Unity Technologies, every mention
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every year anyone Andrew Chen 30Neal Stephenson 4John Riccitiello 4Chris Dixon 3Darshan Shankar 2Steve Zhao 1Saku Panditaratne 1Jason Citrin 1Jack Soslow 1Chris Power 1
Verbatim, from the transcripts: the passages where Unity Technologies comes up
Virtual Worlds Mean Real Business: How Games Power the Future
- ▶ 3:32 unnamed speaker And, and, you know, before A-Six and Z, I was at unity for close to five years and got a front row seat to seeing how all these various industries were beginning to experiment with real time, three D, um, for some of the things that I… 2 times in the scene
How Discord Became a Developer Platform
- ▶ 29:59 Jason Citrin Like, the, the kind of game engine you can get off the shelf today, whether it's Unity, Unreal, Godot, Phaser,
The Challenge of Replicating Reality with Steve Zhao from SandboxVR
- ▶ 11:29 Steve Zhao We knew how to build in Unity, which was used to build in VR.
2023 Big Ideas in Technology (Part 1)
- ▶ 45:46 Jack Soslow And then additionally, there's like this kind of AI unity that is born that really helps creators and game creators kind of abstract away a lot of the things that are mostly wrote or at least have been solved by experts in their respective…
Neal Stephenson on the Future of the Metaverse
- ▶ 27:53 Neal Stephenson Um, we use both Unity and Unreal at different points.
- ▶ 39:22 Neal Stephenson I'm going to credit Neil for having the idea in the first place, but I'm going to add something on top of what he's already posted on the chain, and it's, it's, uh, some assets that turn this into a, uh, something you could drag into an…
- ▶ 1:02:06 Neal Stephenson Yeah, so, I mean, the two big ones are Unity and Unreal, and, you know, people make plugins, uh, for those all the time that, um, 2 times in the scene
The Factory of the Future with Chris Power
- ▶ 56:55 Chris Power Um, and even the deep tech side is very close to like, you know, if you're a developer that's been working on like unity,
How Gaming is Changing the Media Landscape
- ▶ 1:13 Andrew Chen And so we're lucky today to have, uh, John Riccatello, um, who's had a front row seat over the last two decades plus in the games industry, first as CEO of EA and now as CEO of Unity.
- ▶ 4:09 Andrew Chen It's, this is a good intro into, into your current company, Unity, um, which sits at, at the center of, of much of the game's ecosystem. 6 times in the scene
- ▶ 7:58 John Riccitiello And what's interesting about that is, you know, the BMW you saw up there, for example, um, BMW sent that on to Car and Driver and asked their, um, writers and their, their readers to try to figure out which was the real car and which was…
- ▶ 8:35 Andrew Chen And, and, ah, you know, one of the really interesting things about Unity's sort of early, um, formation story is that a lot of its success in the early days started with adoption by indie developers. 13 times in the scene
- ▶ 11:31 Andrew Chen Say a little bit about, you know, Unity originally started on mobile and made this really early investment to go cross platform. 4 times in the scene
- ▶ 13:28 John Riccitiello It is, and Unity alone. 2 times in the scene
- ▶ 23:22 Andrew Chen How does Unity think about emerging, you know, game markets and the international market?
- ▶ 33:16 Andrew Chen Um, talk a little bit about, you know, how you think, um, cloud gaming is going to change, you know, both, both from a unity standpoint as, as well as from, you know, kind of the overall industry.
- ▶ 39:28 Andrew Chen Talk about what Unity is doing outside of games. 4 times in the scene
- ▶ 44:25 John Riccitiello And so, Unity's working on technologies where, you know, semantic content creation, but you start to draw a river and it finishes itself, because it knows that you're drawing a river.
a16z Podcast | When Is VR's iPhone Moment?
- ▶ 13:10 Darshan Shankar And, and, and using Unity and building VR or AR applications is sufficiently foreign to somebody that's not from the games industry. 2 times in the scene
a16z Podcast | Mapping the Future of Virtual Reality
- ▶ 8:42 Saku Panditaratne So, right now it seems that, like, most of the people doing VR content are using game engines like Unity and Unreal, or they're gravitating towards three 60 or, like, field video, and so those seem to be, like, the main categories for…
- ▶ 12:41 Chris Dixon Cause I think the, the metaphor people there, the assumption people had made kind of before was you would use a two D screen with unity or unreal, um, create three D content the way we have always have, and then export it to VR.
a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
- ▶ 4:09 Chris Dixon And especially with, and that whole, the other thing too, I think is the tool chain, kind of like the unity and unreal and all the different things you'd do to build VR. 2 times in the scene
Company Building in Crypto: A Conversation between Brian Armstrong and Chris Dixon
- ▶ 29:24 Brian Armstrong Um, I think the, the developer tools probably need to get better, and I know that, you know, like Unity, I think, is working on this for, for VR, and, um, just, even just creating, like, a smart contract and publishing it is still really…