VR Hardware

topic on 1 show · 4 statements across 4 episodes

the a16z Podcast

4 statements about VR Hardware, every show

a16z Insight
Russell: VR motion sickness is caused by software design, not hardware
“Something I think isn't communicated well enough today is the fact that nausea typically, it's not the hardware itself. Oh, if you use this gadget, you're going to get sick from VR. It's experiences built in a certain way, using acceleration a certain way, mov…”
Kyle Russell Jan 2, 2019 ▶ 22:16 a16z Podcast | Building Worlds with VR, Art, and Narrative
a16z Assertion Not checkable as stated
Shankar: Software, not hardware, causes VR motion sickness
“At this point it's the software that's making people sick, not the actual hardware itself.”
Darshan Shankar Jan 2, 2019 ▶ 2:32 a16z Podcast | VR, AR, and Beyond: The New Medium of Human Experience
a16z Assertion Not checkable as stated
Chris Dixon: VR improvement is a straightforward hardware engineering problem
“Like, here, it's just kind of a straightforward path. Hardware problem. Like, right, like, and we know how to do that, and people are working on it. A lot of money is going into it, so it's going to happen.”
Chris Dixon Jan 2, 2019 ▶ 15:52 a16z Podcast | Not If, But How -- When Technology is Inevitable (with Kevin Kelly)
a16z Assertion Not checkable as stated
Russell: Apple and Google have hundreds working on VR
“It's clear that they have hundreds of people working on these”
Kyle Russell Jan 2, 2019 ▶ 2:44 a16z Podcast | Mapping the Future of Virtual Reality

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