The Ledger, every show
Every statement that passed quotation and attribution checks, across all 44 shows. Pick shows below, then mix any filter with any other.
shows 




every show 44 of 44
Neal Stephenson: AR and VR are not required to build the metaverse
“We absolutely do not need AR and VR in order to build the metaverse.”
Stephenson: AR and VR are not required to build the metaverse
“We absolutely do not need AR and VR in order to build the metaverse.”
Stephenson: Crypto interoperability ideology clashes with practical game design
“A lot of the controversy that has that we've been seeing the last, you know, year or so on social media, you know, arises from kind of this friction between the sort of Almost ideological commitment to crypto and interoperability that you see on the part of cr…”
Stephenson: VR motion sickness rates block mainstream commercial adoption
“Five to 10% of you are going to end up throwing up into a wastebasket, you know, after half an hour of watching this. Well, that's a really high bar to commercial acceptance of entertainment technology.”
Stephenson: The metaverse is a single unitary space, not multiple metaverses
“Tony Parisi has got seven rules of the metaverse, and rule number one is that there's only the metaverse. There's not a bunch of metaverses. So that, for me, is a strong indicator. If I see someone talking about our metaverse or a metaverse, yeah, I immediatel…”
Stephenson: Next wave of NFTs will incorporate real IP legal controls
“Right now, it's not being handled at all by the way NFT marketplaces are currently set up. And I think the next wave of NFTs is gonna begin to feature some of these improvements, or I think they're improvements. Some people Some people are going to hate this.”
Stephenson: Lamina1 will require node operators to purchase verified carbon credits
“The system's going to be designed in such a way that in order to participate, to operate a node, you need to demonstrate that you've acquired, you've bought a certain number of carbon credits from a legitimate company”
Stephenson: Digital technology now advances faster than science fiction can anticipate
“I think it's not just that it's decreased, but that it's swapped around. And so now science fiction is trailing behind. Like things are happening faster than science fiction can really anticipate them, at least in kind of digital. When you're talking about big…”
Stephenson: Solar geoengineering will be deployed by a nation-state, not a billionaire
“I mean, I suspect that that will happen. I suspect it'll be done by a, some country, not, not by a lone billionaire. Blown billionaire makes for a better novel. Country is a more realistic possibility.”
Stephenson: Sci-fi novels align tech teams better than corporate PowerPoints
“In some cases, not all, but some cases, a science fiction novel can serve as a kind of template or a roadmap to organize the activities of a company or an open source group that's more effective than typical corporate communication strategies.”
Stephenson: Widely used modern technology is pre-metaverse, not true metaverse
“In general, to address the specific things that you mentioned I think anything that's being used a lot today probably is not very metaverse-like, because in general, when people talk about the metaverse, they're talking about the next thing that's coming along…”
Stephenson: Metaverse standards will emerge via ad-hoc collaboration, not top-down control
“There's not going to be one top-down big boss that says, here's how it's all going to work. It's going to be some ad hoc arrangements of people trying to work together.”
Stephenson: AR untethered from physical space is just bad VR
“By its nature, when you're in an AR experience, it is or it should be somehow tied to the environment you're sitting in. Because if it's not, it's just VR. It's just kind of bad VR.”
Stephenson: VR headsets are only suitable for 30-45 minute sessions
“For me, if it's a good VR experience, I like going into that level of immersion for half hour, 45 minutes, and having a really intense experience. Beyond that, just the experience of having this thing on my face, not being able to see my real environment not b…”
Stephenson: Crypto smart contracts can automate entertainment revenue waterfalls
“In the motion picture business, they have this lovely term called a waterfall, which is in a contract for a movie. When revenue starts to happen it cascades down and gets diverted off to different people, and there's a whole structure in place for this. So how…”
Stephenson: Major game studios are actively avoiding crypto and blockchain integration
“Most of the big players in the game industry are being avoidant of crypto and blockchain and there's different reasons for that you know having to do with you know, they may perceive a risk to their brand Or they may see that just the, there could be a lot of …”
Neal Stephenson: Billions routinely access 3D spaces on 2D screens
“The day-to-day world that we're living in is one in which Billions of people routinely access three-dimensional spaces through rectangles on two-dimensional screens be they, you know, the screen of a laptop, you know, or a phone that you're holding up in front…”
Stephenson: Fortnite, Roblox, and Minecraft are closest to real metaverse experiences
“I think that the closest things that we currently can see to metaverse-like experiences are games like Fortnite, Roblox, Minecraft, where you've got a bunch of people running around in a space.”
Stephenson: Major game ecosystems will build cross-platform metaverse bridges in coming years
“I suspect that they're talking to one another about how do we build a bridge from our game or our experience to your game so that a person could go from one to the other. It may take some years to really come together, but I think it will come together.”
Stephenson: 5% to 10% of high-end VR users suffer motion sickness
“The last I've heard is like maybe five, 10% state-of-the-art quality VR are going to experience some symptoms.”
Stephenson: Mass-market metaverses must enforce standardized avatar size constraints
“I do think that almost any plausible metaverse that I can think of, there's going to have to be some understanding around the size of avatars. It just doesn't make sense and it doesn't work if you've got some avatars that are a 100,000 times bigger than others…”
Stephenson: Mass metaverses will replicate physical architecture like roofs and walls
“I think people are comforted by shelter, by the feeling of privacy that you get when there's some walls around you, there's a roof over your head. So we're going to see those forms recapitulated in metaverse experiences that are geared towards drawing in a mas…”
Stephenson: AI will populate and animate virtual environments in the metaverse
“In the metaverse, I think we're going to see virtual environments that are populated and brought to life by AI. In some cases, it's going to be so what you might think, which is non-player characters that Walk around and, you know, deliver the mail or whatever…”
Stephenson: Protecting digital IP requires third-party evaluators and rating systems
“Because it's too much work to examine every possible site where something like that might be used, you then, you need to go, go up one level and you know, have kind of rating systems, let's say or, you know, so third party evaluators that look at sites, look a…”
Stephenson predicts both fiat and crypto will power metaverse economies
“We think that cryptocurrency and fiat currency, you know, in other words, old fashioned non-cryptocurrency, they're both going to be used in the metaverse just as they are in the real world.”
Stephenson: Conventional Hollywood accounting cannot handle metaverse asset complexity
“Creating complicated experiences in a virtual world is not going to be like that. It's not all stove piped into specific You know, big budget projects. It's assets going every which way and appearing in different places. And so trying to track all of that and …”
Stephenson: Carbon and political polarization are the defining trends of the next 30 years
“Well, to me, the two most important Things that are carbon and the polarization of society and the way that polarization is being fostered and kind of weaponized by bad actors who benefit, you know, from that, that polarization.”