esports

also referred to as: e-sports

11 statements across 3 episodes · 9 bullish · 1 bearish · 5 people on the record · first statement Jan 2, 2019 by Chris Dixon · across every show →

Everything said about esports, oldest first

Jan 2, 2019 bullish
Prediction Not checkable as stated
Dixon: eSports growth will relegate physical sports to a niche like horseback riding
“I think we're in this hockey stick right now with eSports. Like video games, it's just gonna be obvious that like, it's gonna seem, I mean, I think it's always great that people play physical sports, I'm not anti, but you know, it'll be like horseback riding, …”
Chris Dixon Jan 2, 2019 ▶ 40:57 a16z Podcast | Technological Trends, Capital, and Internet 'Disruption'
Jun 7, 2019 bullish
Prediction Partly held up
Carrocchio: Global esports revenue will surpass $1 billion in 2019
“This year, global revenue will surpass one billion dollars, having been less than half a billion a mere three years ago.”
Bennett Carrocchio Jun 7, 2019 ▶ 3:21 What's Next for Esports Startups
Jun 7, 2019
Assertion Supported
Carrocchio: Traditional sports generate $54 per fan versus esports' $4
“On average, the top four North American sports leagues drove in 54 dollars of revenue per each individual fan in 2017. Esports today is about seven percent of that, or four dollars in revenue per fan.”
Bennett Carrocchio Jun 7, 2019 ▶ 3:03 What's Next for Esports Startups
Jun 7, 2019 bullish
Assertion Supported
Carrocchio: Esports audience size surpassed MLB and NHL in 2017
“If you compare each league's audience size with esports, esport leagues had a larger audience base than both Major League Baseball and the National Hockey League in 2017.”
Bennett Carrocchio Jun 7, 2019 ▶ 1:56 What's Next for Esports Startups
Jun 7, 2019 positive
Insight
Kulikin: Esports holds structural advantage over traditional sports in audience participation
“Gaming and eSports has like such a huge advantage over traditional sports, right? Like the idea of like the version you hear of this in the kind of traditional sports media ecosystem is like, oh, we're going to let gambling happen, right? And it's like, that's…”
Darcy Kulikin Jun 7, 2019 ▶ 20:59 What's Next for Esports Startups
Jun 7, 2019 bullish
Assertion Supported
Carrocchio: Global esports viewership surpassed 450 million in 2019
“In 2017, there were three hundred thirty five million known viewers of esports content around the world. One year later, that number grew 18% to just shy of four hundred million views, and in 2019, the global esports audience base grew another 15% and surpasse…”
Bennett Carrocchio Jun 7, 2019 ▶ 0:45 What's Next for Esports Startups
Jun 7, 2019 positive
Insight
Kulikin: Esports has a blank slate advantage over traditional sports
“E-sports and gaming just has such a huge advantage because they're coming from a blank slate, right? And they're coming from an audience that, that they can define how that consumption happens.”
Darcy Kulikin Jun 7, 2019 ▶ 15:41 What's Next for Esports Startups
Jun 7, 2019 positive
Assertion Not checkable as stated
Chen: Talent is migrating from traditional sports into esports
“A lot of the talent is sort of moving from traditional sports into eSports in order to sort of supercharge the IQ, you know, within all of this, which is super fascinating.”
Andrew Chen Jun 7, 2019 ▶ 17:17 What's Next for Esports Startups
Jun 7, 2019 bullish
Prediction Not checkable as stated
Kulikin: Gaming is becoming a permanent generational cultural category
“Gaming and I guess eSports, but probably like gaming more specifically, is it's now entering that like pantheon of cultural like areas. That are now going to exist like generation over generation over generation.”
Darcy Kulikin Jun 7, 2019 ▶ 34:50 What's Next for Esports Startups
Jun 7, 2019 bullish
Prediction Didn’t hold up
Carrocchio: Global esports audience will reach 650 million viewers by 2022
“Assuming a 14% annual growth rate beginning in 2017, which is conservative, by the way, we can expect around six hundred fifty million global esports viewers by 2022.”
Bennett Carrocchio Jun 7, 2019 ▶ 1:03 What's Next for Esports Startups
Mar 16, 2020 negative
Insight
Riccitiello: Esports economics differ from traditional sports because publishers own the IP
“Ultimately the economics of e-sports is different because it's not an aggregation of teams that make the league. It's the league that owns the teams. Completely different. And in this case, the league is Activision, Electronic Arts, Riot, Take Two, Bethesda, a…”
John Riccitiello Mar 16, 2020 ▶ 21:25 How Gaming is Changing the Media Landscape
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