Moats Are Built with Deedy Das of Menlo Ventures
Apr 2, 2026 bearish
Opinion
Manning: OpenAI's Sora cannot produce compelling gameplay or persistent mechanics
“Don't think you can take Sora and produce compelling gameplay, right? If you want to have a world that you can wander around in a bit, you're good, but what are your abilities to have gameplay mechanics implemented the way you'd like them to be, and to have th…”
Chris Manning Apr 2, 2026 ▶ 52:02 Moonlake: Interactive, Multimodal World Models — with Chris Manning and Fan-yun Sun
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