Jan 2, 2019 · 32m · a16z

a16z Podcast | The Living Museum

Rachel Goslins · 9m spoken Sarah Lombard · 8m spoken Adam Martin · 7m spoken
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In this episode of the a16z podcast, museum leaders Sarah Lombard, Adam Martin, and Rachel Goslins explore how digital technology is transforming traditional museums into dynamic, interactive spaces. The panel discusses balancing digital personalization with physical awe, emphasizing that technology must always serve core narrative objectives and foster human connection.

How this conversation actually went

Every chapter scored 0–10 on four independent dynamics. Hover any point for the reasoning behind the score. How this is scored →

The host as informed peer 2.5 Guest teaching 3.3 Guest disagreement 1.1 The host pushing back 1.9
05100:0010:0020:0030:001:43–5:40 · The host as informed peer 2/10 Expanding Storytelling Beyond Physical Museum Walls The host facilitates the conversation by asking guests how technology expands museum storytelling beyond physical walls. The guests detail specific tech applications like augmented reality apps and personal curation pens. The host gently probes whether these solutions represent true transformation or mere gamification.5:40–8:56 · The host as informed peer 2/10 Fostering Social Connections and Digital Toolbox Dynamics Guests explain how interactive exhibits foster social dialogue and present digital tech as just one tool in a museum toolbox. The host pushes the conversation forward by asking whether virtual reality renders physical museums obsolete. Goslins reframes the core purpose of physical museums around inspiring shared awe.8:56–11:55 · The host as informed peer 3/10 Curatorial Tech Tools and the Risk of Isolation Guests survey tools like RFID, NFC, and geolocation while Goslins cautions against visitor isolation from screen reliance. The host offers subtle pushback, noting that insular or inward-focused experiences can also serve as valuable tools in a museum arsenal.11:55–16:41 · The host as informed peer 2/10 Purpose-Driven Tech and Low-Tech Interactive Solutions Guests detail practical constraints of museum tech, such as high hardware wear-and-tear and cultural friction with rapid tech design cycles. Lombard educates on how indestructible interactive tables installed in 2007 failed audience expectations once smartphones made swipe gestures standard.16:41–20:56 · The host as informed peer 2/10 Decoupling Software and Leveraging Visitor Analytics Martin explains architectural decoupling of software and hardware to enable iterative updates based on visitor analytics. Lombard provides insight into how the Holocaust Museum purposefully uses disorienting spatial architecture to reflect societal collapse, which data analytics helps streamline.20:56–25:17 · The host as informed peer 3/10 Data-Driven Iteration, Personalization, and Empathy The host notes that museums historically center on encountering unexpected artifacts, prompting Lombard to clarify that data informs iteration rather than overriding exhibit vision. Goslins provides examples of RFID character tracking in Denmark and app profile personalization in Wales.25:17–31:11 · The host as informed peer 5/10 Reflection Booths, Emotional Boundaries, and Tech Ethics After Martin describes reflection video booths, the host offers a strong personal critique of a 9/11 exhibit voicemail booth that felt macabre and gratuitous compared to Holocaust exhibits. Lombard educates on ethical curation boundaries, highlighting why the Holocaust Museum displays victims' shoes but drew a line at displaying human hair.31:11–32:51 · The host as informed peer 1/10 The Future of Museums and Integration of Digital Strategy The host asks for 20-year predictions on museum interactions. Guests outline a future where digital is seamlessly integrated into general visitor experience rather than treated as a standalone strategy.1:43–5:40 · Guest teaching 3/10 Expanding Storytelling Beyond Physical Museum Walls The host facilitates the conversation by asking guests how technology expands museum storytelling beyond physical walls. The guests detail specific tech applications like augmented reality apps and personal curation pens. The host gently probes whether these solutions represent true transformation or mere gamification.5:40–8:56 · Guest teaching 3/10 Fostering Social Connections and Digital Toolbox Dynamics Guests explain how interactive exhibits foster social dialogue and present digital tech as just one tool in a museum toolbox. The host pushes the conversation forward by asking whether virtual reality renders physical museums obsolete. Goslins reframes the core purpose of physical museums around inspiring shared awe.8:56–11:55 · Guest teaching 3/10 Curatorial Tech Tools and the Risk of Isolation Guests survey tools like RFID, NFC, and geolocation while Goslins cautions against visitor isolation from screen reliance. The host offers subtle pushback, noting that insular or inward-focused experiences can also serve as valuable tools in a museum arsenal.11:55–16:41 · Guest teaching 4/10 Purpose-Driven Tech and Low-Tech Interactive Solutions Guests detail practical constraints of museum tech, such as high hardware wear-and-tear and cultural friction with rapid tech design cycles. Lombard educates on how indestructible interactive tables installed in 2007 failed audience expectations once smartphones made swipe gestures standard.16:41–20:56 · Guest teaching 4/10 Decoupling Software and Leveraging Visitor Analytics Martin explains architectural decoupling of software and hardware to enable iterative updates based on visitor analytics. Lombard provides insight into how the Holocaust Museum purposefully uses disorienting spatial architecture to reflect societal collapse, which data analytics helps streamline.20:56–25:17 · Guest teaching 3/10 Data-Driven Iteration, Personalization, and Empathy The host notes that museums historically center on encountering unexpected artifacts, prompting Lombard to clarify that data informs iteration rather than overriding exhibit vision. Goslins provides examples of RFID character tracking in Denmark and app profile personalization in Wales.25:17–31:11 · Guest teaching 4/10 Reflection Booths, Emotional Boundaries, and Tech Ethics After Martin describes reflection video booths, the host offers a strong personal critique of a 9/11 exhibit voicemail booth that felt macabre and gratuitous compared to Holocaust exhibits. Lombard educates on ethical curation boundaries, highlighting why the Holocaust Museum displays victims' shoes but drew a line at displaying human hair.31:11–32:51 · Guest teaching 2/10 The Future of Museums and Integration of Digital Strategy The host asks for 20-year predictions on museum interactions. Guests outline a future where digital is seamlessly integrated into general visitor experience rather than treated as a standalone strategy.1:43–5:40 · Guest disagreement 1/10 Expanding Storytelling Beyond Physical Museum Walls The host facilitates the conversation by asking guests how technology expands museum storytelling beyond physical walls. The guests detail specific tech applications like augmented reality apps and personal curation pens. The host gently probes whether these solutions represent true transformation or mere gamification.5:40–8:56 · Guest disagreement 1/10 Fostering Social Connections and Digital Toolbox Dynamics Guests explain how interactive exhibits foster social dialogue and present digital tech as just one tool in a museum toolbox. The host pushes the conversation forward by asking whether virtual reality renders physical museums obsolete. Goslins reframes the core purpose of physical museums around inspiring shared awe.8:56–11:55 · Guest disagreement 2/10 Curatorial Tech Tools and the Risk of Isolation Guests survey tools like RFID, NFC, and geolocation while Goslins cautions against visitor isolation from screen reliance. The host offers subtle pushback, noting that insular or inward-focused experiences can also serve as valuable tools in a museum arsenal.11:55–16:41 · Guest disagreement 1/10 Purpose-Driven Tech and Low-Tech Interactive Solutions Guests detail practical constraints of museum tech, such as high hardware wear-and-tear and cultural friction with rapid tech design cycles. Lombard educates on how indestructible interactive tables installed in 2007 failed audience expectations once smartphones made swipe gestures standard.16:41–20:56 · Guest disagreement 1/10 Decoupling Software and Leveraging Visitor Analytics Martin explains architectural decoupling of software and hardware to enable iterative updates based on visitor analytics. Lombard provides insight into how the Holocaust Museum purposefully uses disorienting spatial architecture to reflect societal collapse, which data analytics helps streamline.20:56–25:17 · Guest disagreement 1/10 Data-Driven Iteration, Personalization, and Empathy The host notes that museums historically center on encountering unexpected artifacts, prompting Lombard to clarify that data informs iteration rather than overriding exhibit vision. Goslins provides examples of RFID character tracking in Denmark and app profile personalization in Wales.25:17–31:11 · Guest disagreement 2/10 Reflection Booths, Emotional Boundaries, and Tech Ethics After Martin describes reflection video booths, the host offers a strong personal critique of a 9/11 exhibit voicemail booth that felt macabre and gratuitous compared to Holocaust exhibits. Lombard educates on ethical curation boundaries, highlighting why the Holocaust Museum displays victims' shoes but drew a line at displaying human hair.31:11–32:51 · Guest disagreement 0/10 The Future of Museums and Integration of Digital Strategy The host asks for 20-year predictions on museum interactions. Guests outline a future where digital is seamlessly integrated into general visitor experience rather than treated as a standalone strategy.1:43–5:40 · The host pushing back 2/10 Expanding Storytelling Beyond Physical Museum Walls The host facilitates the conversation by asking guests how technology expands museum storytelling beyond physical walls. The guests detail specific tech applications like augmented reality apps and personal curation pens. The host gently probes whether these solutions represent true transformation or mere gamification.5:40–8:56 · The host pushing back 2/10 Fostering Social Connections and Digital Toolbox Dynamics Guests explain how interactive exhibits foster social dialogue and present digital tech as just one tool in a museum toolbox. The host pushes the conversation forward by asking whether virtual reality renders physical museums obsolete. Goslins reframes the core purpose of physical museums around inspiring shared awe.8:56–11:55 · The host pushing back 3/10 Curatorial Tech Tools and the Risk of Isolation Guests survey tools like RFID, NFC, and geolocation while Goslins cautions against visitor isolation from screen reliance. The host offers subtle pushback, noting that insular or inward-focused experiences can also serve as valuable tools in a museum arsenal.11:55–16:41 · The host pushing back 1/10 Purpose-Driven Tech and Low-Tech Interactive Solutions Guests detail practical constraints of museum tech, such as high hardware wear-and-tear and cultural friction with rapid tech design cycles. Lombard educates on how indestructible interactive tables installed in 2007 failed audience expectations once smartphones made swipe gestures standard.16:41–20:56 · The host pushing back 1/10 Decoupling Software and Leveraging Visitor Analytics Martin explains architectural decoupling of software and hardware to enable iterative updates based on visitor analytics. Lombard provides insight into how the Holocaust Museum purposefully uses disorienting spatial architecture to reflect societal collapse, which data analytics helps streamline.20:56–25:17 · The host pushing back 2/10 Data-Driven Iteration, Personalization, and Empathy The host notes that museums historically center on encountering unexpected artifacts, prompting Lombard to clarify that data informs iteration rather than overriding exhibit vision. Goslins provides examples of RFID character tracking in Denmark and app profile personalization in Wales.25:17–31:11 · The host pushing back 4/10 Reflection Booths, Emotional Boundaries, and Tech Ethics After Martin describes reflection video booths, the host offers a strong personal critique of a 9/11 exhibit voicemail booth that felt macabre and gratuitous compared to Holocaust exhibits. Lombard educates on ethical curation boundaries, highlighting why the Holocaust Museum displays victims' shoes but drew a line at displaying human hair.31:11–32:51 · The host pushing back 0/10 The Future of Museums and Integration of Digital Strategy The host asks for 20-year predictions on museum interactions. Guests outline a future where digital is seamlessly integrated into general visitor experience rather than treated as a standalone strategy.

speaking balance: gold is the host, purple is the guest (3 minute bins)

0:00 · the host 0% · guest 100%0:00 · the host 0% · guest 100%3:00 · the host 0% · guest 100%3:00 · the host 0% · guest 100%6:00 · the host 0% · guest 100%6:00 · the host 0% · guest 100%9:00 · the host 0% · guest 100%9:00 · the host 0% · guest 100%12:00 · the host 0% · guest 100%12:00 · the host 0% · guest 100%15:00 · the host 0% · guest 100%15:00 · the host 0% · guest 100%18:00 · the host 0% · guest 100%18:00 · the host 0% · guest 100%21:00 · the host 0% · guest 100%21:00 · the host 0% · guest 100%24:00 · the host 0% · guest 100%24:00 · the host 0% · guest 100%27:00 · the host 0% · guest 100%27:00 · the host 0% · guest 100%30:00 · the host 0% · guest 100%30:00 · the host 0% · guest 100%
Sharpest disagreement ▶ 15:46 Correction regarding museum IT challenge root cause

Lombard directly reframes Goslins' claim about understaffed IT departments, clarifying that the primary obstacle is institutional museum culture resisting rapid fail-fast development cycles.

Hardest push from the host ▶ 11:13 Refusal to write off isolated digital experiences

The host resists Goslins' warning about screen isolation, arguing that inward-focused, insular tech experiences serve as a valid tool for visitor engagement.

Biggest teaching moment ▶ 27:56 Ethical distinction between bodily remains and personal artifacts

Lombard educates the host on institutional ethical boundaries, explaining why shoes can be ethically displayed in a genocide memorial while human hair cannot because hair is part of the body.

The host holds their own ▶ 26:28 Informed counterexample challenging emotional manipulation in exhibits

The host demonstrates strong conceptual expertise by comparing reflection booths to a 9/11 voicemail phone exhibit, challenging the panel on where the line lies between meaningful reflection and gratuitous horror.

the scores for every segment, with the reasoning behind each
ChapterTopicThe host as informed peerGuest teachingGuest disagreementThe host pushing backWhy
Expanding Storytelling Beyond Physical Museum Walls 2312 The host facilitates the conversation by asking guests how technology expands museum storytelling beyond physical walls. The guests detail specific tech applications like augmented reality apps and personal curation pens. The host gently probes whether these solutions represent true transformation or mere gamification.
Fostering Social Connections and Digital Toolbox Dynamics 2312 Guests explain how interactive exhibits foster social dialogue and present digital tech as just one tool in a museum toolbox. The host pushes the conversation forward by asking whether virtual reality renders physical museums obsolete. Goslins reframes the core purpose of physical museums around inspiring shared awe.
Curatorial Tech Tools and the Risk of Isolation 3323 Guests survey tools like RFID, NFC, and geolocation while Goslins cautions against visitor isolation from screen reliance. The host offers subtle pushback, noting that insular or inward-focused experiences can also serve as valuable tools in a museum arsenal.
Purpose-Driven Tech and Low-Tech Interactive Solutions 2411 Guests detail practical constraints of museum tech, such as high hardware wear-and-tear and cultural friction with rapid tech design cycles. Lombard educates on how indestructible interactive tables installed in 2007 failed audience expectations once smartphones made swipe gestures standard.
Decoupling Software and Leveraging Visitor Analytics 2411 Martin explains architectural decoupling of software and hardware to enable iterative updates based on visitor analytics. Lombard provides insight into how the Holocaust Museum purposefully uses disorienting spatial architecture to reflect societal collapse, which data analytics helps streamline.
Data-Driven Iteration, Personalization, and Empathy 3312 The host notes that museums historically center on encountering unexpected artifacts, prompting Lombard to clarify that data informs iteration rather than overriding exhibit vision. Goslins provides examples of RFID character tracking in Denmark and app profile personalization in Wales.
Reflection Booths, Emotional Boundaries, and Tech Ethics 5424 After Martin describes reflection video booths, the host offers a strong personal critique of a 9/11 exhibit voicemail booth that felt macabre and gratuitous compared to Holocaust exhibits. Lombard educates on ethical curation boundaries, highlighting why the Holocaust Museum displays victims' shoes but drew a line at displaying human hair.
The Future of Museums and Integration of Digital Strategy 1200 The host asks for 20-year predictions on museum interactions. Guests outline a future where digital is seamlessly integrated into general visitor experience rather than treated as a standalone strategy.

Statements from this episode (25)

Insight
Lombard: Museums serve as safe spaces away from societal noise
“At a time when there is tremendous schisms in society, it is a place where people expect to be safe and to have issues, topics, stories, That they can talk about in a way that is interesting, provocative, eye-opening, and doesn't have the noise from outside.”
Sarah Lombard Jan 2, 2019 ▶ 0:41
Insight
Martin: Museum visitors expect their own perspectives to be included
“Just as we've seen in media, people also have an expectation now that their stories are going to be part of that and looking for ways to Engage with museums in a way that they haven't in the past, where before it was a place where you went to receive informati…”
Adam Martin Jan 2, 2019 ▶ 1:12
Insight
Goslins: Museum expectations have shifted from monologue to dialogue
“In general, the expectation has gone from the museum is a monologue to it's a dialogue.”
Rachel Goslins Jan 2, 2019 ▶ 1:37
Assertion Supported
Smithsonian Natural History Museum uses AR app Skin and Bones
“In the digging deeper category, there's an app in our Museum of Natural History in our Bones Hall, which has all of our skeletons, and it's called Skin and Bones, and it uses augmented reality.”
Rachel Goslins Jan 2, 2019 ▶ 3:55
Assertion Supported
Cooper Hewitt Design Museum uses interactive digital pen technology
“So at the Cooper Hewitt Design Museum in New York, we have the pen. It allows you to go into this amazing design museum and using a checkout device to capture information, in some instances to drag those objects onto an interactive table and manipulate them, o…”
Rachel Goslins Jan 2, 2019 ▶ 4:44
Opinion
Lombard: Digital media should no longer be called 'new media'
“Sometimes people call digital new media and I'm like, ah, it, it's been around for over 20 years so I think we need to Stop using the word new.”
Sarah Lombard Jan 2, 2019 ▶ 6:50
Insight
Lombard: Use digital tools only when they best tell the story
“Digital is another tool in our storytelling toolbox, and so the question becomes, we have a story to tell. What can tell it best? Sometimes it's digital, sometimes it's film, sometimes it's an artifact or a facsimile of an artifact that you can touch.”
Sarah Lombard Jan 2, 2019 ▶ 7:00
Insight
Goslins: Physical museums' core strength is shared awe at artifacts
“The thing that museums do better than anything else is inspire awe at being in the presence of something spectacular and sharing that with the people around you.”
Rachel Goslins Jan 2, 2019 ▶ 8:06
Assertion Not checkable as stated
Goslins: Museums relied on three tools for 100 years
“Museums have been using the same two or three tools for the last hundred years.”
Rachel Goslins Jan 2, 2019 ▶ 8:37
Assertion Supported
Goslins: LACMA and SFMOMA lead experiments in visitor tracking tech
“Both LACMA and SFMOMA are engaged in very robust experiments on how to use that and are sort of the beta testing, I think, for a lot of us.”
Rachel Goslins Jan 2, 2019 ▶ 9:57
Prediction Not checkable as stated
Goslins: Location tracking will become a key museum tool within years
“The technology is evolving and evolving, and I have a feeling in a few years it's going to be to a place where it'll be a hugely effective tool in allowing us to both track and impart information to patrons as they walk through the space.”
Rachel Goslins Jan 2, 2019 ▶ 10:11
Opinion
Lombard: Physical museum visits will always surpass digital experiences
“The physical experience I believe will always be richer than a digital experience because the physical experience can hit all of our senses, and digital can be woven into that.”
Sarah Lombard Jan 2, 2019 ▶ 11:30
Assertion Not checkable as stated
Lombard: Interactive physical chalkboards in museums self-regulate visitor responses
“We did like a chalkboard, which, because we were asking people to respond, it's tactile, it's in museum, and Everyone can see their responses. The audience is sort of self-regulating. If there's something inappropriate, then people would erase it.”
Sarah Lombard Jan 2, 2019 ▶ 12:18
Insight
Goslins: Digital technology enables museums to meet visitor demand for personalization
“I do think one of the opportunities that technology can help us solve in the museum world is this Desire for personalization. That is something that technology that we don't particularly do well.”
Rachel Goslins Jan 2, 2019 ▶ 12:47
Disclosure
Martin: Museum explicitly avoids gamification in exhibit design
“You mentioned before, you know, gamification, and that's something we've actually stayed away from for those reasons, right?”
Adam Martin Jan 2, 2019 ▶ 13:49
Assertion Not checkable as stated
Lombard: 'Fail fast' tech methodologies are not part of museum culture
“I don't think it's being overstaffed that's our challenge, which is the digital culture has gone to things like designing a minimum bioproduct, going for lean design, and so it's looking to fail fast. That is not yet part of the museum culture.”
Sarah Lombard Jan 2, 2019 ▶ 15:47
Assertion Not checkable as stated
Martin: Rapid software development in museums takes two to four months
“From two and four week, you know, cycles to two and four months. Even that was, you know, a huge leap forward.”
Adam Martin Jan 2, 2019 ▶ 16:51
Assertion Not checkable as stated
Goslins: Free entry means the Smithsonian lacks basic visitor data
“Because we're a free set of museums. You know, we don't have a lot of information on our visitors.”
Rachel Goslins Jan 2, 2019 ▶ 18:43
Assertion Partly supported
Lombard: Holocaust Museum was intentionally designed to be hard to navigate
“The U.S. Holocaust Memorial Museum is built specifically to show a moment when a society was falling apart. It is supposed to feel slightly confused, what would you say, sort of shocking, chaotic, not necessarily chaotic, but more you think of the 19 thirties …”
Sarah Lombard Jan 2, 2019 ▶ 20:19
Assertion Supported
Goslins: Horsens Prison Museum uses RFID cards for personalized exhibits
“There's the Horsens Prison Museum in Denmark, in which you come in, and this uses RFID technology, and you can pick A character, and it's a prison guard, or it's an inmate, or it's a cook, and as you go and you get a card with that person's identity, and as yo…”
Rachel Goslins Jan 2, 2019 ▶ 22:30
Assertion Partly supported
Goslins: Welsh National Museums use apps and beacons to personalize content
“The National Museum System of Wales, where across all of their museums, before you go, you download an app, you put in all your preferences. How old are you? What are you interested in? You know, what level of information is interesting to you? And then as you…”
Rachel Goslins Jan 2, 2019 ▶ 23:16
Insight
Lombard: Events cannot be treated as history until 25 years pass
“There is an idea out there that history really, you can't talk about it as history for about 25 years, that there needs to be some distance.”
Sarah Lombard Jan 2, 2019 ▶ 27:37
Assertion Supported
Lombard: Holocaust Museum displays victims' shoes, but excludes hair
“The Holocaust Museum had a huge discussion about whether or not hair should be on display. And it is not on display. It is, but the shoes are.”
Sarah Lombard Jan 2, 2019 ▶ 27:57
Prediction Not checkable as stated
Lombard: Digital tech will be fully integrated into museum design in 20 years
“I think it'll be integrated. At that point, we won't be, you won't ask us to have a conversation about museums and digital. You'll just ask us to have a conversation about museum experiences. It'll just be completely, it'll be completely integrated.”
Sarah Lombard Jan 2, 2019 ▶ 31:20
Prediction Not checkable as stated
Goslins: Museums will have the same tech integration conversations in 20 years
“I think 20 years from now we'll be having the same conversation with different technologies. I do, you know. Museums, for many reasons, they're not leaders, they're laggers, and in some ways that's good because we really are so protective of our core experienc…”
Rachel Goslins Jan 2, 2019 ▶ 31:37
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