Dec 22, 2025 · 1h 27m · how-i-built-this
Exploding Kittens: Elan Lee. How cat-themed Russian Roulette changed game night forever
gold bands on the timeline = statements, start to end. Hover to read, click to jump. CC turns on captions
In this episode of How I Built This, Guy Raz interviews Elan Lee, co-founder of Exploding Kittens, chronicling his transition from designing major video games and alternate reality campaigns at Microsoft to building a multi-million-dollar tabletop gaming powerhouse dedicated to face-to-face human connection.
How this conversation actually went
Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. Guy holds 35.6% of the talking time here. How this is scored →
speaking balance: gold is Guy, purple is the guest (3 minute bins)
When Guy tries to defend Candyland as a childhood classic, Elan bluntly shuts him down, declaring it the worst game in history that requires no player agency.
Hardest push from Guy ▶ 1:06:43 Guy challenges Elan on screen time contradictionGuy pointedly pushes back on Elan's corporate direction, noting that after leaving Xbox to combat screen addiction, he took investment to make TV shows and digital apps.
Biggest teaching moment ▶ 42:00 Elan explains achievement-based crowdfunding strategyElan breaks down how they rescued a plateaued campaign by throwing out funding goals and converting the Kickstarter into community-driven interactive quests.
Guy holds their own ▶ 54:20 Guy highlights real unit economics versus operating costsGuy demonstrates strong industry business knowledge by unpacking how low bill-of-materials costs are swallowed up by retail marketing and competitive spending.
the scores for every segment, with the reasoning behind each
| Chapter | Topic | Guy as informed peer | Guest teaching | Guest disagreement | Guy pushing back | Why |
|---|---|---|---|---|---|---|
| Early Curiosity: Tinkering and High School Physics Breakthrough | 3 | 5 | 1 | 1 | Guy asks about Elan's early schooling and aptitude. Elan reframes his academic history, explaining how a physics teacher's unique challenge turned a struggling student into an A-plus physics achiever. | |
| Behind the Scenes: An Internship at Industrial Light & Magic | 4 | 4 | 1 | 2 | Guy astutely identifies that Elan was likely ill-suited for strict project management. Elan wholeheartedly agrees and recounts how his mentor redirected him toward game design. | |
| Pioneering Alternate Reality Games: Steven Spielberg’s 'The Beast' | 3 | 5 | 1 | 2 | Elan walks Guy through the conception of 'The Beast' ARG for Steven Spielberg's movie AI after discovering the film edit didn't match conventional video game formats. | |
| Leaving Microsoft to Pursue Interactive Storytelling | 4 | 4 | 1 | 1 | Guy synthesizes Elan's emerging career arc as creating immersive rabbit holes for fans, which Elan validates as interactive storytelling on a massive scale. | |
| 42 Entertainment and the Legendary 'Halo 2' Payphone Campaign | 3 | 5 | 1 | 1 | Elan describes the ambitious Halo 2 ringing payphones campaign and educates the host on the economic exhaustion of running a service-based agency business. | |
| Returning to Xbox and Facing an Existential Crisis | 3 | 4 | 1 | 1 | Elan recounts his return to Microsoft and the personal wake-up call when visiting his nieces and nephews, leading him to quit and seek non-screen games. | |
| A Trip to Hawaii and Meeting 'The Oatmeal' Creator | 3 | 3 | 1 | 1 | Guy and Elan discuss meeting Matthew Inman, creator of The Oatmeal, setting the stage for their collaborative partnership in Hawaii. | |
| From 'Bomb Squad' to 'Exploding Kittens' | 4 | 5 | 2 | 2 | Guy questions why Elan would leave big-tech security for a small card game; Elan clarifies that neither founder originally expected it to be a real company. | |
| Designing for Human Connection and Preparing the Kickstarter | 3 | 4 | 1 | 1 | Elan details his card game design philosophy centered on player-to-player engagement, while outlining their modest initial print goals. | |
| The Record-Breaking Kickstarter Campaign and Community Achievements | 4 | 6 | 1 | 2 | Elan explains how they pivoted the Kickstarter from money-focused stretch goals to community-driven achievement goals after early organic hype plateaued. | |
| Overcoming Manufacturing Hurdles: The Meow Box and CAH Support | 3 | 4 | 1 | 1 | Elan describes the logistical scramble to produce 700,000 meowing boxes and the crucial guidance provided by the creators of Cards Against Humanity. | |
| Entering Big-Box Retail and Generating $20 Million in Sales | 3 | 3 | 1 | 1 | Guy and Elan explore how the unprecedented Kickstarter buzz translated directly into massive twenty-million-dollar retail distribution during year one. | |
| Guerrilla Marketing: Inside the Furry Cat Vending Machine | 2 | 5 | 1 | 1 | Elan shares the story behind their eight-foot furry cat vending machine convention stunt that handed out random items to generate viral buzz. | |
| The Economics of Board Games: Community, Margin, and Marketing | 5 | 5 | 2 | 3 | Guy presses on unit economics and margin realities. Elan educates on hidden marketing costs required to keep retail games moving off store shelves. | |
| Navigating Flops: The Struggles of 'Bears vs. Babies' and 'You've Got Crabs' | 4 | 5 | 1 | 2 | Elan breaks down the game design flaws that doomed their follow-up releases, Bears vs. Babies and You've Got Crabs, despite initial crowdfunding success. | |
| Mid-Roll Teaser: Dodgeball Meets Burritos | 4 | 4 | 1 | 2 | Elan recounts acquiring and retheming 'Flaming Mangoes' into 'Throw Throw Burrito', explaining how retail packaging design drove immediate breakout sales. | |
| Expanding the Universe: The Chernin Group Investment and Screen Dilemma | 4 | 4 | 2 | 3 | Guy highlights the irony of taking Chernin Group capital to build TV shows and digital apps after founding the brand to reduce screen time; Elan addresses his internal dilemma. | |
| Riding the Pandemic Wave: Massive Growth and Supply Chain Woes | 3 | 4 | 1 | 1 | Elan details the massive surge in pandemic game demand and the logistics battle of container shortages and factory lockdowns during 2020. | |
| Going Global: Asmodee Acquires a Majority Stake | 3 | 4 | 1 | 1 | Elan explains the strategic decision behind selling a 55% majority stake to global tabletop giant Asmodee to power international translations and distribution. | |
| Fatherhood and Fixing Pre-K Games with His Daughter | 3 | 5 | 3 | 2 | Elan humorously attacks Candyland and describes co-designing four successful pre-K games with his four-year-old daughter after finding existing options unplayable. | |
| The Business Today: Design Retreats and the Marketing Veto | 3 | 4 | 1 | 1 | Elan details their company's offsite design retreat process and the structural rule granting the marketing department absolute veto power over any game pitch. | |
| The Exploding Kittens Philosophy: Making People Entertaining | 3 | 4 | 1 | 1 | Guy and Elan discuss the crisis of social disconnection, with Elan sharing the core Exploding Kittens motto: making the people you play with entertaining. | |
| Reflecting on Luck, Persistence, and the Broken Coin Machine | 3 | 4 | 3 | 2 | Elan illustrates his view of luck via a broken bus coin machine story, followed by a lighthearted, comedic clash with Guy over the quality of Candyland. | |
| Sponsored Feature: The Reinvention of Stemple Creek Ranch | 0 | 0 | 0 | 0 | Monologue sponsored profile highlighting Loren Poncha and the regenerative farming evolution of Stemple Creek Ranch. |