Unity Technologies, every mention

10 scenes (2020) · ← back to Unity Technologies

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every year 2020 anyone Andrew Chen 30Neal Stephenson 4John Riccitiello 4Chris Dixon 3Darshan Shankar 2Steve Zhao 1Saku Panditaratne 1Jason Citrin 1Jack Soslow 1Chris Power 1

Verbatim, from the transcripts: the passages where Unity Technologies comes up

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How Gaming is Changing the Media Landscape Mar 16, 2020 · 34 mentions

  • ▶ 1:13 Andrew Chen And so we're lucky today to have, uh, John Riccatello, um, who's had a front row seat over the last two decades plus in the games industry, first as CEO of EA and now as CEO of Unity.
  • ▶ 4:09 Andrew Chen It's, this is a good intro into, into your current company, Unity, um, which sits at, at the center of, of much of the game's ecosystem. 6 times in the scene
  • ▶ 7:58 John Riccitiello And what's interesting about that is, you know, the BMW you saw up there, for example, um, BMW sent that on to Car and Driver and asked their, um, writers and their, their readers to try to figure out which was the real car and which was…
  • ▶ 8:35 Andrew Chen And, and, ah, you know, one of the really interesting things about Unity's sort of early, um, formation story is that a lot of its success in the early days started with adoption by indie developers. 13 times in the scene
  • ▶ 11:31 Andrew Chen Say a little bit about, you know, Unity originally started on mobile and made this really early investment to go cross platform. 4 times in the scene
  • ▶ 13:28 John Riccitiello It is, and Unity alone. 2 times in the scene
  • ▶ 23:22 Andrew Chen How does Unity think about emerging, you know, game markets and the international market?
  • ▶ 33:16 Andrew Chen Um, talk a little bit about, you know, how you think, um, cloud gaming is going to change, you know, both, both from a unity standpoint as, as well as from, you know, kind of the overall industry.
  • ▶ 39:28 Andrew Chen Talk about what Unity is doing outside of games. 4 times in the scene
  • ▶ 44:25 John Riccitiello And so, Unity's working on technologies where, you know, semantic content creation, but you start to draw a river and it finishes itself, because it knows that you're drawing a river.
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