Unity Technologies, every mention
4 scenes (2019) · ← back to Unity Technologies
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every year 2019 anyone Andrew Chen 30Neal Stephenson 4John Riccitiello 4Chris Dixon 3Darshan Shankar 2Steve Zhao 1Saku Panditaratne 1Jason Citrin 1Jack Soslow 1Chris Power 1
Verbatim, from the transcripts: the passages where Unity Technologies comes up
a16z Podcast | When Is VR's iPhone Moment?
- ▶ 13:10 Darshan Shankar And, and, and using Unity and building VR or AR applications is sufficiently foreign to somebody that's not from the games industry. 2 times in the scene
a16z Podcast | Mapping the Future of Virtual Reality
- ▶ 8:42 Saku Panditaratne So, right now it seems that, like, most of the people doing VR content are using game engines like Unity and Unreal, or they're gravitating towards three 60 or, like, field video, and so those seem to be, like, the main categories for…
- ▶ 12:41 Chris Dixon Cause I think the, the metaphor people there, the assumption people had made kind of before was you would use a two D screen with unity or unreal, um, create three D content the way we have always have, and then export it to VR.
a16z Podcast | Virtual Reality v Augmented Reality, and What's Next
- ▶ 4:09 Chris Dixon And especially with, and that whole, the other thing too, I think is the tool chain, kind of like the unity and unreal and all the different things you'd do to build VR. 2 times in the scene