Everything Brandon Beck said on any show that made the record, most notable first. Each card names its show and opens the statement there.
Beck: Founder naivete is an asset that prevents talking oneself out of ventures
“Our own naivete was in many ways an asset to us. We were so unprepared to do what we were trying to do, and we were so unclear about what we were really up against that we didn't talk ourselves completely out of it.”
League of Legends cost $20 million to build, vastly exceeding early estimates
“I mean, I think all said and done, it was closer to twenty million dollars.”
Beck: Riot Decided to Self-Publish in US and Partner Internationally
“So we decided we would publish internationally if we could find a great publisher with a third party, but in the US we'd publish ourselves.”
Beck: League of Legends monetizes through aesthetic customization by a subset of players
“A large subset of our players never will, but a decent percentage of our players do, and they buy aesthetic customization, and there's, you know, there's an ongoing model.”
Riot sold physical boxes just so gaming media would review their game
“We ended up deciding to sell a box because interestingly, as we got closer and closer to launch, the game's media wasn't going to pay attention to us. In fact, we didn't exist if we did not have a box. If you were a game that didn't have a physical box, you we…”
Beck: Riot Games raised over $20M total prior to launch
“Yeah, so, so there was even a second round of venture, I think, for eight million, and there was some venture debt, like, on, on top of it for a total, I think, over twenty million.”
Beck: Over one million viewers watched League of Legends Season 1 finals
“Millions, over a million people had tuned in.”
Beck built automated scripts to play video games during school
“I would, you know, build scripts that would play my character for me while I had to be at school. So I would continue to make progress.”
Beck: Riot Games originally planned to rely on outside publishers
“So we were going to partner with other companies to publish the game and do everything else that was required. We were going to leverage every existing technology that we could get access to off the shelf to not have to build things that took us away from deve…”
Beck: Riot Games assembled an angel round of 25 to 30 investors
“And so it ended up being like 25 to 30 individual investors.”